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Latest Comments by Znurre
Anyone Interested In A GOL Game Jam?
24 September 2015 at 5:10 am UTC Likes: 1

I would be up for a game jam. I often participate in LudumDare, but that event has turned way too big and mainstream for my taste. I've actually thought a few times about making my own game jam, but never got to it.
I have a few propositions for competition rules that probably won't be well received, but I'll just write them down anyway

* Give it a theme.
* Limit it to a weekend, just like LudumDare. A week is too long imo, because you cannot organize meetups spanning over a full week. An intensive weekend of coding is much better imo.
* The resulting game must run natively on Linux.
* No pre-made engines like Unity, Godot, UE4, etc. allowed. Libraries like pygame, LÖVE etc would still be allowed.

I personally wouldn't be in it for the prize, unless you manage to come up with something really interesting that would otherwise be hard to get your hands on.

Edge Of Eternity J-RPG Tribute Now On Kickstarter, Has A Linux Demo
16 February 2015 at 8:33 am UTC

coesetaAt first I was pretty hyped about the game, then I saw this:

Active Time Battle combat system
Defeat your enemies in strategic fights powered by an ATB inspired by the best J-RPG, mixing real-time and turn-based gameplay.


This is breaks it for me, it is pretty much the reason why I don't play modern JRPG's anymore. I really miss the good old turn based battle system
This was my fear too when reading about it, but did you try it in action?
There's nothing "real-time" about it as far as I could tell.

Just like in Grandia, there is a timeline where you see when you and your enemies will attack, and using skills like "accelerate", "delay" etc you can push allies forward or enemies backwards in this timeline.
The actual combat is otherwise very much turn based.

Edge Of Eternity J-RPG Tribute Now On Kickstarter, Has A Linux Demo
16 February 2015 at 7:22 am UTC

Abysmal performance, like all Unity games I've tried on Linux.
Had to put graphics down on low to reach a solid 30+ FPS with the following specs:

CPU: i7-3930K CPU @ 3.20GHz
GPU: NVidia GeForce GTX 780
RAM: 8GB DDR3 1600MHz CL6
SSD: Intel 910 800 GB

Also, the camera could not be adjusted using the mouse, it just kept jerking back again, probably another Unity bug?
Made the game very hard to play at least.

I tried the Grandia style battle system and liked it very much.
The game could have potential, but the rough demo kinda put me off this one a bit.

Western Digital Green HDD, How To Stop Them Dying On You
13 January 2015 at 9:17 am UTC Likes: 1

Thanks a lot for this tip, my WD Green (roughly 1.5 years old) has a value of 97896, compared to 708 for my WD VelociRaptor (5 years old).

So Many Me Puzzle Platformer, Our Impressions On Linux
21 July 2014 at 4:09 am UTC

This looks great. I'll probably pick this up eventually.

GOL Asks: What Have You Been Playing Recently?
13 July 2014 at 3:29 pm UTC

Paper Mario: The Thousand-Year Door in Dolphin emulator.
Regnum Online.

The Witcher 2: Assassins of Kings Enhanced Edition Released For SteamOS Linux
25 May 2014 at 5:45 am UTC

Lordpkappahttps://www.youtube.com/watch?v=H2HNIJlacO4

How it works in my system.
Thank you for the video.
This just reinforces my point, that doesn't look fluent to me.
There are small frame drops all over the place, and seems you even dip below 30 fps at times (during the scene with the rushing soldiers).
Most of the time you have a good fps, but then it drops at occasions.
This is not ok imo, especially since lowering the quality does not even help, even on low I get these drops in FPS and small stuttering.

The Witcher 2: Assassins of Kings Enhanced Edition Released For SteamOS Linux
23 May 2014 at 9:28 am UTC Likes: 1

BillNyeTheBlackGuyPeople are allowed to whine about a "port" if it's supposed to work well and doesn't when it's labelled as a full completed port and not any sort of beta, quality is supposed to be expected and we haven't gotten any sort of quality here.

We as in you and some other vocal others. It works well enough for me and some other people.
And what is "well enough" for you?
I expect a 3 year old game to be able to run at stable 60 fps with vsync and lowest quality on a rig with my specifications.

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