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Livalink Survival FPS Gets A Major Update

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In Livalink you fight against increasingly difficult waves of Progeny attackers. Experience a variety of unique weaponry, upgrades and combinations that will result in a different gaming experience each time you play.

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I covered this a little before and really enjoyed it, I think I will enjoy it even more with these latest improvements:
QuoteADDED
Added aim assist 
Added FOV slider
Added Damage particle indicators 
Added 'Last enemies' waypoints
Added Input configuration with controller support
Added Mouse smoothing
Added Destructible environment props
Added Multi-language support for Windows installer
Added new sniper rifle weapon type

IMPROVED
Improved Upgrade UI
Improved Main menu interface
Improved Loading screen visuals
Improved Highscore database with detailed statistics
Improved Player movement mechanics
Improved ammo balancing
Improved particle systems and visuals
Improved Image effects such as lens flare
Improved Quality settings configuration
Improved Audio transitions between waves
Improved Audio volume balance and effects
Improved Memory allocation and performance

FIXED
Fixed Player damage knockback breaking collision
Fixed Weapon shooting bug
Fixed  Grenade collisions


Nice to see the game is still supported by the developer and I look forward to seeing more and giving it a new video sometime soon!

A game like this would do quite well with some co-op multiplayer added in don't you think?

Have you checked it out yet?

Livalink Article taken from GamingOnLinux.com.
Tags: Action, Desura, FPS
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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1 comment

Hamish Dec 14, 2013
I own it, but have yet to try it. Now that the updates are out I should put it higher on my already too long to do list.
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