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Latest Comments by Vash63
Bloodstained: Ritual of the Night for Linux has been officially cancelled
28 December 2018 at 1:50 am UTC Likes: 11

This is super shitty of them to not offer refunds and to announce this so late. There's no way that whenever they decided to include whatever middleware they're referring to that they didn't know they were releasing on Linux. No excuse.

Also as someone else mentioned this is against Kickstarter's TOS. KS itself won't refund you obviously but still worth reporting them, a TOS violation may prevent them from taking anyone else's money in the future on KS.

NVIDIA released a new 415.13 beta driver recently for Linux
14 November 2018 at 6:05 am UTC Likes: 1

cprnDoes any of the "NVIDIA slows down old cards" shenanigans concern Linux users / drivers?

Yeah, it just as bad as it is on Windows. By that, I mean not at all as they don't slow down old cards, that's just part of the anti-NV circlejerk.

Unrelated: @liam you may want to warn people away from this driver - it breaks all Unity games in Proton and seems to have some issues with Wine in general.

The Steam Beta Client has some updates to the runtime for games that needs testing
25 October 2018 at 6:28 pm UTC

I think they need to ship two runtimes - a historical one to honor their promise of old games working indefinitely and a new one for new games and Proton. New one should be based on 18.04.

Pillars of Eternity II: Deadfire has a new free DLC pack out
27 June 2018 at 2:59 pm UTC

Does anyone know if PoE II has any graphical downgrades on Linux? I was disappointed that the original didn't have the cloth capes. Not sure if any other effects were missing but I hate getting an inferior version.

Total War Saga: Thrones of Britannia is now officially available for Linux
7 June 2018 at 10:46 pm UTC

Awesome results! These Vulkan ports are getting better and better. Any benchmarks on a Pascal GPU? I know the Maxwell architecture was always considered to be weaker on Vulkan (less competitive with OGL in DOOM and DX11 in other games) than Pascal. I'm curious if that gap between Windows and Linux would get closed even further.

Black Mesa, the fan-made re-imagining of Half-Life just had an update bringing Xen another step closer
2 May 2018 at 2:42 am UTC

I don't know about crashing during gameplay but it's completely broken for me at this point. Even the very first screen at launch is broken - all of the models are black and I get a message saying it's out of memory and to lower texture settings. I have an 8GB GTX 1080 and 16G of system RAM, neither of which show as being low on resources when the error pops up... so I think they've got an issue somewhere. I'm not lowering settings for a Source 1 engine game on a GTX 1080.

XCOM 2: War of the Chosen is now officially available for Linux, earlier than expected
1 September 2017 at 12:41 am UTC

Still OpenGL? I heard the Windows build runs a lot better than the original XCOM2, does the Linux one also run smoother than before?

SteamOS beta updated with Flatpak support
28 July 2017 at 3:18 am UTC

ripperThis is not about steam runtime - flatpak has a concept of runtimes, so there should be no problem of flatpaked game to rely on the steam runtime. It would even work outside of steam - for example GOG could offer a flatpaked game relying on steam runtime, and as long the steam runtime is just a collection a opensource libraries, GOG or the game dev could host it (so that they don't rely on a different party), the flatpak installer would download it, and everything would work ootb. The only problem could be with proprietary bits, like libsteam (or whatever it's called) - they might not have rights to distribute it, so the game would need to work with it missing. This is actually one of the reasons why valve could considering allowing flatpaked games - the release story would be much simpler for developers - just a single format could be used in Steam, or on any other linux distribution, regardless of however it is distributed (directly, other store, etc). But they say they're not even considering that atm.

For the user, flatpaked games don't probably matter, because hopefully in the future the whole steam will be served as a flatpak to the user. And then all games executed from it are still sandboxed (which is probably the biggest advantage for the end user).

Their stated goal of allowing easy install of third-party apps on SteamOS is quite exciting, because it could mean more widespread use of flatpak between proprietary software makers (think Netflix, Spotify, Skype, etc). All linux users would benefit from that (everyone could install that, not just SteamOS users).

A flatpaked game could also still in a Steam runtime, but it would be pretty pointless. As far as the game is concerned they both exist to containerize the application and ensure it runs the same on all hosts systems. Plus then you'd have your local libraries, the flatpak libraries, and the steam runtime inside of flatpak libraries... if you were going to use Flatpak to distribute Steam games it would only make sense if it also replaced the Steam Runtime, which is why I thought it was relevant to point out that they weren't doing that.

The latest Steam Client Beta now supports shader cache management on Linux & more
26 July 2017 at 7:09 pm UTC

linuxjacquesThe beta from yesterday does not start on my Fedora 25 system.

Starting it from the command line shows a segfault and then uploading the crash dump to ... somewhere.

Not sure what's the best way to recover.

This is probably: https://github.com/ValveSoftware/steam-for-linux/issues/5099

Just remove the config.vdf file and make sure not to save your password until that bug is closed.

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