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Linux Editor Mentioned On The Unity Roadmap

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The roadmap for Unity, the extremely popular game engine has been updated. Apparently a Linux editor for Unity is in-progress, but it may be a while before we see it.

Note that the item is in the "In-progress, timelines long or uncertain" category of features, meaning that they have started working on it but it's probably not going to be here next week. We've had Unity support as a target platform but so far the editor itself has only supported Windows and Mac OSX. Many people have voiced their opinions and asked for a native editor for Linux but until now we saw no intention of porting the editor. But now it looks like game developers might be able to create games on Linux using Unity instead of just publishing for Linux from other platforms.

You can find the roadmap here: http://unity3d.com/unity/roadmap

Unity has been praised as an easy-to-use game development tool and would be a nice addition to the growing set of game dev tools we already have on Linux. Are you interested in developing games with Unity on Linux? Share your thoughts in the comments!

This has been a long time coming, as the request for the Linux editor is very high on their voting system. This request has also been updated to state that it has been started. Article taken from GamingOnLinux.com.
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About the author -
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I'm a Linux gamer from Finland. I like reading, long walks on the beach, dying repeatedly in roguelikes and ripping and tearing in FPS games. I also sometimes write code and sometimes that includes hobbyist game development.
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aL 24 Jun, 2015
godot has been around already for a while... buy yay!

this is great news! you had me all sad with the htcvr piece of news
adolson 24 Jun, 2015
Quoting: aLgodot has been around already for a while... buy yay!

Yup. This is too little, too late for me. If they were like two years earlier with this rather than telling me to "use Windows and export to Linux", they may have gotten a bunch of my cash. But lucky for me, I'm pretty embedded in the Godot camp now, and it's making tons of progress all the time.
camoceltic 24 Jun, 2015
If, I can sum my thoughts on this up in one word, it would be this: FINALLY!

That one request has sat there at the top of the voted/wanted features for so long and had so many more votes than anything else. Glad to see we have at least some mention of whether or not they're going to work on it, and I'm even more glad that they are.
edo 24 Jun, 2015
I wonder if enough devs would develop unity games on Linux if there were an editor available. I hope so, I guess they are doing it since the UE4 editor is on linux.
Segata Sanshiro 24 Jun, 2015
This is a long time coming, but good news nonetheless.
Shmerl 24 Jun, 2015
Now CryEngine editor should add Linux too!
Sslaxx 24 Jun, 2015
Quoting: adolson
Quoting: aLgodot has been around already for a while... buy yay!

Yup. This is too little, too late for me. If they were like two years earlier with this rather than telling me to "use Windows and export to Linux", they may have gotten a bunch of my cash. But lucky for me, I'm pretty embedded in the Godot camp now, and it's making tons of progress all the time.
Lucky for everyone else too, thanks to your tutorials!
adolson 24 Jun, 2015
Quoting: Sslaxx
Quoting: adolson
Quoting: aLgodot has been around already for a while... buy yay!

Yup. This is too little, too late for me. If they were like two years earlier with this rather than telling me to "use Windows and export to Linux", they may have gotten a bunch of my cash. But lucky for me, I'm pretty embedded in the Godot camp now, and it's making tons of progress all the time.
Lucky for everyone else too, thanks to your tutorials!
Oh, thanks for the compliment! But there are a lot more tutorials by other people that are more comprehensive and touch on more topics. I only did a couple, and would argue that my gamepad module is of greater importance (at least for now, until Ariel finishes the SDL2-style mapping support).
mao_dze_dun 25 Jun, 2015
Wonder what that means for the updated version of Wasteland 2 since it will be Unity 5 based...
rustybroomhandle 25 Jun, 2015
Nice! I already use Unity on Linux - kind-of (wine-mono), and even though it was never intended to be a permanent solution, seeing as code ownership on something this proprietary is limited, I am stuck with it since I have at least two commercial releases to keep supporting.

Running it 100% natively would be just freaking dandy. My main dev box doesn't even have Windows on it.
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