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Latest Comments by Seegras
A developer on Tesla Effect details why the Linux port never arrived
6 December 2015 at 9:48 am UTC Likes: 1

H.264 is not really a problem. There are some illegally granted patents on it, which means you can ignore them. Especially if you leave the decoding of H.264 to libraries provided by the OS.

There are several open source libraries for H.264 out there; most are GPL'd, but https://github.com/cisco/openh264 is BSD licensed.

A developer on Tesla Effect details why the Linux port never arrived
5 December 2015 at 10:29 am UTC

I've been looking around why people exactly use bink:

http://www.eurogamer.net/articles/digitalfoundry-the-making-of-killzone-3?page=3

http://www.neogaf.com/forum/showpost.php?p=35188523&postcount=39
http://www.neogaf.com/forum/showpost.php?p=35193675&postcount=92

Methinks, there should be some kind of libnobink, same API exposed, but not supporting the bik codec, but some others on the backend. Transcoding is cheap, changing the API is not. Although this might not really help in this case (Unity+Bink), it might help a lot with porting other games.

Garry Newman, developer of Rust & Garry's Mod on supporting Linux, possibly not for future games
5 December 2015 at 9:58 am UTC

Porting has merits on its own. Notably, you'll find bugs that affect all platforms; so the overall quality of the software will increase.

And of course, if you would start developing cross-platform, a lot of these bugs would turn up very early, and you would not need to put in a huge effort at the end, when you decide to port. In fact, you probably end up with a much better codebase throughout, needing less last-minute bug-fixing sprints, even for your most important platform.

Additionally, if some other platform creeps up later (like, say, Sony decides it would like your game on the PS4 as well), it makes it so much easier to port then.

Bound By Flame, an impressive looking action RPG now on SteamOS & Linux
4 December 2015 at 8:10 am UTC

I've had this for a long time, and it worked on 64bit wine. However, I tend not to play very long if it only runs on wine, since startup times are rather bad. Unless I really, really want to play a specific game.

The savegames, by the way, are not compatible; I had to start anew.

1080p does work on fullscreen, if your monitor is 1080p and the only one..

The weird keyboard-mappings were explained before. While other keyboard mappings don't have that much problems as the french ones do, there's often still trouble if you don't have the en_US ones. For instance, I regularly have to remap the console, because on my mapping ~ is a dead key, needed to type things like "niño" (same with other accent characters; which I really like, because it allows me to type just about every European language that uses the latin alphabet). And most games can't cope with those. So yes, allowing remapping is sensible, and this game allows it.

Anyway. I kinda like it.

Linux is holding exactly where we thought it would in the Steam Hardware Survey
3 December 2015 at 12:18 am UTC Likes: 1

...and there's the question how wine users are counted; because they sure as hell are NOT windows gamers. In principle Valve could see this in their statistics (and also the platform its running on, Linux, MacOS X or one of the *BSDs), but since they're not discerning, I guess they just count this as windows.

Stealth Game ROOT Now Available On Steam
19 November 2015 at 10:18 am UTC

Quoting: ricki42Looks like they removed the SteamOS logo. Hope they get that fixed soon.

They removed the Linux Repo (or whatever these are called), so it doesn't show up for Linux anymore.

Halloween Game Sales, Where To Go For Some Deals
1 November 2015 at 9:36 am UTC

Quoting: FireDartI also bought Alien: Isolation on humble with the Windows icon since it was $12 instead of $24 on Steam but redeemed the key on steam while on a Linux client. I wonder if they still count it as Linux?

Apparently, Steam counts that platform on which the game is played most within the first 7 days of buying it:
https://www.gamingonlinux.com/articles/how-steam-computes-linux-sales.4675/