Latest Comments by Corben
A brief but exciting teaser for the Alien: Isolation sequel appears
27 Apr 2026 at 12:53 pm UTC Likes: 2
27 Apr 2026 at 12:53 pm UTC Likes: 2
I remember being at GamesCom 2014, and playing Alien: Isolation. I knew the movies, I knew the creature. My knees were shaking while I was in the booth, headphones on, concentrating on every sound, every moving shadow... just not to be found by the xenomorph.
And I couldn't wait for the native Linux port for Alien: Isolation back then, I did what I wouldn't do today. I dualbooted to play this game. And I loved it. The unpredictable movement of the creature was something new. You think you knew how games work, they follow always the same pattern or so? Not this game. This was an experience on a different level. And I LOVED it. The low-fi design, matching the atmosphere of the movies, absolutely stunning.
Alien: Isolation was and is one of the best Alien games ever. And I hope part 2 will not fall short. Any sequel that is coming after such a masterpiece, having to deal with high expectations won't have it easy. Yet I'm very interested. And the trailer shows, we might be on a planet, probably a colonly like in Aliens. At least that's what the rain behind the save station suggests.
On the other hand, I yet have to play some Alien titles. I just started Alien: Rogue Incursion VR, thought I would continue or play the pancake version more (which I also didn't), I didn't even start Aliens: Dark Descent.
Instead I play Aliens vs. Predator (2010) and Alien Swarm: Reactive Drop (though it's not related to the Alien franchise) again and again 😁
Speaking of AvP, yep, I'm also looking forward to Alien Deathstorm!
And I couldn't wait for the native Linux port for Alien: Isolation back then, I did what I wouldn't do today. I dualbooted to play this game. And I loved it. The unpredictable movement of the creature was something new. You think you knew how games work, they follow always the same pattern or so? Not this game. This was an experience on a different level. And I LOVED it. The low-fi design, matching the atmosphere of the movies, absolutely stunning.
Alien: Isolation was and is one of the best Alien games ever. And I hope part 2 will not fall short. Any sequel that is coming after such a masterpiece, having to deal with high expectations won't have it easy. Yet I'm very interested. And the trailer shows, we might be on a planet, probably a colonly like in Aliens. At least that's what the rain behind the save station suggests.
On the other hand, I yet have to play some Alien titles. I just started Alien: Rogue Incursion VR, thought I would continue or play the pancake version more (which I also didn't), I didn't even start Aliens: Dark Descent.
Instead I play Aliens vs. Predator (2010) and Alien Swarm: Reactive Drop (though it's not related to the Alien franchise) again and again 😁
Speaking of AvP, yep, I'm also looking forward to Alien Deathstorm!
NVIDIA DLSS 5 announced and it's all about that AI generation
17 Mar 2026 at 8:22 am UTC Likes: 5
17 Mar 2026 at 8:22 am UTC Likes: 5
Uncanny valley on a new level.
Yeah okay, the altered image looks "better", but not in comparison. Here it looks like two different characters. Or like the character in different ages. It's not the same, not what the artist wants to express.
I guess I'd choose to play the left version...
Yeah okay, the altered image looks "better", but not in comparison. Here it looks like two different characters. Or like the character in different ages. It's not the same, not what the artist wants to express.
I guess I'd choose to play the left version...
Lutris now being built with Claude AI, developer decides to hide it after backlash
12 Mar 2026 at 10:02 pm UTC Likes: 5
12 Mar 2026 at 10:02 pm UTC Likes: 5
Imo he is not wrong. As an experienced dev, especially getting assist by claude pro is really helpful. He knows what he wants, he prompts it, he doesn't have to type it. It saves an insane amount of time. Reading code and verifying it is what you requested is way less time consuming than typing it on your own.
Most people's stance against LLM generated code is because many people have tried it, created stuff with it, which was bad because they were not experienced devs. LLMs are a new tool, you need to learn how to use it like in any other field. If you master it, it helps. Experienced devs master it way easier and better than beginners.
I'm specifically not saying AI, as there is no intelligence. They don't "think". They are just good at giving the impression they are intelligent or think. They are just incredible good at guessing and have an enormous data pool to get their info from and do their guesses on.
And claude is impressively good at coding.
I also think he should not hide it. But I can understand his reasons. Social pressure is real. So what to choose? Getting depressed because people are not well enough informed and are targeting you, or deciding to keep your mental peace? This is a personal thing, not everybody has the power to withstand the pressure of so many people.
Most people's stance against LLM generated code is because many people have tried it, created stuff with it, which was bad because they were not experienced devs. LLMs are a new tool, you need to learn how to use it like in any other field. If you master it, it helps. Experienced devs master it way easier and better than beginners.
I'm specifically not saying AI, as there is no intelligence. They don't "think". They are just good at giving the impression they are intelligent or think. They are just incredible good at guessing and have an enormous data pool to get their info from and do their guesses on.
