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Latest Comments by Smoke39
Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
9 February 2019 at 8:35 pm UTC Likes: 1

Quoting: Alm888Who cares about yet another Windows game not running on Linux? As if it is the only one…

By now we are basically swimming in good native games, so why bother spending your time on some Windows title which developers don't even care about Linux?

What hero shooters are there with native Linux support?

DUSK, the popular retro-inspired FPS now has a Linux testing build up, out for everyone next week
3 February 2019 at 9:19 pm UTC Likes: 4

Quoting: Whitewolfe80
Quoting: tim241YAY, the only thing left for them to do is get it on GOG, then I'll buy it! :)
Might be in for a wait bc the windows version isnt on gog
Their Post Release Roadmap lists "DRM Free versions" right at the top on the same line as Mac/Linux, so maybe it won't actually be too long?

Been looking forward to this. Glad to see the Linux version only a couple months after Windows. :)

The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
30 January 2019 at 11:49 pm UTC Likes: 11

Quoting: TobyGornowGeez... I never said Valve asked or paid for exclusive, they worked as a mandatory gateway for consumer without needing to pay a dime for it thanks to their quasi-monopolistic position, and Yakuza was just a prime example that I bought on Humble. If I have to register my game on this platform, only this platform, and I don't have a choice about it if I want to play it, it become an exclusive for this platform in my books, Valve paying for it or not, am I right ?

IMO nor Epic nor Steam is the culprit here, Deep Silver is the filthy prostitute, is that clear ? But you can't blame Epic to take action in order to get a slice of the pie, it's just simple business, they are paying to get a product the others don't have in order to get more customers, again & again & again you are right 100% about the disgusting move but it's business 101. Valve didn't have to pay or ask for exclusives in their store, they were coming by themselves (hence Yakuza 0 example), Tencent is just cranking up the heat and it's just fair game, if valve wants exclusive they will NOW have to pay for it.

Please, I beg you, stop saying Valve is nice or nicer than Epic it hurts. They are crooks with their 30% cut, Quasi-monopolistic positon for years, they killed physical distribution with more than aggressive pricing, Steam can be considered as a DRM locking down pc gaming to their platform, and let's wait and see if source 2 Engine games will be distributed outside Steam, announcement has been made 2 years ago when they were still undisputed. Unreal Engine is free to use too don't know about their distribution politics tho.

Let's time decide if Steam is a lesser evil than Epic. And again I'm on your side, I hate exclusives, I was pissed when I learned that Bloodborne was not coming to PC.
There's a difference between a developer independently choosing to release exclusively on the platform with the largest customer base, and being paid for exclusivity. One is a regrettable but legitimate logistical decision, the other is an active effort to harm the customer for a cheap buck.

Yes, it's bad that Deep Silver sold out their own customers for bribe money, but Epic is also bad for offering the bribe, something you seem unwilling to condemn them for. They're BOTH at fault here.

You also seem to begrudge Valve just because they're large. But they got to that point on their own merits, by building up a quality service, not bribery. Stronger competition would be good to keep Valve from getting complacent, but it should be by offering a legitimately better service, not by dragging the market through the mud.

The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
29 January 2019 at 10:56 pm UTC Likes: 14

Strategies for competing with Steam:
  • GoG is DRM-free.

  • Humble gives to charity.

  • Itch is open-ended.

  • Epic takes hostages.

Another Steam Client Beta is out, adds the ability to force Steam Play
18 January 2019 at 12:56 pm UTC Likes: 6

Quoting: GuestWow, seems I've stirred things up with the fanboys. Cool down folks.

I've been one-click installing games through Steam, via wine, for years. With no troubles. Apparently I baked a wonderful cake quite some time ago.

"Proton" has never run a single game for me that didn't run through vanilla wine. In many cases, vanilla wine runs a game that "Proton" won't. I don't see that being in favour of "Proton".

