QuoteFULL-COLOR ANIMATED graphics
DIGITIZED sound (NO add-on cards required)
HARD DISK supported
|Comment by DrMcCoy on September 12, 2013 at 4:24 pm Link To Me|
It's also very weird that they use the same screenshots GOG uses, char names referencing GOG and all...
I'd really like a Linux version of Wizardry 8, though that one could be a bit more complex. When I tried it last in Wine a few years ago, there were problems with crashes, reproducible, when I moved to certain places in the game world. As long as I didn't look at those places, it was fine, but as soon as I changed the camera so that those would be in view, CRASH.
Still, I do have some nostalgia related to this game. It was one of the last I played before I kicked Windows off my HDD.
|Comment by Swiftpaw on September 13, 2013 at 8:46 am Link To Me|
QuoteSomething that GOG.com feel is too hard to do across many distributions yet they have just done it.Why do so many devs think that supporting Linux standards like interfacing with Xorg and ALSA/PulseAudio, using XDG standards, etc is so difficult? Someone needs to tell them they can include all non-standard dependencies with their game so that it can run on any Linux distro. It's not like Android which doesn't even use Xorg and relies on their own version of Java for all programs and thus is a different platform. Maybe they are used to closed platforms like Android, Windows, and OS X, and think Linux distros are the same thing. At least, most of them aren't...looking at you, Ubuntu, if you continue down your present course...