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The Witcher 2 Massive RPG Looks Like It Will Be On Linux
Posted , 19 March 2014 at 6:45 pm UTC / 11355 views

This is completely unconfirmed, but "The Witcher 2 Linux Beta Retail" is now an entry on SteamDB as of today.

About
Thanks to the new, ultra-modern REDengine, The Witcher 2: Assassins of Kings features both beautiful graphics and sophisticated in-game mechanics, drawing players into the most lively and believable world ever created in a video game.

Defining new standards for realistic, non-linear game narration, The Witcher 2 spins a mature, thought-provoking tale to produce one of the most complex and unique RPGs ever released on consoles. In addition to its epic story, the game features a complex combat system that uniquely combines dynamic action and tactical depth.

This is crazy, it's a fantastic looking game and I am so full of excitement right now it's unreal.

Source

Are Linux users living in a dream world? 2014, year of Linux Gaming.

I am the owner of GamingOnLinux. A fan of anything techy, and not just Linux stuff.

You can follow my personal blog here.

Chuck commented on 19 March 2014 at 7:03 pm UTC

Omg, tears of happiness.

Omg, tears of happiness. :'(
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Shmerl commented on 19 March 2014 at 7:07 pm UTC

Really great news! Let's hope Witcher 3 is coming as well

Really great news! Let's hope Witcher 3 is coming as well :D
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Coldnemessis commented on 19 March 2014 at 7:09 pm UTC

T_T SOOOOO I WILL BUY THE GAME FOR THE THIRD TIME I GUESS

T_T SOOOOO I WILL BUY THE GAME FOR THE THIRD TIME I GUESS
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s_d commented on 19 March 2014 at 7:16 pm UTC
  • GOL Supporter

But... it's a port of a game they already made?! They... they didn't have to do that... they could have simply held off until The Witcher 3, we would have totally waited... but going back and building this for us? I'm taken aback, to be honest.

I suppose that the right and prudent thing would be to buy it from them on GOG when it comes?

Was it us in the community? Was it further research? Damn it Liam, get us a freaking interview because WTF is happening in this bizarre world

But... it's a port of a game they already made?! They... they didn't have to do that... they could have simply held off until The Witcher 3, we would have totally waited... but going back and building this for us? I'm taken aback, to be honest. I suppose that the right and prudent thing would be to buy it from them on GOG when it comes? Was it us in the community? Was it further research? Damn it Liam, get us a freaking interview because WTF is happening in this bizarre world :O
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stan commented on 19 March 2014 at 7:18 pm UTC

If they could release The Witcher 1 too, then I wouldn’t have to struggle trying to run it under Wine anymore .

Edit: the latest version of the game seems to run decently with PlayOnLinux. I couldn’t make it work correctly directly with Wine.

If they could release The Witcher 1 too, then I wouldn’t have to struggle trying to run it under Wine anymore :P. Edit: the latest version of the game seems to run decently with PlayOnLinux. I couldn’t make it work correctly directly with Wine.
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Shmerl commented on 19 March 2014 at 7:19 pm UTC

@s_d: Making Witcher 2 port seems like way less work for them. They already had an OS X native build of it. Witcher 3 on the other hand uses new version of their engine, and there is no indication that it supports OpenGL yet. And using the same D3D -> GL translation trick like they did in the Witcher 2 won't work, since they are using DirectX 11 there.

@s_d: Making Witcher 2 port seems like way less work for them. They already had an OS X native build of it. Witcher 3 on the other hand uses new version of their engine, and there is no indication that it supports OpenGL yet. And using the same D3D -> GL translation trick like they did in the Witcher 2 won't work, since they are using DirectX 11 there.
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IamNotAHuman commented on 19 March 2014 at 7:32 pm UTC

Shmerl@s_d: Making Witcher 2 port seems like way less work for them. They already had an OS X native build of it. Witcher 3 on the other hand uses new version of their engine, and there is no indication that it supports OpenGL yet. And using the same D3D -> GL translation trick like they did in the Witcher 2 won't work, since they are using DirectX 11 there.

Surely they could take some code from the PS4 version? (unless that's using directX as well?)

[quote=Shmerl]@s_d: Making Witcher 2 port seems like way less work for them. They already had an OS X native build of it. Witcher 3 on the other hand uses new version of their engine, and there is no indication that it supports OpenGL yet. And using the same D3D -> GL translation trick like they did in the Witcher 2 won't work, since they are using DirectX 11 there.[/quote] Surely they could take some code from the PS4 version? (unless that's using directX as well?)
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Anonymouse commented on 19 March 2014 at 7:40 pm UTC

Nooo and I just finished it on Windows lately

Nooo and I just finished it on Windows lately :'(
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Shmerl commented on 19 March 2014 at 7:48 pm UTC

IamNotAHumanSurely they could take some code from the PS4 version? (unless that's using directX as well?)

That can help, since it's supposedly POSIX based. But graphics APIs there are not portable (PSSL): http://twvideo01.ubm-us.net/o1/vault/gdceurope2013/Presentations/825424RichardStenson.pdf

[quote=IamNotAHuman]Surely they could take some code from the PS4 version? (unless that's using directX as well?)[/quote] That can help, since it's supposedly POSIX based. But graphics APIs there are not portable (PSSL): http://twvideo01.ubm-us.net/o1/vault/gdceurope2013/Presentations/825424RichardStenson.pdf
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