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Tomes of Mephistopheles

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Alex from Kot-in-Action sent me a video on testing their engine's ability to render large outdoor areas for their new game.

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Well it looks pretty good! Can't wait for more info to come out!

Here are some screenshots of their dungeons which we will hopefully see in-game:image
image

For more info you can check out Kot-in-Actions website. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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13 comments
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motorsep Oct 21, 2011
Why do you call it a waste of a license?

It's not suitable for us currently. Before we won the license we had no idea what the engine is about. Would you want for us to spend 5 years in development with Unigine and then switch back to DP engine or UDK ? :)
Unigine is powerful, multiplatform, but not without weaknesses. It's scripting is horrible IMO. They should have went with Lua or something similar, not with C++ like scripting nightmare.
Liam Dawe Oct 23, 2011
Article has been updated to better serve info on it all :)
Danni Coy Oct 28, 2011
As somebody who has worked with Both Unigine script and Lua based engines - I have to call BS on that one. Uniginescript isn't particularly harder to work with. It's an algol family language like C,C++,D,Java,Ecmascript(javascript). It is not really any more difficult to use than say using Javascript to make a dynamic web page. It is close enough to C++ use a C++ IDE including syntax highlighting and code completion.

Having an Aesthetic preference for one language over another is one thing. But calling either a nightmare is indulging in a conciderable amount of hyperbole
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