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Latest Comments by Shmerl
GOG update their refund policy giving gamers more time to decide
27 February 2020 at 4:19 am UTC

I think I used it only once in the past. Bug a welcome change anyway.

Open source XR runtime (VR/AR) 'Monado' sees a first release
26 February 2020 at 4:42 pm UTC

Matombois valve involved with openxr?

They are part of the OpenXR working group, so yes.

Steam Play Proton is correctly tracking Linux sales, a statement from Valve
26 February 2020 at 4:41 pm UTC Likes: 2

Liam DaweGot a reply today from Valve to clarify other sales.

Desktop client takes the initial platform, then two weeks playtime to count. All others (Android, browser) default to Windows then two weeks playtime.

Why is it so hard to analyze the user agent in case of the browser?

Open source XR runtime (VR/AR) 'Monado' sees a first release
26 February 2020 at 4:36 am UTC

Great. So are Valve replacing SteamVR with Monado?

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
24 February 2020 at 5:11 am UTC Likes: 1

Ray tracing is the holygrail of computer graphics.
maybe Rtx, their dedicated cores, may be gimick, but Ray tracing?

We aren't talking about ray tracing, we are talking about Nvidia's implementation. See my post above. What they did it not a miracle, it's a gimmick. Once someone will make serious real time ray tracing on commodity hardware, you can call it a miracle. Nvidia did nothing of the sort.

What have you been playing recently and what do you think about it?
23 February 2020 at 8:08 pm UTC

DaiKaiser9370 hours in playing The Witcher 3 via Lutris

Join TW3 thread to share your experience

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
23 February 2020 at 7:12 pm UTC Likes: 2

ElectroDDLast example, g-sync... They went as far as manipulating the branding from monitor manufacturer when they lost the battle against AMD.

I'd say they failed overall. Example:

Quote* NVIDIA® G-SYNC® Compatible
* Adaptive-Sync (FreeSync™)

Adaptive sync is mentioned.

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
23 February 2020 at 11:10 am UTC Likes: 2

mirvThere's actually quite a lot of a video card that isn't used at any given time, so while adding some dedicated raytracing pathways may reduce area dedicated to other features, I don't think the impact is of the magnitude that you might be thinking.

If general GPU compute units can handle ray tracing - then fine, but apparently they aren't good enough for it (yet).

LunarG's Vulkan developer survey results out now - Vulkan also turns 4
23 February 2020 at 11:07 am UTC Likes: 1

mirvActually Vulkan drivers sit about the same "height" above a GPU as OpenGL drivers, but there's not as much bulk between that level and userspace.

I'd say not, because they don't impose all the state machinery that OpenGL drivers do. They sit as much high up to be generic enough for all GPUs. I mentioned assembly because going lower than what Vulkan provides would make such code already GPU architecture specific. Assembly is just putting it on the hardware command level.

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan
23 February 2020 at 11:01 am UTC Likes: 1

EikeTo turn it downside up: Do you know another promising way to go to make graphics rendered in realtime "photorealistic"(*)?

Make some kind of LPU (Lighting Processing Unit) that only has ray tracing ASICs and can work in parallel with everything else without hindering regular GPU performance.

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