Latest Comments by Shmerl
It's time to bug Feral Interactive about future port requests once again
28 Jan 2018 at 9:43 pm UTC
The only benefit I can see here is that static translation offers more tools for correctness checking and etc. Without having the original code you have to deal with results as is.
28 Jan 2018 at 9:43 pm UTC
Quoting: natewardawgI have to agree 100% here, wrapping an entire OS compatibility system is much different than adding some functions that are named the same as those of a Windows API so that it will call a non Windows one instead.I don't see a big difference. They still need to translate calls, translate shaders and etc. Just because one is done at compile time and another at run time doesn't make first one not translate them.
The only benefit I can see here is that static translation offers more tools for correctness checking and etc. Without having the original code you have to deal with results as is.
It's time to bug Feral Interactive about future port requests once again
28 Jan 2018 at 9:37 pm UTC
And, as a Linux user I'd even say the opposite - FOSS dynamic translation is already better than static closed one, just because it's FOSS (as long at they are comparable performance wise of course).
28 Jan 2018 at 9:37 pm UTC
Quoting: EikeIf it runs in the end with acceptable performance, I don't see how it matters. And they are both not native. If you are a purist from development perspective, you can't say one is OK while other is not. It's still translating calls (statically or dynamically).Quoting: ShmerlBinary or source, it's still wrapping. One isn't much better than another.To me as a software developer as well as to me as a Linux user, that's a huge difference. Wrapping binaries on a different OS would be the very last resort if totally necessary. And it's not necessary for me in case of gaming. While wrappers for source is a common design pattern [External Link].
And, as a Linux user I'd even say the opposite - FOSS dynamic translation is already better than static closed one, just because it's FOSS (as long at they are comparable performance wise of course).
It's time to bug Feral Interactive about future port requests once again
28 Jan 2018 at 7:43 pm UTC Likes: 1
28 Jan 2018 at 7:43 pm UTC Likes: 1
Quoting: EikeBinary or source, it's still wrapping. One isn't much better than another. So if someone objects to wrapping in general, there shouldn't be a difference to what wrapping. I don't object to it. Wrapping simply is cheaper than proper rewrite, that's why many resort to it. Surely, a proper native version is always the best way to do it, but it can be also the most expensive.Quoting: ScooptaAlthough Feral does seem to put quite a bit of work into their ports I would like more info on exactly how much wrapping vs porting they're doing.VP and WINE are doing binary wrapping, while Feral is doing source wrapping. The first runs Windows binaries in Linux, the second creates pure ("native" ) Linux binaries. Do we need way more information?
KING Art may be doing a Kickstarter for RTS 'Iron Harvest', they're asking for feedback
26 Jan 2018 at 7:01 pm UTC Likes: 2
https://www.artstation.com/artwork/68adO [External Link]
26 Jan 2018 at 7:01 pm UTC Likes: 2
Quoting: PlintslîchoThe artwork by Jakub Różalski is fantastic!He has some nice works based on The Witcher series:
https://www.artstation.com/artwork/68adO [External Link]
Gorgeous space sim 'Helium Rain' updated with Vulkan, skirmish battle mode and more
26 Jan 2018 at 3:18 pm UTC
26 Jan 2018 at 3:18 pm UTC
I see some clear Freelancer inspiration here. Hopefully it will come out DRM-free. Though I suppose it can be simply built from source?
Developers also can simply post ready builds on their own site, or use itch.io if they can't handle hosting.
Developers also can simply post ready builds on their own site, or use itch.io if they can't handle hosting.
KING Art may be doing a Kickstarter for RTS 'Iron Harvest', they're asking for feedback
26 Jan 2018 at 3:16 pm UTC
26 Jan 2018 at 3:16 pm UTC
Quoting: cRaZy-bisCuiTFunny, the artworks look like they got inspired by the Board Game Scythe [External Link]!It's made by the same artist: https://www.artstation.com/jakubrozalski [External Link]
GDC’s annual "State of the Gaming Industry" report is out, shows encouraging signs for Linux
25 Jan 2018 at 8:08 pm UTC Likes: 4
25 Jan 2018 at 8:08 pm UTC Likes: 4
Nice to see actual progress! It's something to show to skeptics who can't accept that Linux gaming is actually growing.
Reminder: Update your PC info for the next round of statistics updates
25 Jan 2018 at 4:40 pm UTC Likes: 3
25 Jan 2018 at 4:40 pm UTC Likes: 3
One proposal - may be remove March 2017 from the stats, so graphs will start from April 2017 and there wouldn't be such curve there, caused by the start from 0 (I'm talking about trends page).
Also, if possible - in the trends and graphs, can you show number of users in addition to percentages (when you hover over a dot)? It will help understand them better. Abstract percentages can be misleading.
Also, if possible - in the trends and graphs, can you show number of users in addition to percentages (when you hover over a dot)? It will help understand them better. Abstract percentages can be misleading.
It's time to bug Feral Interactive about future port requests once again
25 Jan 2018 at 12:59 am UTC Likes: 1
25 Jan 2018 at 12:59 am UTC Likes: 1
Quoting: ScooptaOk so let's rephrase this. How many Windows exclusive games that we want on Linux are DRM free. I personally don't know of any but maybe I'm in the minority.I suppose a lot? I only play DRM-free games, and there are quite a few I'd like to see ported to Linux. It's not like it isn't already happening, quite a number of good games come out for Linux DRM-free, but I'm talking about Feral in particular. They didn't participate in any of them unlike other porters. Which is unlikely a coincidence, and more likely reflects Feral's attitude towards this topic.
It's time to bug Feral Interactive about future port requests once again
25 Jan 2018 at 12:53 am UTC
25 Jan 2018 at 12:53 am UTC
Quoting: GuestJust don't expect any company to listen if you say that a game can't run under wine and they should fix it.In my experience, Wine developers can pick up such bug and fix it eventually, and anyone can contribute to the project with patches as well. So on one hand you have commercial wrapper with official support for a given time period, and you have a FOSS translation framework that isn't specifically focused on one title, but can as well support it eventually too. Personally, I simply like FOSS idea more, but I surely appreciate focused support.
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