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Akaneiro: Demon Hunters Linux No Longer A Stretch Goal
Posted , 22 January 2013 at 2:16 pm UTC / 3969 views
Update: American has answered why Linux was a stretch goal read more here.

I'm really not sure if this is good news or not considering how the developers of Akaneiro: Demon Hunters announced they will support Linux.
image
QuoteLinux port is getting moved into the main goals, inside the 200k campaign target. We're doing this because so many Linux people seem... unclear on the concept of, "prove your desire by helping us hit our Stretch Goal." We're hearing a lot of, "why should I commit if I don't know you're going to make it." Fine. Help us hit 200k and we'll give you a Linux client. Fair deal? If so, let's see some support! Seriously, help me... help you. Come on Linux people!!!
Why should we seriously have to prove our desire and make peoploe reach stupid stretch goals? Stretch goals for Linux is really starting to bug me more and more. I know we don't have a massive user base compared with Windows but stuff like that makes us look worthless.

They have 11 days left to hit $200,000 and sitting on just under $100,000 so it sounds like a desperate move to generate the money they want rather than properly supporting Linux.

Still the game looks good, pitty they have to spoil it like that though.

I am the owner of GamingOnLinux. A fan of anything techy, and not just Linux stuff.

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Comments on this article are now closed.
Chuck Lanman commented on 22 January 2013 at 2:42 pm UTC

I hear yah...i dont get either..oh and when game companies build their games on Unity 3d, and still ask for another 100,000 for a Linux port...HA..that just sounds like milking people for money right there.

I hear yah...i dont get either..oh and when game companies build their games on Unity 3d, and still ask for another 100,000 for a Linux port...HA..that just sounds like milking people for money right there.

mirv commented on 22 January 2013 at 3:14 pm UTC
  • GOL Supporter

It's interesting that he said "Linux people seem... unclear", because I've often thought that it's these companies who are the ones that are unclear about GNU/Linux. Perhaps it's way it all comes across, but it does often seem as though "supporting Linux" is used more for marketing purposes than actually supporting GNU/Linux - especially as anything new being made really should have cross-platform in mind from the start, not as something to be tacked on later.

That being said, I would understand if a developer differentiates between "releasing" and "supporting"; a stretch goal of QA testing across more distros I wouldn't mind, as it would likely improve the quality of the game, so long as the initial goal including having it released for GNU/Linux in the first place.

My 2c anyway.

It's interesting that he said "Linux people seem... unclear", because I've often thought that it's these companies who are the ones that are unclear about GNU/Linux. Perhaps it's way it all comes across, but it does often seem as though "supporting Linux" is used more for marketing purposes than actually supporting GNU/Linux - especially as anything new being made really should have cross-platform in mind from the start, not as something to be tacked on later. That being said, I would understand if a developer differentiates between "releasing" and "supporting"; a stretch goal of QA testing across more distros I wouldn't mind, as it would likely improve the quality of the game, so long as the initial goal including having it released for GNU/Linux in the first place. My 2c anyway.

toor commented on 22 January 2013 at 5:35 pm UTC

What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.

What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.

Bumadar commented on 22 January 2013 at 6:53 pm UTC

this whole kickstarter is odd, the game will be released for win/mac if people kickstart it or not.  if they do reach their goal then those 200.000 will give first and for-most and ios and android version, co-op and crafting system.... ooh yes and a linux version now..... why would win/mac users back this at all, its a free game anyways for them ?

this whole kickstarter is odd, the game will be released for win/mac if people kickstart it or not.  if they do reach their goal then those 200.000 will give first and for-most and ios and android version, co-op and crafting system.... ooh yes and a linux version now..... why would win/mac users back this at all, its a free game anyways for them ?

Bumadar commented on 22 January 2013 at 6:55 pm UTC

toorWhat is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.
its a free to play game, your just paying for a port to android/ios/linux and some extra features in the final game

[quote=toor]What is unclear to me is how much do we have to pay to get the game at its release? I see it nowhere in the different pledge sections.[/quote] its a free to play game, your just paying for a port to android/ios/linux and some extra features in the final game

Punisher commented on 22 January 2013 at 7:50 pm UTC

They won't make another 100k. Linux support is just marketing... They want more money. Shame on them!

They won't make another 100k. Linux support is just marketing... They want more money. Shame on them!

liamdawe commented on 22 January 2013 at 7:51 pm UTC

It's a shame but I don't see it hitting 200k either.

It's a shame but I don't see it hitting 200k either.

liamdawe commented on 22 January 2013 at 11:17 pm UTC

If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.

If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.

Anonymous commented on 22 January 2013 at 11:43 pm UTC

liamdaweIf anyone wants anything cleared up send me your questions for American to answer about Akaneiro.
I'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well.
I could imagine if they offered a version of madness returns for Linux/Mac at some pledge tier (for a future release) many extra backers would come. Since it runs on Unreal Engine 3 Icculus should be able to port it.

[quote=liamdawe]If anyone wants anything cleared up send me your questions for American to answer about Akaneiro.[/quote] I'd like to ask if it's possible to see other games (mainly the Alice games) on Linux as well. I could imagine if they offered a version of madness returns for Linux/Mac at some pledge tier (for a future release) many extra backers would come. Since it runs on Unreal Engine 3 Icculus should be able to port it.

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