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Wine 5.9 is out with major WineD3D Vulkan work

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Alexandre Julliard of CodeWeavers today announced the Wine 5.9 development release, which sounds quite an exciting one. With the Wine team keeping up their regular biweekly release schedule, the amount that goes in is pretty damn impressive for this open source compatibility layer.

While we already have the external DXVK project for translating Direct3D 9/10/11 to Vulkan, which is working out really well so far, the main Wine team are pursuing their own way and this release has "major" progress on that for the WineD3D backend. No need for sour grapes about it though, perhaps the rivalry between the competing methods will be good for both and we as users end up with a tastier drink.

Other highlights:

  • Initial support for splitting dlls into PE and Unix parts.
  • Support for generating PDB files when building PE dlls.
  • Timestamp updates in the Kernel User Shared Data.

They also noted 28 bugs fixed. Some fixed recently, some fixed a while ago that had someone go back and check on it. Some of the titles seeing improvements are: Deus Ex GOTY, Hearts of Iron IV, NVIDIA RTX Voice installer, both of the newer Hitman titles, Good Company, Grand Theft Auto V and more.

See the full announcement here.

Article taken from GamingOnLinux.com.
Tags: Update, Wine | Apps: Wine
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24 comments
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mrdeathjr 22 May 2020 at 7:31 pm UTC
Major progress on the WineD3D Vulkan backend.

link



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Last edited by mrdeathjr on 22 May 2020 at 7:32 pm UTC
Xaero_Vincent 22 May 2020 at 8:10 pm UTC
So any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.
Brisse 22 May 2020 at 8:55 pm UTC
Xaero_VincentSo any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.

I don't know much about WineD3D, but I don't get the impression that it's at a point where we should start making comparisons like that. I have a feeling that it would be a bit like comparing apples to oranges.
tpau 22 May 2020 at 9:04 pm UTC
I still hope they continue working on their old translation layer too not just Vulkan
mrdeathjr 22 May 2020 at 9:21 pm UTC
Xaero_VincentSo any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.

dont matter because wined3d development is too slow compared with dxvk

dxvk development is more active and resolve bugs in less time




Last edited by mrdeathjr on 22 May 2020 at 9:22 pm UTC
fagnerln 22 May 2020 at 10:36 pm UTC
mrdeathjr
Xaero_VincentSo any examples of WineD3D Vulkan vs DXVK? Anything Vulkan work yet? I'd like to try it out.

dont matter because wined3d development is too slow compared with dxvk

dxvk development is more active and resolve bugs in less time


Jesus... Backends fanboy is a new thing.

It's ALWAYS good more projects improving in the same time, competition is good for everyone, on FOSS this is even more evident.

I hope that WineD3D evolves well
mrdeathjr 23 May 2020 at 12:18 am UTC
wined3d not have future because when stay ready if stay ready, pass many time and most users need solutions now aka dxvk

and another detail, most users dont care give support to wined3d because devs are too slow (report issue and wait, if have luck can resolve around 1 year but in other cases dont be solved)

thankfully dxvk finish with vicious circle of wined3d support in most things




Last edited by mrdeathjr on 23 May 2020 at 12:56 am UTC
legluondunet 23 May 2020 at 12:54 am UTC
I don't understand why Wine dev team continue wined3d instead of adopt DXVK?
What is their goal here? What are the differences between them?


Last edited by legluondunet on 23 May 2020 at 12:55 am UTC
mrdeathjr 23 May 2020 at 12:59 am UTC
legluondunetI don't understand why Wine dev team continue wined3d instead of adopt DXVK?
What is their goal here? What are the differences between them?

this article have more information about that (thanks to phoronix user):

https://www.winehq.org/pipermail/wine-devel/2019-January/138023.html

GermainZ 23 May 2020 at 2:11 am UTC
mrdeathjr
legluondunetI don't understand why Wine dev team continue wined3d instead of adopt DXVK?
What is their goal here? What are the differences between them?

this article have more information about that (thanks to phoronix user):

https://www.winehq.org/pipermail/wine-devel/2019-January/138023.html
Some more info by the DXVK dev himself here, quoted below for convenience as it's short enough:

Quote>[Wine/WineD3D and DXVK] also share very similar and complimentary goals
Except that they don't. DXVK is purely gaming-focussed with the goal to be fast, wined3d has different needs to take care of and also supports way more APIs.
Quote>why are they separate projects
Because I started DXVK as a hobby project and just wanted to get things done efficiently, without having to fight a tool chain and a code base I wasn't familiar with at all.

>Are there plans for DXVK to be upstreamed
No.
QuoteBeen a while since [this topic was last brought up], but it usually results in lots of unnecessary drama, accusations being thrown towards the Wine project, and people spreading misinformation.


Last edited by GermainZ on 23 May 2020 at 2:12 am UTC
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