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Well folks a lot of you saw this one coming, GOG.com have officially responded to us to state that Linux support just isn't happening anytime soon. Quite sad news really, was hopefull on this one since they are such a big name and a pretty decent store too.

Here's the message I got from Trevor Longino, their Head of PR and Marketing, with thanks to Piotr Szczesniak who also works in the PR dept.
Trevor Longino GOG.comHi Liam,

Unfortunately not much has changed in our stance towards supporting Linux in the last few months and there is one main reason for that. Since our birth over 5 years ago we have always provided full customer support for all games we have released. That is not going to change. For every game we release we provide a money-back guarantee: if we can't get the game working on the customer's computer with the help of our support team, we return the money. The architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to.

Sure, we could probably release a client and sell the games and let Linux users worry about the rest. We don't consider it, however, a viable option for the business model we have followed so far. Apparently our model has its drawbacks, as we cannot make everyone happy, but, as of now, we don't plan on introducing Linux support in the foreseeable future.


So folks no matter the hints, you have it direct from their PR head.

This line is the bit that gets me:
QuoteThe architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to

It has often bugged me just how many distributions there are, but it's more of a problem with their own policies of refunding if they cannot get it to work for you which is a good policy, but on Linux it is fair enough that it could be trouble for them when someone tries to install x game on "Look Ma I Built A Distro v4" that has some crazy new configuration somewhere.

I will just leave this here:
image

UPDATE #1, I asked if it was basically the amount of distro's and how often they are updated that's really the issue:
Piotr Szczesniak GOG.comIt's a bit more than that.

There are a number of distros. We can support just one (which is how Steam is doing it), but since we believe strongly in freedom of choice, that's not our preference. On the other hand, supporting everything in the world is more burden than any business could assume So, the last time we looked into this, we investigated supporting three common ones: Mint, Debian, and Google's Chrome OS.  We researched the number of OS updates, how often they occurred, when (and how frequently) various libraries are surpassed and deprecated. We then researched how often, for example, updates to these versions of Linux caused problems with DOSBox, SCUMMVM, and other tools that we make use of for our remastering process. 

There is a difference in GOG.com's business model from Steam or any other distributor out there. *We* are on the hook for support of these games. And we update our support as the OSes that our games are running on are updated. That means that, unlike a developer or any other distributor, when we release on a Linux distro, we don't have to test once and then we're done. Each time there is a major update in an OS that we support that changes compatibility, we have to devote substantial time and resources to updating our catalog to work with the update. Sometimes, it may even occur that we cannot fix it in-house but rather have to spend the money to get it fixed by outside resources or else we'd have to remove the compatibility for the game from its game card. Imagine if we had 400 games from our 600+ game catalog supported on Linux and we found that a third of them no longer worked in a distro that we supported. Imagine the time and effort that would go into re-building 130 games.

Now take that kind of time and effort--time and effort that is not required by other OSes except on a one every four or five years' basis--and think of the cost we associate with it vs. the possible revenue that we might earn from Linux. Even if, on average, a Linux distro only has big updates as often as, say, Mac OSX does (every four or so years), unless these big updates are synchronized across the distros (which, historically, they're not) that means we're seeing the need to remaster some of our games every 14 - 16 months. 

Until we can figure out something like a better way to automate testing and building games for GOG.com, there's no way that the economics of Linux support make sense for us. That said, we do know that there are plenty of people who want to be able to play their games with Linux-native support from us, and we continue to look for ways where we can automate this until it reaches a point where it is something that we believe we can do and not lose money at it.

So a long winded answer to basically say "Yes Linux is updated too often for us".

Strikes me as odd since even Windows which was once known for being exceptionally slow to make major OS updates has committed itself to having a much more regular release schedule now, along with Mac having yearly releases.

So, I have asked about that as well and I have also pointed out that Ubuntu for example has LTS (Long Term Support) releases which are meant for things like this, so people don't have to update every 6 months.

UPDATE #2:
Piotr Szczesniak GOG.comNo, it's not.

One, because Windows' faster releases are promised, but I'll believe it when I see it. As for Mac OS:  "The desktop-oriented version, OS X, followed in March 2001 supporting the new Aqua user interface. Since then, seven more distinct "end-user" and "server" versions have been released." (seven versions released over 12 years or about one every other year).

Also, as I just noted below, to support Linux in a manner that we feel is consistent with our standards, we would need to support three distros each of which sticks to its own schedule and period for updates, and each of which brings in a tiny part of the revenue of Windows or even Mac. So, as I noted, it's a question of economics. Until we solve things our own end for how to make this scale economically, I don't see it happening any time soon. That said, we are investigating how to do this for a variety of issues beyond Linux support, so don't give up hope. Just don't expect it tomorrow, either.

About his Mac point - It was one every other year back in 2009 but Mac now does yearly updates, 2011, 2012 and 2013 will have all had Mac OS X releases and they have said it will be yearly.

So basically guys, if you're looking for native Linux support out of the box you'll have to look elsewhere than GOG for now.

We have Steam, Desura, Gameolith, ShinyLoot, FireFlower Games and one day soon IndieCity too. One day GOG.com may support us and I will thank them when they do and we can put all this to rest!

