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Torment: Tides Of Numenera Announced On Kickstarter
Posted , 6 March 2013 at 6:34 pm UTC / 5507 views
Torment: Tides of Numenera can be seen as the follow-up of the legendary Planescape: Torment (which I started a week ago in Wine again), it's developed by inXile who are also working on their Wasteland 2 kickstarter.

Like Wasteland 2 this will also use the Unity engine, so Linux support is confirmed from the get go.
  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
  • The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
  • The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

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Comments on this article are now closed.
liamdawe commented on 6 March 2013 at 6:40 pm UTC

Holy crap Linux is really getting some excellent games!

Holy crap Linux is really getting some excellent games!

Bumadar commented on 6 March 2013 at 6:45 pm UTC

liamdaweHoly crap Linux is really getting some excellent games!
indeed, this this will become the biggest kickstarter in 1 day ever, more exited about this then any of the others I funded so far.

Chris Taylor comment about Kickstarter Fatique is sort of blown out of the water by this.  Still sad they did not make it,  GPG deserved better.

[quote=liamdawe]Holy crap Linux is really getting some excellent games![/quote] indeed, this this will become the biggest kickstarter in 1 day ever, more exited about this then any of the others I funded so far. Chris Taylor [url=http://www.gamesindustry.biz/articles/2013-02-12-kickstarter-fatigue-kneecapped-wildman-drive-says-taylor]comment[/url] about Kickstarter Fatique is sort of blown out of the water by this.  Still sad they did not make it,  GPG deserved better.

liamdawe commented on 6 March 2013 at 6:52 pm UTC

It's sad as I used to love Chris Taylor when he worked on Total Annihilation & Supreme Commander 1, when it go to Supreme Commander 2 I lost a lot of love for him.

Thankfully we have uber and Planetary Annihilation coming this year

It's sad as I used to love Chris Taylor when he worked on Total Annihilation & Supreme Commander 1, when it go to Supreme Commander 2 I lost a lot of love for him. Thankfully we have uber and Planetary Annihilation coming this year :)

Bumadar commented on 6 March 2013 at 7:02 pm UTC

800k by the time you read this.... jeepers....

what on earth they gone do as stretch goals ?

800k by the time you read this.... jeepers.... what on earth they gone do as stretch goals ?

Levi commented on 6 March 2013 at 8:06 pm UTC

At this speed there going to be fully funded on day one. At the time of writing less then 
Scratch that, they got funded while I was writing this reply. As I refresh there getting ~450usd per refresh. 

Never heard of Planescape before might check it out since people expect so much of it's successor.

[s]At this speed there going to be fully funded on day one. At the time of writing less then [/s] Scratch that, they got funded while I was writing this reply. As I refresh there getting ~450usd per refresh. :O Never heard of [color=#000000][font=Verdana, Geneva, sans-serif]Planescape before might check it out since people expect so much of it's successor.[/font][/color]

sobkas commented on 6 March 2013 at 8:08 pm UTC
  • Contributing Editor

Bumadar800k by the time you read this.... jeepers....

what on earth they gone do as stretch goals ?
It's already reached goal. I can't wait for the next update.

[quote=Bumadar]800k by the time you read this.... jeepers.... what on earth they gone do as stretch goals ?[/quote] It's already reached goal. I can't wait for the next update.

Ganoo commented on 6 March 2013 at 8:24 pm UTC

It's funded, heading for the fastest project that will get 1 million

It's funded, heading for the fastest project that will get 1 million

s_d commented on 7 March 2013 at 7:05 am UTC
  • GOL Supporter

Those replaying Planescape: Torment in Wine might be interested in checking out GemRB, an open-source re-implementation of Bioware's Infinity Engine on which the game was written.  Like ScummVM, it lets you play these games natively

Those replaying [i]Planescape: Torment[/i] in Wine might be interested in checking out [url=http://www.gemrb.org/wiki/doku.php?id=start]GemRB[/url], an open-source re-implementation of Bioware's Infinity Engine on which the game was written.  Like ScummVM, it lets you play these games natively :)

Trizt commented on 7 March 2013 at 7:51 am UTC

I think this is may be a game worth paying for!

I think this is may be a game worth paying for!

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