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Latest Comments by F.Ultra
Feral Interactive are teasing movement on Life is Strange 2 for Linux
4 Dec 2019 at 7:21 pm UTC Likes: 1

Quoting: Patola
Quoting: Sojiro84But would be nice to see how the performance compares later.
This is worrisome, Feral ports are stopping being games and being useful only as a proof of concept and performance gauging. Many people will stop buying from them because of that.

That's exactly the reason why Feral should focus in getting deals to port the AAA games which Linux does not already run, like the anti-cheated multiplayer ones (Destiny 2, PUBG, etc.) -- and they're pretty well acquainted with DRM, so it should not be a problem. Otherwise, they just will not have a market anymore.
There exists no long list of AAA publishers that will allow Feral to port and sell their games to Linux. Either the big publishing houses don't want to sell the rights to the Linux market in case it one day becomes really large or they are asking for a too high price for a small company such as Feral.

D3D10/11 to Vulkan translation layer DXVK 1.4.6 released
4 Dec 2019 at 7:08 pm UTC

Quoting: x_wing
Quoting: Comandante ÑoñardoI guess there must be a reason for that naming scheme, like some kind of structural legacy from older versions of Windows. .
Indeed, they say that it's for legacy purposes. IMO is because they are lazy and didn't want to fix their PE loader.
It's because every single application + installer script had system32 hardcoded as a path so as to let people just be able to straight up compile 64-bit versions without any other changes they decided to go this idiotic route. And when it detects that you run a 32-bit application the OS redirects everything so these applications still use system32 even though they in reality store files in SySWOW64.

What is a much much worse problem is their "invention" of releasing version specific versions of libc for each and every release of Virtual Studio. Something that they themselves apparently finds idiotic since all of their own applications don't use them, they link instead to the versions provided by Windows itself...

Techland have updated Dying Light again, Drop Attack should be fixed on Linux
4 Dec 2019 at 6:52 pm UTC

Quoting: dpanterUh... this thread is derailing into false information territory.

Linux native version of Dying Light runs well with AMD Mesa, even with a Radeon VII. Doesn't need a special build of libGL.so.1. Any recent Mesa version, say 19.x should be fine. The performance last time I tried was actually pretty good, not at all the horror show it has been. Definitely playable with a good experience. DXVK still performs better and the Windows version has additional graphics options.

I played the native version on an AMD card back when the 17.x series just managed to get it working. Since then there's been ups and downs with the Mesa versions but today it should be fine. The black screen bug happens for Nvidia users as well as in Windows too, not Mesa specific.

The granary bug is also not related to Mesa. Unfortunately The Following has only 3 quests from which you can start again, it's basically start, middle and end.

I strongly recommend backing up saves for any game where you really care about the progress. Even if the game itself behaves, Steam cloud can bork saves now and again. Not specific to Dying Light.
I thought that the needed fixes for EXT_direct_state_access was to be in v20.x and not v19?! Without it and if your version of mesa is compiled with glvnd the game sefaults (that is the fix in the special build of libGl that it removes glvnd).

And yes I know that the granary is not due to mesa, it's not even Linux-specific since there are reports from PS4 players crashing there.

For any one interested in why DL segfaulted here on mesa:
First, some background. The game uses __GLEW_EXT_direct_state_access to detect whether the EXT_direct_state_access OpenGL extension is available. In experimental mode (glewExperimental=GL_TRUE), GLEW implements those macros by calling glXGetProcAddress() for every function that an extension is supposed to provide. If the driver returns non-NULL for every function in that set, then the macro evaluates to true. And if the macro evaluates to true, then the game will use EXT_direct_state_access functions such as glMapNamedBufferRangeEXT.

Mesa does not implement EXT_direct_state_access, and returns NULL when its functions are queried with GetProcAddress(). GLVND, however, provides stubs for all OpenGL functions, and returns the stub in glXGetProcAddress(). The stub will eventually end up calling out to the vendor's (Mesa's) implementation of the function when a context is created and the vendor becomes known. The upshot of this is that glvnd will return a stub for every function in EXT_direct_state_access, leading the GLEW macro to return true, and the game will attempt to use those extension functions.

The trouble begins when the game tries to use glMapNamedBufferRangeEXT(). This function is supposed to return a pointer to a memory area that maps to an OpenGL buffer. Since Mesa does not implement EXT_direct_state_access, the GLVND stub for glMapNamedBufferRangeEXT remains a no-op, and the return value is undefined. The game tries to write to the pointer that is returned (which of course is not valid as the function was a no-op), and it segfaults.

Techland have updated Dying Light again, Drop Attack should be fixed on Linux
30 Nov 2019 at 8:49 pm UTC

Quoting: AsciiWolfDoes Dying Light work on AMD GPUs with Mesa?
Quoting: marcus
Quoting: AsciiWolfDoes Dying Light work on AMD GPUs with Mesa?
It did not the last time I tried about 3-4 Months ago (Radeon VII). Just launched to a black screen. Played the Proton version afterwards, which works perfectly.
It does but it requires a special build of libGL.so.1 that is compiled without what it now was that Techland uses wrongly in OpenGL. See this post: https://www.gamingonlinux.com/forum/topic/2766/post_id=18057

Don't know if they fixed that problem with the latest update or not but the fix from that post above fixed it for me and many others.