I hope one day they support us but considering their answers I don't ever see it happening. Article taken from GamingOnLinux.com.
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182 comments
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DrMcCoy Sep 5, 2013
Quoting: commodore256Yeah and you can't even run Descent 3 on a modern Distro without using a Glibc compatibility
Like I said, there are game that work and games that don't work on both systems.


Quoting: commodore256Even when I replace my DLLs, it still doesn't work with DirectX 9 games
Depends on the game, I guess.
I know for a fact that the TellTale games do work with Wine using the DirectX 9 DLLs. As do NWN2 and the Dragon Age games, for example. And Giana Sisters. [...]
commodore256 Sep 5, 2013
Quoting: DrMcCoyLike I said, there are game that work and games that don't work on both systems.
ORLY? http://www.gog.com/game/descent_3_expansion
Compatible with: Windows (XP, Vista, 7, 8)
DrMcCoy Sep 5, 2013
You misunderstand me. I never said Descent 3 doesn't work on both system.
I said that both systems have games that don't work anymore.
rick01457 Sep 5, 2013
Pretty disappointed by this news. I've got a pretty sizeable gog collection and don't plan on using windows again. The playonlinux forums seem to list some gog support though thankfully.
Hamish Sep 5, 2013
Quoting: n30p1r4t3Ubuntu and Arch. Kill the rest ;)

First, with Fedora and Debian gone, Ubuntu and Arch could not exist. Secondly, Arch would be a very stupid choice for a supported distro (and I am saying this as an Arch user, among other things).

I think most people who advocate for killing off all the other distros, especially Ubuntu fans, would be very surprised to learn how interdependent they are, especially on upstream distros like Fedora or Debian that provide most of the technology and infrastructure that the others utilize. And when it comes to that distrowatch statistic that has been floating around, one should realize that not all of those are desktop distributions, and many target certain niche markets which do need a specially tailored distro in order to be useful. There really is not as much specific desktop fragmentation as many believe.

And speaking in general terms, I really do believe that proprietary applications have no place in a distribution's package manager. They are designed for free programs with source code available, and trying to shoehorn pre-complied applications into them is a headache people should not attempt. Proprietary applications should just ship with their own installer, or use one of the excellent ones available such as mojosetup. Then you do not need to worry about using a deb, rpm, or any other format.
Orkultus Sep 5, 2013
lol and see how steam and Desura are doing it just fine. Their reason is stupid.
philip550c Sep 5, 2013
wow so they really want to loose out. Since Steam on linux was released, I have purchased about 600 games and most of those are windows only (which I dont use much), I would have purchased all of those on gog instead even if only a fraction of those worked in linux. Thats ok though, I guess they dont need $1000 from me. Also thats a really dumb argument, they can still follow their policy and just use ubuntu (come on guys the distro choice is obvious) and let the community figure out the other distros.

Also you can update nvidia drivers from apt-get easily. I do it all the time. I havent installed nvidia drivers (not including on my cuda computer) from cli in years, I just add the x-swat ppa and it updates with everything else.
Hamish Sep 5, 2013
Quoting: philip550cthey can still follow their policy and just use ubuntu (come on guys the distro choice is obvious) and let the community figure out the other distros.

But is it that obvious? With Ubuntu trying so hard to become incompatible with every other distro under the sun it may not be the best bet on its own anymore.
philip550c Sep 5, 2013
Quoting: Hamish
Quoting: Quote from philip550cthey can still follow their policy and just use ubuntu (come on guys the distro choice is obvious) and let the community figure out the other distros.

But is it that obvious? With Ubuntu trying so hard to become incompatible with every other distro under the sun it may not be the best bet on its own anymore.
Yes I still think so, since ubuntu is valve's choice its gonna get the most support for gaming (games already ported and running, drivers, etc.. ) and gaming peripherals and the largest userbase as well. If they really wanted to be good, they should choose ubuntu and fedora and we can handle the rest. I think ubuntu's choices lately are making them more commercialized too which would probably be looked at positively by developers. I only hope they dont become so different they are their own OS like Android.
Valczir Sep 5, 2013
I'm with everyone else who's calling BS.  GOG is worried that linux users will create their own packages and it'll make copying their games to every linux user under the sun for free a very easy thing to do.  They're scared that I will run 'layman -a gog' on my gentoo box and have full access to every GOG game out there without paying, because some linux user will create that overlay.

If they really want to use the excuse of "oh, there are too many distros," then they should stop supporting OS X.  OS X is a distro of *BSD in many of the same ways that ubuntu is a distro of linux.  Yeah, there are quite a few more proprietary libraries in OS X, but it's really not *that* much of a stretch to compare the two situations.

This is the same old CDProjekt - lassoing the future in spectacular form with one hand, while keeping a death grip on the idiotic draconian ways of the past with the other.  Make an epic RPG for adults with conversations and choices that make you feel like you're actually in control; but don't follow any industry best practices and release a buggy, single-platform game that can't run in Wine.  Make a great website that sells old classics and new games with zero DRM for acceptable prices; but make sure that you don't support the systems that your grandmother warned you that hackers and pirates use.

Meh.  Just means I have no reason to buy from GOG either, now.  That's both Humble Bundle and GOG down the drain.  Valve, I beg of you, keep being cool.
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