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Latest Comments by qptain Nemo
Valve have some serious competition, with the Epic Games Store being announced
7 December 2018 at 10:44 am UTC Likes: 1

The Steam DRM is completely optional.

Valve have some serious competition, with the Epic Games Store being announced
6 December 2018 at 9:34 pm UTC

NeptNutz[Good read, witten January 2018]

So You Want To Compete With Steam
https://www.fortressofdoors.com/so-you-want-to-compete-with-steam/

Many good points are addressed, and strictly within the PC space.

"For one, there's no way in hell you're going to be able to manage the amount of traffic and server load they do."
Even Amazon learned this lesson. A-M-A-Z-O-N!
What a great article. :'D It made me about 300% less worried about this whole thing.

NeptNutzI do wonder if EPIC Games Store is simply going to be a ported version of WeGame.

https://www.wegame.com/
If it is I really hope they keep the cute anime girls. (. ‿ . )

Valve have adjusted their revenue share for bigger titles on Steam
1 December 2018 at 5:16 pm UTC Likes: 1

It's a shame they didn't actually tie this to Linux / SteamOS support and it doesn't apply to smaller devs but oh well, it's quite understandable in the light of lots of AAA companies moving to their own stores.

OpenXRay, an enhanced game engine for S.T.A.L.K.E.R.: Call of Pripyat shows off Linux progress
30 November 2018 at 7:58 pm UTC Likes: 1

I know they call it that, but this definitely isn't a BSD-style license in a meaningful sense when it's explicitly acknowledging proprietary rights... it's not even a license, considering they assumedly have no authority to grant any rights they're trying to grant. That they're trying to forbid someone something is even better (OC don't steal).

Anyway, I sure hope this project actually does persevere in one way or another. It'd be nice to have an updated engine for Stalker that runs natively on Linux.

Feral Interactive are teasing a new Linux port, time to start guessing
15 November 2018 at 10:00 pm UTC Likes: 1

NeptNutzQUESTION: Assuming it is Shadow of the Tomb Raider, what's going to happen when the Feral version finds my Proton version already tending the penguin egg?
A regular update that overwrites the existing content as necessary? It works that way with Proton replacing native versions, I'd imagine it works that way in the other direction. Might involve full redownload if the depots aren't set up to reuse the same data.

Snapshot Games have cancelled the Linux version of Phoenix Point
11 November 2018 at 7:10 pm UTC Likes: 2

CybolicThe way this was handled was just terrible; it's a "thanks for your money, promotion and feedback, but we don't want to deal with you anymore".
Exactly, I've been rather enthusiastically spreading the word in large part because I thought I knew it was coming to Linux. This move made me feel used, exploited.

g000hFor the miniscule amount of losses, instead see the gains...

https://www.statista.com/statistics/761434/number-linux-games-steam/
Sure, that's great, but some of us are fans of X-COM and Gollop so it's kinda a personal backstab for us that is hard to get over and just take comfort in "oh there are other Linux games". I was delighted Gollop had our back. Also fanbase feelings aside, Gollop is an accomplished designer, X-COM is an acclaimed series, so it kinda is an objectively big deal game which is a huge shame to see drop off the wagon.

Snapshot Games have cancelled the Linux version of Phoenix Point
10 November 2018 at 2:56 am UTC Likes: 2

I can't express the extent of my disappointment.

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support
13 October 2018 at 7:33 pm UTC

So has this resolved the last major issue in The Witcher 3? Or soon™?

Sword-fighter 'Blade Symphony' is now officially on Linux, free to try for a few days with a big sale (updated!)
27 September 2018 at 11:55 pm UTC

It amuses me how long this took but I'm anything but ungrateful. Will definitely give it a proper shot.

PlayOnLinux has a new alpha release out with an overhaul of the interface
26 September 2018 at 3:17 am UTC Likes: 1

CybolicThere have been talks about joining forces previously, which mostly amounted to settling on how prefixes are handled (generally, and at least in Winetricks, Vineyard and Lutris; POL is doing its own thing there as well), but apart from that, I think a lot of the separation of work comes from having different end goals.
Lutris aims to be a generic frontend for game emulation/handling.
POL aims to be a Wine-focused frontend game handling.
Vineyard aims to be a generic frontend for anything related to Wine.
Fair enough, I have no qualms with them remaining separate tools but the fact that Vineyard and Lutris offer different sets of very useful options that aren't available anywhere else either makes me want to cry. By all means remain separate, but they need to be all brought together in at least one place. I just really want Lutris to have all of them and to have some kinda good prefix management tool if I'm being honest and I obviously wouldn't mind if Vineyard got those from Lutris either.

CybolicI'm curious about you mentioning that you prefer the prefix management in POL; I always found it incredibly confusing. In Vineyard, the prefix is meant to be the top-level interface and everything you do happens under that. How does POL differ and what are the benefits?
Let's see.
Creation:
  • creating a new prefix is pretty much the same, if you don't count the fact that POL lets you download different wine versions in advance and easily create fresh prefixes with any wine version it provides; whether it's a "fair" comparison or not in practical usage it's a huge advantage for when you need to test a lot of things under different configurations
Management:
  • POL has a button for opening winecfg for a given prefix (technically, vineyard does include pretty much every setting from there though...)
  • POL offers more installers of various system components
  • you can switch the wine version after creating a prefix as much a you want as well as easily get additional wine versions as they're needed

I absolutely agree though that the whole UI presentation paradigm of Vineyard is much more straightforward, you actually need to go to the settings window of POL to get to all those tools, but in terms of practicality some of those advantages are significant especially in scenarios where rapid creation and testing of prefixes and experimentation are needed. I guess the biggest one here is the ability to download and switch between wine versions. This feature is incredibly helpful in both Lutris and POL.

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