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Latest Comments by jasonm
7 Days to Die has a massive overhaul with Alpha 19 out now
19 August 2020 at 5:40 pm UTC

Is it working better on Linux these days? The last couple of times I've tried it I've had nothing but trouble.

What have you been playing recently?
21 June 2020 at 2:38 pm UTC

I haven't been playing much lately because I have so much going on now that it's summer but I have played some CS Go. I did just pick up TitanFall 2 because of your article on it ( Thanks Liam! ). I will be sinking some hours into that for sure.

With EA back on Steam, you can play Titanfall 2 on Linux with Steam Play
21 June 2020 at 2:35 pm UTC Likes: 2

Excellent. I picked it up and 2 more Linux gamers in my gaming group picked it up also. This is truly awesome. Valve, I love you, and take my money, please.

Total Mayhem Games drops Linux support for We Were Here (updated)
29 April 2020 at 5:28 pm UTC

Quoting: Liam Dawe
Quoting: jasonm
Quoting: Liam Dawe
Quoting: jasonmProton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.
"Supporting" Proton still requires not only a conscious effort to test their games with Proton but to also fix their game, somehow, if they break it with Proton in an upcoming version. It's complicated and since they don't work with Proton directly, they might end up breaking it anyway since we're a niche and wait on Valve/CodeWeavers which wouldn't be a priority (we assume) unless it's a whitelisted game. At least with a Linux build, they control it and they can fix it. There's upsides and downsides to all methods - is more my point.


Never said supporting Proton required zero work. Not sure where you got that notion from buddy. Right now we won't have the game supported on Linux. I'd take almost anything over that.
I'm simply mentioning why supporting Proton isn't something developers are suddenly going to do, especially in cases like this. Nothing more, didn't mean to infer you thought it was zero work at all, just giving some extra perspective for you and anyone else interested that's reading the comments.

Supporting any platform takes effort. Removing a second GPU API and multiple versions of the code for multiple arches is a major thing to take off the development plate. I did say typically Proton could be an option for most, but every case will be different. This is especially true when a game already runs great in Proton. ( I'm looking at you Rocket League )

Total Mayhem Games drops Linux support for We Were Here (updated)
29 April 2020 at 5:22 pm UTC

Quoting: Liam Dawe
Quoting: jasonmProton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.
"Supporting" Proton still requires not only a conscious effort to test their games with Proton but to also fix their game, somehow, if they break it with Proton in an upcoming version. It's complicated and since they don't work with Proton directly, they might end up breaking it anyway since we're a niche and wait on Valve/CodeWeavers which wouldn't be a priority (we assume) unless it's a whitelisted game. At least with a Linux build, they control it and they can fix it. There's upsides and downsides to all methods - is more my point.


Never said supporting Proton required zero work. Not sure where you got that notion from buddy. Right now we won't have the game supported on Linux. I'd take almost anything over that.

Total Mayhem Games drops Linux support for We Were Here (updated)
29 April 2020 at 3:40 pm UTC Likes: 1

Proton is typically a viable option for most of these companies. They can still continue to support us with most likely minimal effort. If they are not willing do to that, screw them. I get that they can't all support us natively, but with the tools available to them now not support us at all is bullshit in most cases if you ask me.

What have you been playing recently and what do you think about it?
23 February 2020 at 4:43 pm UTC

I started up a private PVE Ark server with really high taming and collection rates so it's not such an insane grind. Playing it via Proton makes it so much better too. If any of you guys want to play a little PVE Ark on a private server hit me up via message.

Steam hit another all-time high for concurrent users - as did Counter-Strike: Global Offensive
9 February 2020 at 9:48 pm UTC

Absolutely love this game and Valve. It's amazing if you like real technical gameplay.

Silly physics sandbox Garry's Mod is getting some big upgrades
14 January 2020 at 3:55 pm UTC Likes: 1

I wish I cared, but Facepunch... Pfft.

Counter-Strike: Global Offensive releases the huge Operation Shattered Web update
20 November 2019 at 1:49 pm UTC Likes: 1

Quoting: fagnerlnValve learning with Epic...

CS is still popular, but it really lacks of new features/announcements, only minor changes and balances, which is great, but not THAT great.

Look what epic do with Fortnite, the game always receive attention...

What am I looking at, how Valve has a game released in 2012 that made 414 million last year? Fortnight will be just like all the other games that get huge, then die. When that happens CS Go will still be here doing what they do and making millions.

I think what you guys miss is the fact that CS Go isn't designed to wow you with graphics. It's not designed to use your GTX 2080 Ti to the fullest. It's designed to look really nice and be playable on some of the weakest hardware out there. CS Go will be here long after all the ones that come and go.

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