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Latest Comments by Colombo
You might need to bring a shovel for Stellaris: Ancient Relics, the newly announced story expansion
14 May 2019 at 8:33 pm UTC

Teodosio
Colombo
QuoteThen I have good news for you: Paradox's model fits you perfectly. Wait seven or eight years until development has stopped and buy the "complete edition" at 40€, giving you option C.

Never happened with EU or any other Paradox game.

Ready for you:
https://www.greenmangaming.com/games/europa-universalis-iii-collection/

In a few years you will find the same for EU4 and CK2, once development has stopped.

Thats EU3, thats before the new DLC policy. Tell me when it happens to EU4, HoI4 and Stellaris.

You might need to bring a shovel for Stellaris: Ancient Relics, the newly announced story expansion
14 May 2019 at 8:03 pm UTC Likes: 1

QuoteThen I have good news for you: Paradox's model fits you perfectly. Wait seven or eight years until development has stopped and buy the "complete edition" at 40€, giving you option C.

Never happened with EU or any other Paradox game.

QuoteThe base game offers more than enough content to keep you busy for dozens of hours
Dozens, dozens! Dozens of hours of mostly waiting because there is little happening in the base game.

QuoteThat would royally piss off 99% of Paradox fans and that's a conservative estimate.

Except that the same critique comes from Paradox fanbase quite often.

QuoteAs someone who actually plays Stellaris: The price + DLC really doesn't concern me.

Thats nice that it doesn't concern YOU. But it might concern others. I paid $20 bucks for Civ 5 and played it 800 hours. Stellaris can never came close to this, especially when it came in half-released state and it seriously needed major revamp. And I don't care if other people spend $60 bucks for FPS that they play for 2 hours. Or $174 bucks for game that they play for dozens hours.

Dwarf Fortress inspired space station building 'Starmancer' now in alpha with new footage
29 April 2019 at 10:23 am UTC

Dude is quite funny and sincere. Definitely looking towards release.

Terraforming isn't the only thing coming to Surviving Mars, you will also be breeding animals
25 April 2019 at 10:22 am UTC

QuoteRight now on earth, with a huge population and an agricultural system that relies on artificial fertilizer, our big limit is arable land, so you want to maximize food value per unit of land and we get lots of very sound arguments about reducing meat.

You are wrong here. We got plenty of arable land. We are often building cities and factories on prime soil. At least in developed countries. Problem with undeveloped countries is, well, they are undeveloped. With that comes tonne of problems, like bad waste management, pollution, weak democracy and other stuff. Problem with the arable land that we currently have is its management, erosion and the fact that some agricultural methods are not sustainable, both with respect to nutrients in soil and water management.

So I disagree about reducing meat consumption being problem. There are huge efficiency problems that needs to be solved soon, like transporting food over vast distances or other stuff. Meat is marginal problem. And even then, the rotation of produce works on large scale as well, not just only on small farms in past. What do you think happens with low quality corn or grain that is unsuitable for human consumption? You could throw it away, or you could sell it with a discount to animal farms.

Terraforming isn't the only thing coming to Surviving Mars, you will also be breeding animals
25 April 2019 at 4:54 am UTC Likes: 1

Thats for very big lactating cows.

But I need to repeat myself. If you want to use your current soil on max, you need to somehow pump stuff into it. Its common sense if you realize that by growing stuff and taking it away, you are essentially removing stuff from soil, as its not just carbon from air and energy from sun. So you need to use some fertilizers to return all those other elements into soil. Currently, we use fertilizers, which are mined from natural deposits (guano) or made chemically from minerals.

If you however have a lot of free land, you can use less space efficient method: crop rotation, leaving soil without produce to recuperate or making pasture on it. Depending on composition of your soil, you might not be able to even produce reasonable products without fertilizers, as the soil composition can be very poor on some elements. But you could still be able to have some sheep or cattle on it.

Given that cattle can take care of itself for most of the time, it might be an ideal thing to do ONCE planet is terraformed. Like in Firefly!

Don't also forget that plants do produce a lot of waste that us humans cannot metabolize. Thats why a lot of places had rabbits, chickens or pigs. It would go to waste anywhere and pre-processing in these animals can increase the rate of decomposition. Unless you have something else, like some bugs or worm farms.

Finally, this point is kind of bull anyway, game already has casinos, supermarkets, luxury stores, everyone lives in spacious housing with gardens, there are universities, office buildings and god knows what else. Non of these would be there during serious planet colonization anyway. So complaining about how pigs and cows are inefficient is kind of out of picture.

Terraforming isn't the only thing coming to Surviving Mars, you will also be breeding animals
25 April 2019 at 3:12 am UTC

I don't think you could stomach grass, so your argument doesn't really make sense given circumstances. Also, your numbers are bullshit.

Terraforming isn't the only thing coming to Surviving Mars, you will also be breeding animals
25 April 2019 at 2:50 am UTC

Eeeeh.

It all depends on the circumstances. When space is limited, you are basically spending energy to replenish soil. When space is abundant, you can use animals for a similar thing.

Paradox have put up the changes coming to Stellaris for MegaCorp and the big 2.2 'Le Guin' patch
5 December 2018 at 8:14 pm UTC

Xicronic
PatolaCan't stand playing Stellaris anymore. The game changes too much and too quickly and all the paid extra content makes me feel the base game is utterly incomplete. That's one game I once liked but now dislike not because of quality, but policy.

¯\_(ツ)_/¯ this is their first take at a space-age grand strategy game, they're still experimenting. Personally I like that the updates feel substantial and change gameplay. Plus you can always revert to a previous version you liked with the instructions here


Except they this the same with EU4 and CK2.

Neolithic, a historical strategy game inspired by Age of Empires, Civilization and more will come to Linux
1 December 2018 at 4:37 am UTC Likes: 8

I kind of test this on Linux. It runs well (although water graphics is a bit broken). Dev listens to feedback and it is changing a LOT in area where it matters (controls). It used to require a lot of micro since you had to manually assign each action, so making advanced materials was annoying since you had to click every board or clay brick. But now, villagers without job automatically gather crops during season, they find incomplete tasks, such as building, and finish them and refining materials is easy since all you need to do is to assign person to workbench.

Basically, everything that I didn't like was reworked and now is much smoother.

Game is a bit empty right now, currently all you can do is build small village (as in video), but there is much more planned. Defensive buildings (palisades and stone-walls for big cities), warfare (some weapons and combat is already implemented, but it is lacking on enemy AI), trade and many other things you would expect in neolithic age.

It wasn't originally planned on Linux, but I have been pestering dev long enough that he tried to click on export button in Unity and it worked another proof that when you are smart enough and build with multiplatform code in the first place, it is not hard.

Same goes for the recently showed Fertile Crescent, I annoyed dev a bit and he send me linux build

So thanks Alex for this and LincRead for FC!

btw. I love the graphics in Neolithic, it remind me paintings in these history books (and textbooks).

Stellaris: MegaCorp expansion to release December 6th
22 November 2018 at 12:59 am UTC Likes: 1

Its funny how fast it went from "Paradox is the example how to DO DLCs" to "Paradox is the example how to NOT DO DLCs."

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