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The free and open source game manager Lutris had a small update focusing on having better Direct3D 12 support on Linux thanks to it now using VKD3D-Proton.
While the Proton compatibility layer already has DXVK for translating DirectX 9/10/11 into Vulkan, VKD3D-Proton has become the official version for translating Direct3D 12 on top of Vulkan.
After a public testing period of only a few days, Valve has already pushed out Steam Play Proton 5.0-8 pulling in plenty of upgrades and fixes for the compatibility layer.
Two bits of Vulkan related news to share today. Recently the Vulkan specification was bumped again with new extension and today a new NVIDIA Vulkan Beta Driver went up.
Valve and CodeWeavers continuing the long task of improving the Proton compatibility layer (based on Wine) for Steam Play, and today a new Release Candidate went up for some testing.
DXVK when paired up with Wine (and integrated in Steam Play Proton) translates Direct3D 9/10/11 to Vulkan enabling better performance on Linux for a lot of Windows games. Today, a brand new release went up.
Looks like Valve and CodeWeavers are switching up how Proton is released, with a series of test builds now being provided before a new stable release in the hopes of seeing fewer issues.
DXVK, the almighty translation layer that takes D3D 9/10/11 and spits out Vulkan, that paired up with Wine allows many Windows-only games to perform will on Linux has a new update out.
The Khronos Group has today announced that the cross-platform Vulkan graphics API now has official Ray Tracing support with their new provisional extensions.