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Latest Comments by Vash63
XCOM 2: War of the Chosen is now officially available for Linux, earlier than expected
1 September 2017 at 12:41 am UTC

Still OpenGL? I heard the Windows build runs a lot better than the original XCOM2, does the Linux one also run smoother than before?

SteamOS beta updated with Flatpak support
28 July 2017 at 3:18 am UTC

ripperThis is not about steam runtime - flatpak has a concept of runtimes, so there should be no problem of flatpaked game to rely on the steam runtime. It would even work outside of steam - for example GOG could offer a flatpaked game relying on steam runtime, and as long the steam runtime is just a collection a opensource libraries, GOG or the game dev could host it (so that they don't rely on a different party), the flatpak installer would download it, and everything would work ootb. The only problem could be with proprietary bits, like libsteam (or whatever it's called) - they might not have rights to distribute it, so the game would need to work with it missing. This is actually one of the reasons why valve could considering allowing flatpaked games - the release story would be much simpler for developers - just a single format could be used in Steam, or on any other linux distribution, regardless of however it is distributed (directly, other store, etc). But they say they're not even considering that atm.

For the user, flatpaked games don't probably matter, because hopefully in the future the whole steam will be served as a flatpak to the user. And then all games executed from it are still sandboxed (which is probably the biggest advantage for the end user).

Their stated goal of allowing easy install of third-party apps on SteamOS is quite exciting, because it could mean more widespread use of flatpak between proprietary software makers (think Netflix, Spotify, Skype, etc). All linux users would benefit from that (everyone could install that, not just SteamOS users).

A flatpaked game could also still in a Steam runtime, but it would be pretty pointless. As far as the game is concerned they both exist to containerize the application and ensure it runs the same on all hosts systems. Plus then you'd have your local libraries, the flatpak libraries, and the steam runtime inside of flatpak libraries... if you were going to use Flatpak to distribute Steam games it would only make sense if it also replaced the Steam Runtime, which is why I thought it was relevant to point out that they weren't doing that.

The latest Steam Client Beta now supports shader cache management on Linux & more
26 July 2017 at 7:09 pm UTC

linuxjacquesThe beta from yesterday does not start on my Fedora 25 system.

Starting it from the command line shows a segfault and then uploading the crash dump to ... somewhere.

Not sure what's the best way to recover.

This is probably: https://github.com/ValveSoftware/steam-for-linux/issues/5099

Just remove the config.vdf file and make sure not to save your password until that bug is closed.

SteamOS beta updated with Flatpak support
26 July 2017 at 7:06 pm UTC Likes: 3

Valve clarified in the community forums that this is for adding non-Steam flatpaks to SteamOS systems and that they have no plans to drop Steam Runtime in favor of Flatpak:

http://steamcommunity.com/groups/steamuniverse/discussions/1/1458455461499646564/?tscn=1501095928#c1471966894862815665

The share of Linux users on Steam is still holding steady
2 July 2017 at 10:21 pm UTC Likes: 2

Shmerl
TheinsanegamerNWhy do you care if the client is closed source when the products you are buying are closed source?

You didn't answer my question really. Above you sounded like the client has to be closed, because it sells closed games. What gives?

The benefit of open client is same benefit you get from FOSS in general.

Way to not answer the question at all. The benefits I get from an OSS like Linux are added security with my private data and the ability to submit my own patches if there's a bug that impacts me. I don't think I care as much if a gaming application is recording how I use it versus say, an ethernet driver, and if I did I would also not want to run the closed-source game it's distributing. There are a ton of other reasons I use Linux as I find it superior in usability to most closed source OS's, but that isn't a 'benefit from FOSS in general'. I'd still use it if it was closed source before I would use Windows.

Again, what benefit do you get from an open client for distributing closed source games?

Feral have patched the Vulkan Beta of Mad Max again, another look at performance with benchmarks
12 April 2017 at 8:26 am UTC

catskinsoxI have a Pascal card, and it still crashes on the 381 drivers. I have gone back to the 378 drivers again.

Do other Vulkan games work for you on 381? I have a 1080 and I can't run SteamVR, Mad Max or Serious Sam Fusion for longer than 5 minutes on the 381 series. It seems to be just broken across all games and not game specific.

I'm really not sure how that got past Nvidia QA...

Counter-Strike: Global Offensive is moving to Source 2
11 April 2017 at 11:27 pm UTC

axelb
Kuduzkehpanooo yeah greate!
kellerkindt
syxbitWhat is Panorama UI ?
https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Panorama
well, doesnt the steam client already use (some sort of) the panorama ui, does it? at least like browsing the steam store. it is just chrome/chromium running in the background.

No, that's Chromium. Panorama is only used for the Big Picture UI in the Steam client. It is also used heavily in DOTA2. The store is literally embedded Chromium and is unrelated.

LG are making a VR headset, to be shown off at Valve's GDC booth
28 February 2017 at 1:44 pm UTC Likes: 1

Ehvis
Faalagorn
EhvisIt seems odd that Valve would be actively helping with competition for the Vive.
Actually, it seems a lot like Valve to me - after all, they did something kinda similar with Steam Machines, partnershipping with multiple companies. The only one who I'd imagine to have problems with it though, would be HTC itself

But Steam Machines are pretty much a basic PC with standard components. The current state of VR is much more in a state of research and development. Since HTC didn't completely fail in their first attempt, it makes sense to continue development there and benefit from the experience gained.

Who said they aren't going to continue development there? There's no indication that they've cut ties with HTC, more likely they're working with multiple other companies.

The open source 'OpenMW' has released 0.41.0 to further improve Morrowind on Linux
28 December 2016 at 3:41 am UTC

Gonza565
M@yeulCI wish it was bundled on Steam. I guess they could try to sell it/make it available on Steam as a mod.

Is it the case on GOG? I wish a client would take care of the updates, though.

Yeah it would be cool if steam had some kind of support for 'unofficial ports'. Actually, it would be quite useful if Steam just let you download Windows games on Linux.

You can do this with steamcmd commands. Better than using WINE or a VM.

VK9, the open source project to implement d3d9 over Vulkan reaches another milestone
19 December 2016 at 4:04 am UTC

While I still think DX11 would be a lot more useful, I wonder if this would be a good fit to replace ToGL in CSGO.

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