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Oculus Has "Paused" Linux Development On The Rift VR Headset

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Well then, hope none of you were going to get an Oculus Rift, as development for it is currently on hold for Linux, and no timeline for us at all. Same goes for Mac, So Oculus just went Windows only for now.

QuoteOur development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline.

Source

Good job we have Valve/HTC for their VR headset eh! Personally, I'm really not that bothered by this, I still see VR that forces you to strap some device to your face as a fad.

How do you lot feel about this? Article taken from GamingOnLinux.com.
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drmoth May 17, 2015
This is totally crap. I bought the DK1 and DK2. DK1 Linux support was OK, but not quite as good as Windows, however it still allowed me to develop a simple experience in VR that I showed at various events. I got the DK2 based on the DK1 support.

If SteamOS takes off, Linux will HAVE to have VR support, as Valve are pushing for VR Steam integration, so I'm not too worried.

Oculus on the other hand can go and cuddle up to their Facebook advertising buddies, I've scratched them off my list, and will be bad-mouthing them to anyone willing to listen from now on.

@Pecisk Linux is awesome! Don't forget that :)
Segata Sanshiro May 17, 2015
QuoteGood job we have Valve/HTC for their VR headset eh! Personally, I'm really not that bothered by this, I still see VR that forces you to strap some device to your face as a fad.

Yup, like motion controls, sound controls and all the other gimmicks which have been pushed on the public over the last 30 years.

Though I do think VR will fare a little better than those. I think it will just exist as a device for SOME games (the more "walking simulator" types), like sort of create its own VR genre and people who want to play those will use a VR set. Can't ever see it becoming "the future of gaming" though, usually when people say something is "the future", it goes the way of laserdisc and betamax.
drmoth May 17, 2015
[quote=Segata Sanshiro]
QuoteCan't ever see it becoming "the future of gaming" though, usually when people say something is "the future", it goes the way of laserdisc and betamax.

I think VR will have a big impact on gaming, remember we are only seeing it in its infancy. Once PCs are fast enough to cope with the dual rendering and provide a lag free, nausea free experience, it will be something impressive. From my experience of VR so far, fast paced games don't work (you feel sick), but slowish, exploratory games (e.g. the bulk of point and click, horror, even strategy) have the potential to be amazing. In VR, you feel like you are really there. I played a bit of half life 2 on the DK1, and while the visuals where blurry and pixelated I still remember that feeling of actually being in city 17. The only problem is, you notice graphical artefacts so much more.

Betamax and laser discs were just media for archiving. VR gives you a whole new sensory experience...it's better than 3D cinema by far, if done properly.

Also, don't forget cinema. Wildlife documentaries in 360 degree VR film are going to be amaaaaaaaazing
Pecisk May 17, 2015
Quoting: GuestAll this banter, and nobody has raised the obvious: VR will take off only if the adult entertainment industry gets behind it.

As far as I know, they already *are* behind it.

Make no mistake. VR is here to stay. Anyone saying otherwise have just gone in sour grapes mode.
PublicNuisance May 17, 2015
This is sad news indeed. I would suggest people contact the Rift team on their forums, through email, however else to let them know the disappointment. I know I will be. Respectfully of course.
Insperatus May 17, 2015
This is big business for you. Facebook and Microsoft are cuddling under the covers and whispering sweet nothings into each others ears. "I'll make sure the Occulus doesn't work on SteamOS so your little Windows dreams don't get spoiled by big nasty Valve", said Facebook. "And I'll integrate you into my OS and console," says Microsoft, "This way we can shut SteamOS out of the market with our big bad deal, everyone needs our services after all, hahahaha!"

Idiots.

I jumped ship with Occulus the moment I heard about the Facebook deal, this is one of the reasons. Their "business decisions" will NOT be good for consumers. I laughed my ass off upon hearing of the Vive, it's better anyways! Screw you, Facesoft and Microbook!
EKRboi May 17, 2015
I've not seen anyone mention the biggest problem for a headset like this and Linux... pretty much no Linux games can make use of multiple GPU's. This is mostly a limitation of OpenGL and not necessarily the drivers as I understand it. In order to render 2x 1080p @ 90fps in the types of games that a headset like this makes sense for multiple GPU's are pretty much a must. Unless you want to turn the visuals way down and IMO that would kill off half of the reason to use it. I have a feeling they have been running into that limitation and could be a reason for putting Linux (and mac) on the back burner.

The good news is that Vulkan will actually make use of multiple GPUs. So that limitation should be a thing of the past in a couple of years.
logge May 17, 2015
Whaaaaaaa! WTF? This is what I most expected (for porn) in 2013. So how can you? (But had some ELSA Glasses, an stereoscopic Monitor) and still an NVidia card that does not support it in OpenGL... where should I put my money???
Cybolic May 17, 2015
Quoting: EKRboi[...]The good news is that Vulkan will actually make use of multiple GPUs. So that limitation should be a thing of the past in a couple of years.
Precisely. As there aren't even any games/experiences that really headline VR, they will likely come at a time when Vulcan support will be standard.

I will definitely be getting a VR headset and with this announcement, it looks like it will be from HTC/Valve (if Samsung doesn't come out with something that isn't labelled "innovator edition" - and is actually available - before then).
Orkultus May 18, 2015
Still sad that even after getting 2 Billion dollars, they cant afford to pay maybe 2 more people to keep up on a linux port. now once they get everything all up to where they want it to be on "Windbloze", they are gonna have to take even more time to catch up on the abandoned Linux port. I saw this coming the second they sold themselves to facebook. At least we have the Steam VR. To hell with Oculus.
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