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Vulkan Looks Impressive Against OpenGL In A New Intel Demo

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Intel are now showing off a new benchmark they created to test Vulkan against OpenGL, even though it's running on Windows it's pretty impressive.

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Seeing it spread nicely across cores, and using less CPU power is pretty great. This should help many future games perform a lot better, but again it depends on developers doing it correctly. We will probably see many of the same problems we do now if Vulkan is an after-thought, but maybe not since DirectX 12 and Vulkan are quite similar.

I really hope we start seeing some of these benchmarks on Linux as well. It's great seeing them out in the wild, but so far it has been for Android and Windows.

The more I see of Vulkan, the more impressed I'm becoming, and the more excited I'm getting. I don't want to get too excited though, as it's still going to be some time before it's finished and it's actually in any games.

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vulture 1 Sep, 2015
Quoting: MaelraneI'm really interested in seeing how well Vulkan works on the different CPUs.

We all know that AMD has worse single-core-performance, but many more cores... so Vulkan could be a stronger argument for AMD than for Intel.

As I've never had an AMD CPU I'm quite intrigued by the current development.

not really, unlike before where cpu bottleneck defined performance in most cases, this gen gpu will be the one. so, fast or a bit faster won't show different results for well written games.
vulture 1 Sep, 2015
Quoting: Creak
Quoting: STiATWe shouldn't forget that the PS4 API is still even lower level than DX12 or Vulkan
Do you have source on that? From what I heard it's nothing more than a modified OpenGL (it has specific extensions for the GPU in the PS4, but the level is the same as the one in OpenGL).

PSGL was on PS3, does not even exist on PS4. PS4 uses GNM (low level) and GNMX (high level implementation on GNM)
anth 2 Sep, 2015
Quoting: FiBuAshes of singularity is using dx 12.
I was really suprised with my gtx 760 performance on dx 12 too. It is much worse than on dx 11!(Except that as I said before the game designers have a good relationship with AMD .)
The developers of that (Oxide) have said that if anything they've worked closer with Nvidia than with AMD. They also say that the performance issue you've seen is mostly because while Nvidia's drivers report support for asynchronous compute that appears to just use slow context switches within the driver rather than have actual hardware support and performance would be even worse if Oxide hadn't disabled that feature when an Nvidia GPU was detected. Commenters at other forums have run benchmarks specifically to test for that feature and confirmed that it works for AMD but not Nvidia. More detail here

Last edited by anth on 2 September 2015 at 9:10 pm UTC
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