Semi-support from Valve has already proven to not fully work anyway.

...and you know who you are, trying to pass an insult off as a joke is silly. Please drop it.

Now, it seems many have troubles that I've never seen. As in, I could do everything with a button click already. What stopped that for others before?
I find your continued indignation at kuhpunkt's comment rather galling considering your persistent dismissal of and condescension toward anyone who finds Steam Play useful.

I could easily counter your anecdotes of your experiences with Wine with my own of Steam working poorly under Wine and Far Cry 2 crashing with Wine but working fine with Steam Play without any fiddling.

Nobody's trying to stop you from using what works for you, but you seem hellbent on shutting down anyone whose experiences don't match your own.

Another Steam Client Beta is out, adds the ability to force Steam Play
18 January 2019 at 5:26 am UTC Likes: 2

The Turok remaster has a pretty solid Linux port, but it doesn't include the editor. I can use the GoG version in Wine easily enough for mapping, but any time I want to upload to the Steam Workshop I have to boot into Windows to use the Steam version of the editor so it can hook up with my Steam account (I've tried running the Windows version of Steam itself in Wine before, but didn't have much luck). This one little edge case is pretty much the only reason I ever boot into Windows anymore, so it'll be really fantastic if I can just use Steam Play for this now.

Valve have detailed some changes coming to Steam in an overview post
15 January 2019 at 4:19 am UTC Likes: 15

Quoting: cRaZy-bisCuiT1. Epic Store
Why do you get so crazy about it? It's basically a launcher that allows you to buy games. Nothing more, nothing less. Many publishers do have stores. Many of them have exclusives.

2. Valve exclusives
All of their titles are exclusives, aren't they? Why do you never complain about that?
Epic is paying other devs for exclusivity. That's a lot more outwardly aggressive than just making their own games exclusive. That'd be obnoxious enough on its own, but add onto that the fact that Epic has no plans to support Linux, and that means they're also effectively paying devs to not support Linux.

Epic Games have confirmed a Linux version of their store is not on the roadmap
30 December 2018 at 10:32 pm UTC Likes: 5

A lot of people seem to be taking a fairly dismissive attitude toward Epic, but I hope Valve doesn't get complacent. Earlier this month the developer of Defender's Quest posted some rather worrying survey results of developer attitudes toward Steam (I recommend looking over all the graphs and tables, if not reading the whole thing -- there's a bit more to it than just the revenue split). Players may be disinclined to deal with yet another storefront/launcher, but if devs really are itching to jump ship things could get ugly (especially for us, as every Epic exclusive is now confirmed to preclude Linux support).

Bloodstained: Ritual of the Night for Linux has been officially cancelled
29 December 2018 at 10:44 pm UTC Likes: 1

Quoting: ssokolowSince nobody else seems to have mentioned it, this sort of thing is apparently against Kickstarter's terms of service.

https://www.kickstarter.com/blog/accountability-on-kickstarter
That blog post does make it sound like they're legally obligated to provide refunds for anyone on linux or mac, but if you look at the relevant part of their actual TOS:

Quotethey offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.
(emphasis mine) it seems to me that offering backers to pick a different platform would be considered "completing the project in some alternate form."

However, there are other requirements I don't think they've met:

Quote
  • they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;

  • they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;

  • they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
Their "challenges of supporting middleware" explanation is meaninglessly vague, and they've given no assurance that this "middleware" issue wasn't due to a bad faith decision to use middleware that didn't support their promised platforms.

Bloodstained: Ritual of the Night for Linux has been officially cancelled
27 December 2018 at 10:58 pm UTC

Quoting: melkemindMaybe I'm just hoping for the best, but this seems like just an omission or maybe bad English. Why would they need to offer you the option to change your platform if the alternative option wasn't a refund? If there were no second option, the wording would be, "Mac and Linux users will receive the Windows version instead." I could be wrong, of course.
The other options besides Windows would be the various console versions.