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Get ready to live a Life of Crime with Kingpin: Reloaded announced by 3D Realms - will be coming to Linux
29 July 2020 at 4:01 am UTC Likes: 2

Whoops! I wanted to link to the liflg.org (Linux Installers for Linux Gamers) project for their mojosetup Kingpin installer based on the unofficial port by Xatrix but noticed they moved to GitHub and somehow only Kingpin got lost in the move. I got them to upload it there a few days later but subsequently forgot about this again.
So five months later, here it is: https://github.com/liflg/kingpin_1.20-english_x86.

Reminder: Update your PC info for the next round of statistics updates
27 July 2020 at 11:27 pm UTC

Quoting: TheRiddickMy 1080TI was high end at one stage, now its mid range. So you'd be updating that list a fair bit.

No need to update the ranges relative to other generations, AMD and NVidia already do that with refreshes, giving them new model names. Otherwise you would not be able to compare the rise and fall of the cards in a given segment between generations and that's the point of doing it.

Reminder: Update your PC info for the next round of statistics updates
26 July 2020 at 7:53 pm UTC Likes: 2

One suggestion would be untangling the GPU models mess, adding filters for card families or market segments.

Reminder: Update your PC info for the next round of statistics updates
26 July 2020 at 4:19 pm UTC

Quoting: kneekoo@Liam: I don't know when the VR and session type questions were introduced but I just noticed them now. You might want to highlight that to people, for better stats. :)
Click on Trends at the top, then you can see when they were introduced. VR was in November and session type in February.

Eye of the Beholder Trilogy is currently FREE on GOG, plus big D&D sale
17 June 2020 at 9:12 pm UTC Likes: 1

You can use ScummVM for the first two to play it on your toaster.

ScummVM officially testing Ultima IV, Ultima VI, and Ultima VIII
31 May 2020 at 5:21 am UTC

Quoting: slaapliedjeExult has already been ported to the Amiga and Falcon, though I think the Falcon port might be pretty old.
Having portable code is just a prerequisite, what ScummVM offers is simply the manpower to make the ports (although they currently have a tough time finding someone to fix their Android port), you will not find another game project with as many ports as ScummVM has (except for DOOM of course :D).

If you want to work on Ultima V, make sure to get in touch with DreamMaster first, he just wrote a post on his weblog where he expressed interest in it himself, unlike Ultima II and III which might never happen, if nobody else will look into them.

ScummVM officially testing Ultima IV, Ultima VI, and Ultima VIII
28 May 2020 at 1:14 am UTC

Quoting: mos
Quoting: Lightkey
but what the practical purpose of absorbing a mature and expansive project like Exult into scummvm would be?

You get lots of free ports to other platforms and all the bells and whistles configuration-wise that it provides by default, other than that, not much. ScummVM is mainly a project to preserve game engines, not for developing them, which is why he refrained from going after Exult while they are still working on it.

ScummVM officially testing Ultima IV, Ultima VI, and Ultima VIII
27 May 2020 at 2:11 am UTC Likes: 1

Quoting: slaapliedje
Quoting: PatolaScummVM is an incredible engine. I am not usually enthusiastic for old games, but in this case, I have to say, Ultima VIII was an amazing RPG.

Out of all of them you picked that as the amazing one? It was buggy and wasn't anything like any of the others. :P

Quoting: EikeAnybody knows why not V and VII? They only like even numbers? :D
Quoting: Feist
Quoting: EikeAnybody knows why not V and VII? They only like even numbers? :D

Not sure about "V" but in the case of "VII" there is already Exult that runs that game pretty well and improves on the original in many ways.

http://exult.sourceforge.net

Well it's the same question about 1-3. Basically 4 had xu4 to a really great level, so ScummVM can just use that engine, but from what I have seen, xu4 hasn't been updated in a LONG time, so I think ScummVM is just pulling it under it's wing, and adding it as an 'also runs...' Now as you mention, VII already has the still developed Exult engine that is very excellent to run it. VI I think also has been stuck in it's development cycle for a long time (Nuvie, though they say they're still developing it as a standalone?). VIII, I wonder if the one that had been working on it (Pagan I think was the engine?) just joined ScummVM for the help?

Edit: Ultima VIII was called Pagan, the engine to remake it was called Pentagram! I still have the map somewhere...
Now if we can get 1-3 and IX...

It's a question about what is the simplest way to implement the (sub-)engines in ScummVM. The three selected titles were chosen because (mostly) dead projects for them already existed (and had a compatible licence!).
Nuvie still had a few edits a couple years ago but the maintainer got sidetracked with other projects, incidentally also with adventure games, which are part of ScummVM but he had not answered to e-mails before the merge and is still unsure about it.
Pentagram has been dead for a long time but it was actually started by former ScummVM developers who had also been working on Exult, so they used what they learned with ScummVM for the project structure, which helped integrating it "back". xu4 was long dead as well like you said, so this is the new home for it.
As for the rest, see Mnoleg's link where DreamMaster explains why Exult has been left alone (for now, anyway) and also scroll to the top, where he talks about his very own Ultima engine. While supporting all of them is the goal, Ultima II, III, and V might take many years. I remember following a similar project ~15 years ago for Ultima V called nu5 but it never got past the reverse-engineering step.

EA to open source part of Tiberian Dawn, Red Alert
21 May 2020 at 2:36 am UTC Likes: 9

Quoting: Kristian
Quoting: kusochiThat is not the EA I know! Has EA released any other of their old games under GPL?

In fact they released the source code of the original Simcity. Also under the GPLv3.

Not just the source code, the game data was released under GPLv3 as well. They also provided the ScummVM team with the engine source code to two adventure games: https://www.scummvm.org/news/20150913/

Into the Breach from Subset Games (FTL) now supports Linux
30 April 2020 at 11:00 pm UTC Likes: 2

Steam update "Fixed an issue where the client would not download the correct version of titles that were previously whitelisted to play through Steam Play, such as Into The Breach."

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