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That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.
It seems things aren't all rosy between CodeWeavers and DXVK, as developer Henri Verbeet has written into the Wine Development mailing list to give more details.
Lutris, the rather advanced game library manager is currently going through some major improvements with the 0.5.0 release that's in Beta. The latest new feature, is a rather nifty one.
You might remember, that back in September last year I talked a little about Lutris and Overwatch together and how it was working well. Here’s an update on how it's been going.
Now that Steam has the ability officially to override a Linux game and run it through Steam Play instead, let's take a quick look at some differences in performance.
Here's a fun statistic for you today! Steam Play, Valve's fork of Wine which includes DXVK has recently hit 500 titles rated as "Platinum" when going by ProtonDB reports.
Now that 2018 is coming to a close, let’s go over what’s happened this year. It’s been incredibly interesting to follow, things haven’t been this lively for some time.
The day I'm sure many have waited for has arrived, a new Steam Play beta has been officially released today which includes the important FAudio project. On top of that, even more titles have entered the Steam Play whitelist.
News in the last week, heck, in the last few weeks and months have the potential to shake up the games industry significantly. It certainly may have huge repercussions for Linux gaming. It’s also been a little hard to follow sometimes, so I decided to explain many of the developments of the past few months and put them within an easy-to-understand context.