This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
Lutris, the free and open source all-in-one solution to keep your games from different sources together on Linux has a fresh release out to begin 2021.
The open source DXVK project which translates D3D9, D3D10 and D3D11 to Vulkan for use with Linux and the Wine compatibility layer has a new release up.
The day has arrived, along with the release of Vulkan 1.2.162 being tagged in the Vulkan-Docs repository on GitHub the Vulkan Ray Tracing extensions are now officially released.
Valve contractor Joshua Ashton, who originally created the Direct3D9 to Vulkan layer D9VK which was eventually merged with DXVK, is now working to help VKD3D-Proton for Direct3D 12 to Vulkan.
Valve has released Proton 5.13-1 for testing, this compatibility layer for Steam Play brings with it many advancements for getting more Windows games working on Linux.
With XDC 2020 (X.Org Developers Conference) in full swing, we've been going over the various presentations to gather some interesting bits for you. Here's more on the ACO shader compiler and Vulkan Ray Tracing.
As if you forgot, right? Today, the real next generation in gaming begins, with the release of the NVIDIA GeForce RTX 3080 as the first in the desktop Ampere architecture.
If you make use of the Wine compatibility layer on Fedora, it seems the upcoming Fedora 33 release may end up defaulting to DXVK for better performance.