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Latest Comments by Avehicle7887
Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
5 May 2020 at 11:05 pm UTC Likes: 2

Quoting: Disharmonic
Quoting: mphuZ
with tons of Linux...
Official termination of Win32 support starting from 4.27 version.
So all UE4 games on WIndows will be Metro apps or am I misunderstanding that?
I think it more means "no more 32bit games" which I'd say it's about time,

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
5 May 2020 at 10:04 pm UTC

Quoting: Leopard
Quoting: Avehicle7887Have they finally fixed the Vulkan performance issues with native Linux builds? As of a few months ago it was so bad that the same Windows version of a game ran twice as fast with DXVK.
Probably not.



Good thing the devs of the game are still supporting OpenGL, 50 fps on the main menu is not looking good, Can't imagine how it performs during gameplay.

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
5 May 2020 at 9:21 pm UTC Likes: 3

Have they finally fixed the Vulkan performance issues with native Linux builds? As of a few months ago it was so bad that the same Windows version of a game ran twice as fast with DXVK.

Into the Breach from Subset Games (FTL) now supports Linux
29 Apr 2020 at 7:34 pm UTC Likes: 2

Went ahead and bought the game today. It handles ultrawide resolutions really well and this is really one of the few as many 2D games don't scale well.

Linux port (GOG release) running fine:


Wine 5.7 is out with more WineD3D Vulkan work, a start on a USB device driver
25 Apr 2020 at 3:37 pm UTC Likes: 3

As per the usual testing rounds:

Darksiders 3 (Unreal Engine 4) - Intro fmv still doesn't play (only sound can be heard).

Shadow Warrior 2 (Custom Engine) - Still throws an error message instead of fmv's but continues loading.

Outward (Unity) - This game is borked with Wine 5.7, it gives an error on boot and crashes immediately to desktop. I tried a fresh Wine config but the issue persists. For comparison I reverted this game to Wine 5.6 with a new config and ran immediately. I think the recent work on mfplat might be the cause.

Wine 5.7 is out with more WineD3D Vulkan work, a start on a USB device driver
25 Apr 2020 at 1:21 pm UTC Likes: 1

For those who compile their own Wine, the staging patch release is also out: https://github.com/wine-staging/wine-staging [External Link]

Wine 5.7 is out with more WineD3D Vulkan work, a start on a USB device driver
24 Apr 2020 at 9:01 pm UTC Likes: 5

Another 2 weeks of exciting work, here comes a weekend of testing games with "mfplat" videos. :)

AMD announces the Ryzen 3 3100 and Ryzen 3 3300X budget processors and a new B550 chipset
21 Apr 2020 at 9:50 pm UTC Likes: 3

How times have changed, a 4c/8t CPU at 100$, this might be the perfect excuse to retire my Intel i5-4590 system. Rock on AMD :)

Into the Breach from Subset Games (FTL) now supports Linux
20 Apr 2020 at 7:28 pm UTC Likes: 1

Quoting: EhvisNo problems here either. Everything is very smooth and it adapts to ultrawide like a pro!
Can you upload a screenshot of that? I wanna spoil myself before buying the game ;)

Into the Breach from Subset Games (FTL) now supports Linux
20 Apr 2020 at 2:12 pm UTC Likes: 1

Better late than never, like some other devs did. GOG release and we have a deal!

Interesting line from their v1.2 release log:

Engine Update - This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.