And claude is impressively good at coding.
I also think he should not hide it. But I can understand his reasons. Social pressure is real. So what to choose? Getting depressed because people are not well enough informed and are targeting you, or deciding to keep your mental peace? This is a personal thing, not everybody has the power to withstand the pressure of so many people.
Death Stranding 2 PC specs have been revealed, along with a "Portable" preset for handhelds
25 Feb 2026 at 9:40 am UTC
25 Feb 2026 at 9:40 am UTC
Hmm... on handhelds also 16 GB of RAM? As that's shared with the GPU and mostly about 12 GB... but as they have a preset for handhelds I guess it'll work ¯\_(ツ)_/¯
Wireless VR streaming levels up on Linux with the latest WiVRn release
12 Feb 2026 at 2:31 pm UTC Likes: 3
Yet, try WayVR. If you're not using Envision and have it enabled there as a plugin, you'll need to download it manually and start it once manually, it'll add itself to autostarted apps in Steam VR. You'll have to allow sharing your screen in the Desktop Portal dialog, but then with double tap on B (or A?) it'll open the desktop in VR. Or tilt your left wrist and a little widget will show up, where you can click on the icon for your monitor and the keyboard.
Et voilà... your desktop in VR :)
Works best with Monado instead of Steam VR though 😆
I hope Valve will improve the Steam VR experience, maybe they did in the meantime... I got used to Monado with WayVR and it works so smooth. With my Index, with my Quest 3 (through WiVRn).
12 Feb 2026 at 2:31 pm UTC Likes: 3
Quoting: TarosIf VR finally just works as good as in Windows (which is a shame for my Valve Index) I can finally get rid of Windows completely.When using Steam VR, opending the desktop from the Steam VR dashboard is a hit or miss. Often closing the dashboard and opening it again might make it work though.
This is my only use case for Windows. I mean in Linux I cannot even see my desktop because of wayland or I don't know.
Yet, try WayVR. If you're not using Envision and have it enabled there as a plugin, you'll need to download it manually and start it once manually, it'll add itself to autostarted apps in Steam VR. You'll have to allow sharing your screen in the Desktop Portal dialog, but then with double tap on B (or A?) it'll open the desktop in VR. Or tilt your left wrist and a little widget will show up, where you can click on the icon for your monitor and the keyboard.
Et voilà... your desktop in VR :)
Works best with Monado instead of Steam VR though 😆
I hope Valve will improve the Steam VR experience, maybe they did in the meantime... I got used to Monado with WayVR and it works so smooth. With my Index, with my Quest 3 (through WiVRn).
No Man's Sky Remnant update brings a fancy gravity gun and customizable trucks
11 Feb 2026 at 5:20 pm UTC Likes: 1
11 Feb 2026 at 5:20 pm UTC Likes: 1
It's so cool that also with each update a new expedition is coming. Is this new one already live (haven't logged in yet)?
Maybe a good idea to test the new WiVRn update to play NMS in VR :)
Really, this game has managed to bring me back again and again, and if it's only for the new expeditions and their rewards.
Maybe a good idea to test the new WiVRn update to play NMS in VR :)
Really, this game has managed to bring me back again and again, and if it's only for the new expeditions and their rewards.
Wireless VR streaming levels up on Linux with the latest WiVRn release
11 Feb 2026 at 3:39 pm UTC Likes: 12
11 Feb 2026 at 3:39 pm UTC Likes: 12
Since I saw on my son's Quest 3S that Steam Link VR was working, I decided to get a Quest 3, as back then I wasn't sure when Valve would release the Steam Frame and wireless VR is pretty cool. Yet Steam VR wired or wireless... the open source variants can give a much better experience. Same with Steam Link VR. So I tried WiVRn and it's awesome. As I had already some experience with Monando and building with Envision, the step to get WiVRn through that wasn't much of an issue.
Yet again, with Envision you get the hottest and latest Version (except you specify the git commit), imho it works best as you don't have to fiddle around much with Steam launch options which are needed when running WiVRn as standalone.
If you use envision, also select XRizer instead of OpenComposite (or have a 2nd profile with it in Envision), as with XRizer you can play After the Fall (the Left 4 Dead VR kinda game from Vertigo Games).
Another hint if you are on Ubuntu: to build XRizer you need a newer version of Rust and Vulkan. Rust can be updated via rustup, Vulkan can be updated via packages from https://vulkan.lunarg.com/sdk/home#linux [External Link]. When installing the Vulkan SDK I had to get rid of package manually though... glslang or so? (you'll see when installing 😆)
In combination with WayVR (previously name wlx-overlay-s) and WayVR dashboard this give a great experience in VR. Since one of the last updates WayVR dashboard is even working with starting applications in VR on nVidia for me, so you can have some kind of spacial computing with all the applications up and showing theirs windows in VR. You can group then, create a profile and let the apps autostart. Really cool!
