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Latest Comments by Shmerl
Reminder: Update your PC info for the next round of statistics updates
27 April 2021 at 2:12 am UTC

Quoting: lemoncitronEven if you aren't playing games, I find the high refresh such a quality of life improvement on just any day to day desktop usage. I cant go back to 60hz now, mouse movement just feels like molasses .

Yeah. With adaptive sync, it's fine if games don't match maximum refresh rate. But desktop user experience is way better with 144 Hz than with 60 Hz.

Reminder: Update your PC info for the next round of statistics updates
27 April 2021 at 2:09 am UTC

AMD usage continues to grow. Though with crazy CPU / GPU shortages, upgrades are probably pretty rare now.

Beamdog unleash the huge 2.6 update for Baldur's Gate, Baldur's Gate II, Icewind Dale
22 April 2021 at 3:50 am UTC

Is the GOG version latest for Baldur's Gate games? It lists 2.6.5 in the installer, but changelog doesn't have any recent info.

Valheim is just an incredible experience you need to play
2 April 2021 at 7:02 pm UTC Likes: 1

Quoting: slaapliedjeSeems to be an odd reason to limit it to Steam. I'd think that'd be fairly easy to do outside of it... Then again, I'm not a dev!

I don't know details either, but with the level of success of the game, I think they can do it without tying it to Steam.

Valheim is just an incredible experience you need to play
2 April 2021 at 5:21 pm UTC

Quoting: slaapliedjeIs it only released on Steam then? I want to support GOG more, but they should support me more... :P

A while ago when developer pulled the game from itch.io he said he needs to rely on Steam services for NAT traversal.

Valheim is just an incredible experience you need to play
2 April 2021 at 1:56 am UTC Likes: 1

Developers keep deleting the suggestion to release the game on GOG without even commenting (from here ). Such attitude doesn't look good to me so I don't expect them to do anything positive about it since they don't care. I'm skipping this one.

New OBS Plugin Offers Game Capture Solution on Wayland (for Vulkan renderers)
26 March 2021 at 6:22 pm UTC

Quoting: KithopSo I think that's why EGL comes into play, here.

I don't think Wayland is tied to EGL? Wayland is a protocol, it's not really tied to a specific implementation. It can work with WSI.

QuoteThe Vulkan WSI (Window System Interface) is a set of API calls serve a similar purpose as EGL does for OpenGL ES or GLX for OpenGL. Vulkan WSI includes support for Wayland from day one: VK_USE_PLATFORM_WAYLAND_KHR. Vulkan clients can run on unmodified Wayland servers, including Weston, GENIVI LayerManager, Mutter / GNOME Shell, Enlightenment, and more. The WSI allows applications to discover the different GPUs on the system, and display the results of GPU rendering to a window system.

https://en.wikipedia.org/wiki/Wayland_(display_server_protocol)

So that's why I was asking why they are using EGL instead of let's say WSI.

New OBS Plugin Offers Game Capture Solution on Wayland (for Vulkan renderers)
26 March 2021 at 4:47 pm UTC

Quoting: BrisseYou can follow OBS Pipewire progress here

I didn't get that part:

QuoteThe new capture is only loaded when running on EGL, since it depends on EGL to call gs_texture_create_from_dmabuf().

Isn't EGL OpenGL specific? I thought Vulkan is using WSI for example.

New OBS Plugin Offers Game Capture Solution on Wayland (for Vulkan renderers)
26 March 2021 at 3:23 pm UTC

Isn't Pipewire made for this? What's the status of that in OBS?

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