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A New The Witcher 2 Linux Beta Appears, Improved Performance

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Virtual Programming might just redeem themselves and their Eon technology yet. A new beta (today) for The Witcher 2 has been put onto Steam, and with it some performance fixes.

In my own personal testing the input lag is almost gone now, and in general it doesn't feel so sluggish anymore, but I cannot give an exact FPS comparison with the last beta as GLXOSD seems to make the game instant crash now. If you do manage to benchmark it at all be sure to let us know if the FPS is any better for you.

Looks like the game might be playable by the end of the year.

The new patch contains this:
- Optimised shader compilation to link OpenGL programs in waves, instead of one by one, which makes it possible to speed it up using threaded shader compilation on some cards.
- Drawing of fullscreen quads optimised
- Optimized out some memory barrier commands from OpenGL command queue
- OpenGL rendering never lags more than one frame behind commands given by D3D, which should reduce mouse lag.
- Added better reporting of missing extensions in game log, to make it more visible when the game is slow due to OpenGL not supporting various features.
- Undid the regression of fullscreen monitor selection support - this should now work correctly again
- OpenAL used for sound instead of SDL, so it should improve sound drop-outs

You can see the full info on the unofficial github page they are using to publish the info.

Check out The Witcher 2 on Steam if you dare to dip your toes. Article taken from GamingOnLinux.com.
Tags: Editorial, Steam
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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34 comments
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killx_den Aug 11, 2014
Still runs good for me since the last beta update between 30 fps and 90 fps. The only thing I recognized was that the font bug got fixed.

I ran it on ultra settings (no vsync and no uber sampling)

i7 3770
32gb ram
gainward phantom 670gtx
omer666 Aug 11, 2014
Great improvement here. I'm using voglperf to get the FPS count.
On the first Linux build and beta 1, the game ran between 15 and 35 FPS.
With beta 3, it runs between 30 and 40 FPS, which is playable to my standards. I didn't benchmark beta 2, sorry.

In the surroundings of Floatsam, near the forest, in the first build the game could get as low as 14 FPS, now it goes down to 24 FPS, but that's the only exception.

The fact is that the real FPS count is always disappointing when I benchmark this game, as I always feel I get much more than the actual count. With the last build I had the feel that I could get at least a constant 50, but that's not the case...

Also I run this game on a Core i7 4770S, 16Gb RAM, GeForce GTX 660, on "Hi Spec" settings (no uber, no vsync).
DrMcCoy Aug 11, 2014
For me, the performance (with a GeForce GT 630) is now actually worse. Especially when there's a GUI thing, like the tutorial windows or texts like "Move to the quest destination" pop up, the FPS drop significantly. And the inventory screen locks up for 2 seconds every 10 seconds.

The conversation with the knight also worsen. While it previously went only a bit stuttery on Geralt-closeups, it's now very stuttery.

I also get audio pops now.

All in all, it moves the game from "barely playable" (well, except the issue where it shit itself near the end of the tutorial, going to one frame every few minutes until I was finally able to kill it from the console) to just about "unplayable" for me.

Not impressed.
MayeulC Aug 11, 2014
The game is finally playable for me, 20-50 fps on low on radeon with a 6870.
BillNyeTheBlackGuy Aug 11, 2014
Quoting: DrMcCoyFor me, the performance (with a GeForce GT 630) is now actually worse. Especially when there's a GUI thing, like the tutorial windows or texts like "Move to the quest destination" pop up, the FPS drop significantly. And the inventory screen locks up for 2 seconds every 10 seconds.

The conversation with the knight also worsen. While it previously went only a bit stuttery on Geralt-closeups, it's now very stuttery.

I also get audio pops now.

All in all, it moves the game from "barely playable" (well, except the issue where it shit itself near the end of the tutorial, going to one frame every few minutes until I was finally able to kill it from the console) to just about "unplayable" for me.

Not impressed.

Honestly, the windows version of W2 wouldn't run well on that card either. That is a mediocre card. I remember people on the steam forums having similar issues with cards around that power. The witcher 2 is a demanding game. It even has optimazation issues on windows.
DrMcCoy Aug 11, 2014
Yes, I get that.

It's just a bit disappointing that everyone can yell "It works so much better for me now", while I get to look stupid. :P
HadBabits Aug 12, 2014
Still kinda choppy on medium settings, pretty playable on low on my GTX 645. They've definitely made progress :)
Shmerl Aug 12, 2014
Quoting: IvancilloIt is really true that GoG.com is very conservative when releasing / supporting games.

So conservative that they release games for Linux of other companies rather than publish its in-house games.

They seem to prefer to publish it on Steam either.

Crazy world.

GOG has high bar for quality unlike Steam, which is good. So it's an implicit acknowledgement that Witcher 2 had a poor quality at release. In this sense GOG are perfectly correct not to sell it yet. Steam took all the flak :) On the other hand I wouldn't mind GOG providing some kind of opt-in beta program as well for those who want to test games. I would help testing the Witcher 2 if the beta was available on GOG, but I'm not using Steam so I just wait for the release.
Beamboom Aug 12, 2014
Quoting: STiAT@Beamboom well, it does play pretty acceptable if you do have a good graphics card. The 7xx versions of NVidia seem to be pretty okay, on lower cards you really get low fps.

I got a GTX 680 2GB and I would not describe the fps as "really low" at all. It's not 60fps but it really is well within my comfort zone. I'd guess around 30, maybe sub-30 perhaps with a few dips in periods. Not sure. But this is on high settings and I am in no way annoyed by the framerate at all.

I do however imagine that it looked slightly better on Windows. But that may be my memory failing me, it's been a while since I saw it on Windows. In fact, my Windows partition has not been used in *ages* now - if I need more disk space that partition will be gone. And man does it feel good to say that.
These are the days!
Donkey Aug 12, 2014
No difference for me. Still runs at ~12 frames per second (voglperf).
AMD 6850 + Catalyst.

Addition:
Played around with some profiling...
  • When running around in circles in The Witcher 2, clone is used 33.49% of the total system time.

  • When panning the map in Civilization V, clone is used 5.54% of the total system time.



That's an unhealthy amount of time spent on creating threads in The Witcher 2.
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