Another benefit of using wireless VR: async reprojection. As mentioned in a previous comment, nVidia has issues with asnyc reprojection after driver 550 (and still happening with up to 590). This is not an issue when using WiVRn as async reprojection happens in the HMD.
And seeing this already all working so well... I'm thrilled to see what happens when Steam Frame becomes availabe for everybody.
Btw: You can run WayVR in Steam VR too, haven't tested it recently, before I had to disable its autostart as it caused games to render black in the HMD. Maybe it's fixed by now.
VR is so cool! And we got quite some nice games in the last two years, some I got:
- Bulletstorm VR (they fixed the performance)
- Arizona Sunshine Remake
- Metro: Awakening
- Alien: Rogue Incursion VR (yes, it has now a non VR version too)
- Arken Age
- iAi (a VR coop game)
- Wanderer: The Fragments of Fate (more than just a remake)
- Of Lies And Rain (has some Half Life: Alyx vibes)
And the classics like Beat Saber, Synth Riders, Pistol Whip etc. of course!
If VR gets easier to be used wireless with this WiVRn update, so more (Linux) users get into VR, that's awesome! A Quest 3S is a really good entry point, I'm using my Meta account (which I just created for this) just to download the WiVRn app... 😅
Yet again, with Envision you get the hottest and latest Version (except you specify the git commit), imho it works best as you don't have to fiddle around much with Steam launch options which are needed when running WiVRn as standalone.
If you use envision, also select XRizer instead of OpenComposite (or have a 2nd profile with it in Envision), as with XRizer you can play After the Fall (the Left 4 Dead VR kinda game from Vertigo Games).
Another hint if you are on Ubuntu: to build XRizer you need a newer version of Rust and Vulkan. Rust can be updated via rustup, Vulkan can be updated via packages from https://vulkan.lunarg.com/sdk/home#linux [External Link]. When installing the Vulkan SDK I had to get rid of package manually though... glslang or so? (you'll see when installing 😆)
In combination with WayVR (previously name wlx-overlay-s) and WayVR dashboard this give a great experience in VR. Since one of the last updates WayVR dashboard is even working with starting applications in VR on nVidia for me, so you can have some kind of spacial computing with all the applications up and showing theirs windows in VR. You can group then, create a profile and let the apps autostart. Really cool!
Another benefit of using wireless VR: async reprojection. As mentioned in a previous comment, nVidia has issues with asnyc reprojection after driver 550 (and still happening with up to 590). This is not an issue when using WiVRn as async reprojection happens in the HMD.
And seeing this already all working so well... I'm thrilled to see what happens when Steam Frame becomes availabe for everybody.
Btw: You can run WayVR in Steam VR too, haven't tested it recently, before I had to disable its autostart as it caused games to render black in the HMD. Maybe it's fixed by now.
VR is so cool! And we got quite some nice games in the last two years, some I got:
- Bulletstorm VR (they fixed the performance)
- Arizona Sunshine Remake
- Metro: Awakening
- Alien: Rogue Incursion VR (yes, it has now a non VR version too)
- Arken Age
- iAi (a VR coop game)
- Wanderer: The Fragments of Fate (more than just a remake)
- Of Lies And Rain (has some Half Life: Alyx vibes)
And the classics like Beat Saber, Synth Riders, Pistol Whip etc. of course!
If VR gets easier to be used wireless with this WiVRn update, so more (Linux) users get into VR, that's awesome! A Quest 3S is a really good entry point, I'm using my Meta account (which I just created for this) just to download the WiVRn app... 😅
Discord is about to require age verification for everyone
10 Feb 2026 at 10:29 am UTC Likes: 4
Also:
https://xkcd.com/1782/ [External Link]
10 Feb 2026 at 10:29 am UTC Likes: 4
Quoting: TaresIRC was never gone... it's now libera.chat after the freenode takeover.Quoting: ChrisznixI was always too old for discord, it was too confusing for me. I missed the magic of early IRC channels or BBS/Forum stuff.My thoughts exactly. I wish IRC would come back.
Also:
https://xkcd.com/1782/ [External Link]
Meet the mind behind Bazzite - an interview with Kyle Gospodnetich
29 Jan 2026 at 11:35 am UTC Likes: 5
Thanks for this interview!
29 Jan 2026 at 11:35 am UTC Likes: 5
Why can’t we just call it a Linux distro?
I think that’s the beauty of a “Gaming distro”Kk, not a distro, a Gaming distro it is! 😆 *scnr*
Thanks for this interview!
Valve's documentation highlights the different ways standalone games run on Steam Frame
16 Jan 2026 at 10:20 am UTC
16 Jan 2026 at 10:20 am UTC
Is known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
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