Techland have updated Dying Light again, Drop Attack should be fixed on Linux
30 Nov 2019 at 8:43 pm UTC

Quoting: fabertawe
Quoting: F.UltraOboy, here:s to hoping that they have fixed the game breaking bug for me where the game always crashed a few minutes after I reach the grainary in one of the last chapters of The Following. I had a solid 116 hours solo gameplay until that one struck.
Same happens for me. Never had a single problem with the game up until this. I read somewhere someone suggesting restarting from a previous point, which I did. Now of course I have to redo all those previous missions again, which is a bit tedious. Luckily the game is a lot of fun!
Yeah that is the dreaded solution, problem with "restarting from a previous point" is that as far as I can see in the menu for The Following that is basically to restart from the very beginning.

Epic Games have awarded the FOSS game manager Lutris with an Epic MegaGrant
30 Nov 2019 at 8:39 pm UTC Likes: 3

Quoting: GuestSupporting Lutris/WINE means they have no plans for supporting or releasing for Linux.
Not to rain in the anti-epic parade (I still believe that they belong in the dog-house) but Valve supports WINE/DXVK and they do support releasing for Linux so I would say that the one is completely disconnected from the other.

Most likely this is $25k taken from their PR budget but it still have no bearing on whatever plans they have or not have for Linux in the future.

Techland have updated Dying Light again, Drop Attack should be fixed on Linux
29 Nov 2019 at 4:13 pm UTC Likes: 1

Oboy, here:s to hoping that they have fixed the game breaking bug for me where the game always crashed a few minutes after I reach the grainary in one of the last chapters of The Following. I had a solid 116 hours solo gameplay until that one struck.

Quake II RTX got an update to further improve the graphical fidelity
27 Nov 2019 at 6:35 pm UTC Likes: 2

Quoting: LinasDoes it work on AMD hardware or does one need an NVIDIA card?
AFAIK it uses the VK_NV_ray_tracing Vulkan Device Extension which is nVIDIA only.

Valve are making the Index VR kit available in more countries
26 Nov 2019 at 10:41 pm UTC Likes: 3

Quoting: Purple Library Guy
Quoting: F.Ultra
Quoting: sub
Quoting: slaapliedje
Quoting: Beamboom
Quoting: F.UltraWell that is what being outside the EU gets you (combined with being a small country)
Sounds unlikely. We're member of EEA, and have access to the inner market of EU. And absolutely everything else of hardware - including Vive who it looks like Index is based on (same base stations) - is here. But The Valve hardware specifically is not. I know of no other products in the same situation. Never heard of.
My guess is, Gabe traveled there once and also had food that poisoned him, so no Valve products for Norway!
Don't you have that delicious fermented fish?
That's us their friendly eastern neighbour of Sweden that have the famous fish (surströmming) that you can find in every "let's puke" video on the Internet :)
Doesn't Iceland also have a couple of weaponizable fish delicacies?
They have Hákarl which is a type of shark that they air dry for 5 months that are told to smell heavy of ammonia.

I found an old "review" comparing the two (since I have unfortunately never been to Iceland I have not tried the Hákarl) https://demislw.com/2014/03/09/its-a-fork-off-the-worlds-foulest-food/ [External Link].

Common mistake that foreigners do with Surströmming is that they open the can in the open, we Swedes always opens the can under water (in say a bucket or a filled bathtub) since it's highly explosive and you do not want pieces of the "sauce" anywhere since it's close to impossible to clean up.

I've heard of a case where some people wanted to prank newly-weds by placing an open can at a random location in their house while they where away on their honeymoon with the intent that they would go home and look for hours to find where that strange smell where coming from.

It all ended with these people having to pay the costs for a total renovation since there was no way to save furniture, wallpapers, carpets and so forth, everything was completely ruined.

This shit is not be played with :)

edit: I'm adding the conclusion from the "review" I linked to in case no one wants to read the whole thing (I do recommend that you do it though, it's a very fun and interesting read)

There is no reason for people to feel they need to eat Surströmming at all, ever, for any reason. If I had to chose between eating Hákarl every day of my life or eating Surströmming one more time, I would still go with the daily shark. It was horrible in so many more ways that Hákarl wasn’t. I walked away from the shark dish in November feeling like I’d touched the edge of the Universe, but in reality, I hadn’t come even close. This is by far the worst thing a human can ever eat. I’ve accidentally eaten dog-shit before – this was worse. I’ve accidentally sipped some urine that had been congealing in a plastic drink bottle for several months – this was worse (but only just – in a remarkably similar ball-park). Don’t try this, thinking it’s going to be cool. It’s not going to be cool trying something so gross. It’s going to be horrible. You are going to vomit. You are going to wish you’d never gotten yourself into this in the first place. There’s no silver-lining to the experience, apart from the thought that perhaps, eating it with Swedish locals, already fully tanked on very, very strong clear spirits, you’re just drunk enough that you keep more of it down than I did. Horrible. Words can’t describe it.

Valve are making the Index VR kit available in more countries
25 Nov 2019 at 5:56 pm UTC Likes: 1

Quoting: Beamboom
Quoting: F.UltraWell that is what being outside the EU gets you (combined with being a small country)
Sounds unlikely. We're member of EEA, and have access to the inner market of EU. And absolutely everything else of hardware - including Vive who it looks like Index is based on (same base stations) - is here. But The Valve hardware specifically is not. I know of no other products in the same situation. Never heard of.
I know that you are part of EEA, I was just thinking about weather or not that agreement also covers the certification of electrical appliances, those you have to apply for for each and every iteration of a product so it does not matter if the Index is based on Vive or not since the Index would require their own certification. Part of the inner market agreement is that products are certified once for the entire EU.

Anyway it's very strange and a major oversight by Valve. If you happen to live near Oslo then consider that I live in Göteborg (and have an office next to Gothia Towers / Liseberg) so if you ever plan to make a trip to the east I could give you assistance (if you now would trust random dude on the Internet of course).