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Valve have now pushed out all the recent beta changes in Steam Play's Proton to everyone

By Liam Dawe,
For those of you sticking with the stable channel of Steam Play's Proton system, Valve have today rolled out all the recent beta changes for everyone.

Game porter Ethan Lee gives his thoughts on Valve's Steam Play and Proton

By Liam Dawe,
For today's article I spoke to Ethan Lee, developer of FNA and who has ported something around 40+ titles to Linux. Here's what he thinks about Valve's Steam Play.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick

By Liam Dawe,
What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.

Valve have updated the Beta of Steam Play which fixes VR games, fullscreen improvements and more

By Liam Dawe,
Another Beta version of Proton is available for Valve's Steam Play for those who wish to give it a go with the latest fixes.

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others

By Liam Dawe,
Commenting on an issue on the Vulkan-Ecosystem GitHub page, an NVIDIA developer has mentioned how transform feedback support will come to Vulkan.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

By Liam Dawe,
DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Valve are already pushing ahead with updates to Steam Play's Proton with a beta channel

By Liam Dawe,
Valve are now offering a chance to test a beta of the next version of Proton in their Steam Play system.

Valve's Steam Play should work better today, as DXVK was left in debug mode causing a performance drop

By Liam Dawe,
It seems there was a bit of a woops with the Beta release of Valve's new Steam Play system Proton, which is now fixed.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine

By Liam Dawe,
As we speculated previously, Valve have now officially announced their new version of 'Steam Play' for Linux gaming using a modified distribution of Wine, called Proton.

DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

By Liam Dawe,
DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.

Valve may be adding support for using compatibility tools for playing games on different operating systems

By Liam Dawe,
Reddit seems to be buzzing with information from SteamDB showing indications that Valve might be adding support for compatibility tools to enable you to play games on operating systems they weren't designed for, like Wine.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project

By Liam Dawe,
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0

By Liam Dawe,
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.

The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files

By Liam Dawe,
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release

By Liam Dawe,
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.

Wine 3.13 is out as well as DXVK 0.63 for D3D11 with Vulkan

By Liam Dawe,
First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements

By Liam Dawe,
Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance

By Liam Dawe,
For those of you chugging back that Wine, you might want to update DXVK, as the Vulkan-based D3D11 compatibility layer for Wine has a fresh update.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release

By Liam Dawe,
Summer heat got you parched? Why not wet your whistle with some Wine as DXVK has a fresh release out today.

DXVK 0.54 released with improved AMD GPU performance, plus DXUP for D3D10 is a thing

By Liam Dawe,
The awesome DXVK project for Vulkan D3D11 in Wine has another fresh release out and it's a pretty good one. There's also another project called DXUP that can be used with DXVK.
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