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Latest Comments by Vash63
Pillars of Eternity II: Deadfire has a new free DLC pack out
27 June 2018 at 2:59 pm UTC

Does anyone know if PoE II has any graphical downgrades on Linux? I was disappointed that the original didn't have the cloth capes. Not sure if any other effects were missing but I hate getting an inferior version.

Total War Saga: Thrones of Britannia is now officially available for Linux
7 June 2018 at 10:46 pm UTC

Awesome results! These Vulkan ports are getting better and better. Any benchmarks on a Pascal GPU? I know the Maxwell architecture was always considered to be weaker on Vulkan (less competitive with OGL in DOOM and DX11 in other games) than Pascal. I'm curious if that gap between Windows and Linux would get closed even further.

Black Mesa, the fan-made re-imagining of Half-Life just had an update bringing Xen another step closer
2 May 2018 at 2:42 am UTC

I don't know about crashing during gameplay but it's completely broken for me at this point. Even the very first screen at launch is broken - all of the models are black and I get a message saying it's out of memory and to lower texture settings. I have an 8GB GTX 1080 and 16G of system RAM, neither of which show as being low on resources when the error pops up... so I think they've got an issue somewhere. I'm not lowering settings for a Source 1 engine game on a GTX 1080.

XCOM 2: War of the Chosen is now officially available for Linux, earlier than expected
1 September 2017 at 12:41 am UTC

Still OpenGL? I heard the Windows build runs a lot better than the original XCOM2, does the Linux one also run smoother than before?

SteamOS beta updated with Flatpak support
28 July 2017 at 3:18 am UTC

ripperThis is not about steam runtime - flatpak has a concept of runtimes, so there should be no problem of flatpaked game to rely on the steam runtime. It would even work outside of steam - for example GOG could offer a flatpaked game relying on steam runtime, and as long the steam runtime is just a collection a opensource libraries, GOG or the game dev could host it (so that they don't rely on a different party), the flatpak installer would download it, and everything would work ootb. The only problem could be with proprietary bits, like libsteam (or whatever it's called) - they might not have rights to distribute it, so the game would need to work with it missing. This is actually one of the reasons why valve could considering allowing flatpaked games - the release story would be much simpler for developers - just a single format could be used in Steam, or on any other linux distribution, regardless of however it is distributed (directly, other store, etc). But they say they're not even considering that atm.

For the user, flatpaked games don't probably matter, because hopefully in the future the whole steam will be served as a flatpak to the user. And then all games executed from it are still sandboxed (which is probably the biggest advantage for the end user).

Their stated goal of allowing easy install of third-party apps on SteamOS is quite exciting, because it could mean more widespread use of flatpak between proprietary software makers (think Netflix, Spotify, Skype, etc). All linux users would benefit from that (everyone could install that, not just SteamOS users).

A flatpaked game could also still in a Steam runtime, but it would be pretty pointless. As far as the game is concerned they both exist to containerize the application and ensure it runs the same on all hosts systems. Plus then you'd have your local libraries, the flatpak libraries, and the steam runtime inside of flatpak libraries... if you were going to use Flatpak to distribute Steam games it would only make sense if it also replaced the Steam Runtime, which is why I thought it was relevant to point out that they weren't doing that.

The latest Steam Client Beta now supports shader cache management on Linux & more
26 July 2017 at 7:09 pm UTC

linuxjacquesThe beta from yesterday does not start on my Fedora 25 system.

Starting it from the command line shows a segfault and then uploading the crash dump to ... somewhere.

Not sure what's the best way to recover.

This is probably:

Just remove the config.vdf file and make sure not to save your password until that bug is closed.

SteamOS beta updated with Flatpak support
26 July 2017 at 7:06 pm UTC Likes: 3

Valve clarified in the community forums that this is for adding non-Steam flatpaks to SteamOS systems and that they have no plans to drop Steam Runtime in favor of Flatpak:

The share of Linux users on Steam is still holding steady
2 July 2017 at 10:21 pm UTC Likes: 2

TheinsanegamerNWhy do you care if the client is closed source when the products you are buying are closed source?

You didn't answer my question really. Above you sounded like the client has to be closed, because it sells closed games. What gives?

The benefit of open client is same benefit you get from FOSS in general.

Way to not answer the question at all. The benefits I get from an OSS like Linux are added security with my private data and the ability to submit my own patches if there's a bug that impacts me. I don't think I care as much if a gaming application is recording how I use it versus say, an ethernet driver, and if I did I would also not want to run the closed-source game it's distributing. There are a ton of other reasons I use Linux as I find it superior in usability to most closed source OS's, but that isn't a 'benefit from FOSS in general'. I'd still use it if it was closed source before I would use Windows.

Again, what benefit do you get from an open client for distributing closed source games?

Feral have patched the Vulkan Beta of Mad Max again, another look at performance with benchmarks
12 April 2017 at 8:26 am UTC

catskinsoxI have a Pascal card, and it still crashes on the 381 drivers. I have gone back to the 378 drivers again.

Do other Vulkan games work for you on 381? I have a 1080 and I can't run SteamVR, Mad Max or Serious Sam Fusion for longer than 5 minutes on the 381 series. It seems to be just broken across all games and not game specific.

I'm really not sure how that got past Nvidia QA...

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