We do often include affiliate links to earn us some pennies. See more here.

Haaf's Game Engine (HGE) comes to Linux!

By - | Views: 6,252
Ryan Gordon aka icculus posted on the wolfire blog;

QuoteThis is a guest post from Ryan Gordon, announcing the release of Haaf's Game Engine (HGE) for Mac and Linux. HGE is the 2d engine that powers games such as Hammerfight.

Under the hood, Hammerfight uses an engine named "Haaf's Game Engine" (or "HGE," for short). HGE has been popular for 2D indie and casual games in the last few years. It provides a decent wrapper over Direct3D and other common Win32 functionality, plus gives you some basic tools like particle systems. It's an open source project, under a very permissive license, but it's a big pile on non-portable Windows source code.

I had ported HGE to the Mac a few years ago for Red Marble Games. We used it for several games: Magic Match Adventures, Go Go Gourmet and its sequel. This was an education in the casual market: if we could make these games run on a blueberry iMac with Mac OS X 10.0, by god, we were going make it happen. It was great fun; I had to learn to inch as close to the impossible as I could, and develop the wisdom to know when I was close enough to it. As a benefit, the Mac port of HGE could run on some seriously ancient machines.

Nice to see yet another engine being open sourced, good news for the dev community.

Why does a lot of interesting news happen when I'm asleep...gah!

http://blog.wolfire.com/2011/08/HGE-comes-to-Mac-and-Linux-guest-post-from-Ryan-Gordon Article taken from GamingOnLinux.com.
Tags: Misc
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
1 comment

KIAaze Aug 7, 2011
The icculus bugtracker mentioned some issues with multimouse support on GNU/Linux, so hopefully this will speed up the bugfixing a bit. :)
Even more reasons to pay for the HIB again. Maybe the 2 million $ mark can be passed this time. (or 400000 purchasers which would be even more significant I think)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.