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Updated: We asked them about it, and they simply linked us to their previous update on it with a "more info soon" message.

@gamingonlinux This is an update posted on our forums - we will have more information soon and will share it asap.

— Larian Studios (@larianstudios) May 6, 2015

Update 2: Someone involved with Larian took to reddit anonymously to mention a few things. Linking to our comment here in case it is later removed.

Update 3: The comments on reddit from the Larian employee have been deleted, but they did include such things like:
And (this one is edited to bleep out a naughty word)

The plot thickens.

I imagine this is going to upset a lot of people waiting on the promised port of Divinity: Original Sin. Larian Studios are working on a new game.

The saga of waiting for some games on Linux seems like it will never end, and the latest possible casualty might be Divinity: Original Sin.

Back in March of this year, they did detail why it was taking so long to port, and they were supposed to be working on a big new update which needed their focus, but it seems they have also been working on a new game that will be shown off at E3 this year.

We haven’t heard from them since that post on their forum, and with a new game being worked on with a Publisher it’s quite hard to imagine them diverting resources back to giving Divinity that promised Linux version.

It’s a nice reminder to not back things on Kickstarter to save some heartache. I imagine people are getting a little annoyed after nearly a year of waiting.

What say you?

Source Article taken from
Tags: Editorial
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PublicNuisance May 7, 2015
I'm fine with people not wanting to risk the money Kickstarting games. I understand their hesitation. I do find it funny though how many people I know who will not Kickstart a game but will preorder one. As if they have any idea at all what a game will be like on day one before ever playing it is that much less of a risk. Before you say that the difference is that at least you get a game think hard, some people preordered Duke Nukem Forever back in the 90's and waited 10 years.
Nanobang May 7, 2015
Quoting: EagleDelta
Quoting: PicoboomI'm worn out "being fair" for negligent developers that renege on their promises of Linux ports. Indeed, I've developed an attitude of bitter suspicion about any promised Linux port. I've had to develop a mindset that NO game is ever COMING to Linux. It is either available on Linux, or it is not. It is simply infuriating and belittling the glibness with which developers promise ports and then walk away from their promises. It is simply wrong.

I fully understand that "things happen" in a project, but common decency, basic human interaction dictates that if you make a promise, you better explain yourself when you fail to deliver on that promise. By making excuses on behalf of silent developers that fail to deliver on their projects, the Linux community condones and validates the abuse it receives. I don't see how the Linux gaming community benefits at all by enabling the shoddy business practices of what amounts to, at best, negligence and the silent treatment, and at worst mismanagement and poor planning or an utter lack of play-testing or quality control.

So yes, I fully support a "wall of shame," not for games, but for their would-be Linux developers. If they fail to release on time and also fail to explain why and offer a new expected time, then up on the wall. If they push out some stillborn, broken port, then up on the wall. No one is going to hold these snake-oil salesmen accountable for their lies and shoddy products, not Steam, not the Windows community, nobody but us. If we learned nothing from the recent Steam reversal regarding selling mods, we learned that businesses respond to the slings and arrows of an outraged community.

I'm done begging. I'm done going with hat in hand to these developers and thanking them for even deigning to bless us poor Linux users with the even the possibility of a port. If a person is only as good as their word, then many developers are simply bad, bad people.

I still think this is a overreaction just b/c they are working on a new game before D:OS is on Linux. As I said earlier, chances are that they have a very small team of Linux specific Developers/Engineers working on the Linux version, they are not going to continue paying the entire company to do nothing while the Linux team completes their work. They are working on several Mac and Windows fixes and enhancements as well that I highly doubt are going to be thrown out either.

As for the length of time, unless you are working at Larian (or any company), do NOT blame the Developers/Engineers. It is never that simple. I'm speaking from experience here as a Linux Systems/DevOps Engineer. There are times when we have to do things we know are not the best option because mgmt requested it done a certain way, or times when we had to push back releases of major projects/features due to simple realizing the project as bigger more complicated that originally thought, and even times when we simply did NOT have the resources (either time or money) to focus on more than 2-3 major issues and other projects got put on hold.

All of the above is normal in business. If Larian has any sort of Board or Investors (outside of the crowdfunding), they may even be facing pressure from them to focus on the issues/tasks where they could lose the most money. I don't like how long it is taking either, but I've been in the tech industry long enough to know that it's never as simple as it seems. And they are still a business first and foremost. Linux Developers/Engineers are expensive, far more expensive than Windows devs are due to their relative scarcity and high need these days in the Corporate world. Face it, if Larian doesn't make money, we don't see a port anyway.

Just a follow up, because I would hate to think anyone thinks that I'm blaming delays and silence on the actual workers at Larian Studios. I most certainly do NOT blame them.

When I wrote "developer" I thought it understood that I meant Larian Studios as a company, and not the workers who actually do all of the boots-on-the-ground work. I certainly didn't mean whichever poor souls have been tasked with miraculously producing the (apparently unplanned) Linux port for D: O.S. I have a brother-in-law who is a software engineer and I know that his job is often thankless and at times the stuff of a Dilbert cartoon. If I offended, I apologize.

I'm disappointed, however, that EagleDelta took my post as being "just b/c [Larian Studios] are working on a new game before D: O.S is on Linux," because my original post was --- I thought pretty clearly --- in support of a Wall of Shame for shoddy work and shoddy service regarding Linux game development companies in general and how, by being too quick to forgive, LInux gamers could be complicit in the problem.

In point of fact, I don't care how many projects Larian Studios or any other game developer --- or anyone, anywhere, for that matter --- work on at the same time, provided that they keep their promised deadlines to we customers or, if they can't, tell us why they can't and when the new deadline is.

Inasmuch as a Board of Directors has the right to bellow, "PROFITS ON TIME," the Customer has every right to bellow, "PRODUCT ON TIME." And both have a reasonable expectation as Stakeholders to know just what the hold up is when the Company Stakeholder fails to deliver.

But, If it's true that, as Liam's updates indicate, the Linux port was dumped last minute by management on the staff of Larian, then, yes, I would say that that is by my reckoning the very definition of mismanagement --- whatever else might be "normal in business." I've overseen projects in both the trades and non-profit development worlds, and I know of my wife's work in pharmaceutical R&D projects and scientific grant administration. When such unavoidable delays arise --- and they do arise --- then all the Stakeholders of that project are informed. And I have never seen a list of Stakeholders that did not include the end-user/customer.

To restate, I realize that the "guys and gals in the trenches," the people actually doing the work of coding and art and what all at Larian and elsewhere are not responsible for how the company the company employing them manages or mismanages itself. If I gave an impression to the contrary, I am truly sorry.
edqe May 7, 2015
Quoting: liamdawe
Quoting: edqe
Quoting: liamdaweUpdated the article again, and the Larian person has now deleted their comments.

Edit: Added in shots. Not very impressed at this.
How do you know the person is working for Larian?

It would be better be sure about the facts before making false accusations and blaming them for nothing. It would be great if GamingOnLinux would be quality over quantity.

Given the insight this person had, the answer is obvious. Then they were deleted...we are confident it was Larian.
Sorry but the message was sent just by some unknown user in reddit. The messages didn't have any information that couldn't have been written by someone who has been following the discussion.

Unless you don't have a confirmation that the person is from Larian I think it is just wrong to claim so.

What comes to Kickstarter - thanks to all Kickstarter backers who made Divinity: Original Sin and Wasteland 2 possible.

Without Kickstarter (or Early Access) we wouldn't get all these incredible games coming for PC and Linux.
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