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My Own Thoughts On The Steam Controller, Flawed, But Fun

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I honestly can’t remember the last time I was this excited about any hardware. It may only be a gamepad, but the Steam Controller is so very different it’s refreshing.

Like the idiot I am, I decided to pop along to a local GAME store for the midnight release of Fallout 4, but I must have been the only person there not getting the game. Instead I was grabbing a midnight Steam Controller since it released at the same time.

Prepare to retrain your brains and muscles, as it has a learning curve to it. Give it some time, and you might find something amazing here.

It's big, there's no getting around that, but it's not too big, here's a comparison shot for you:
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Also, it’s not even remotely meant to replace your mouse. There’s not much point in comparing it to a mouse, as they are designed for different things. It is however, a much better gamepad for PC gaming than any other pad I’ve ever used.

It’s weird, very weird. I’m extremely comfortable with sticks on a controller, so I am way out of my comfort zone dealing with the Steam Controller’s touch pads. With that said, even with it being very different I found getting used to the pads reasonably easy. It wasn’t as much of a shock to my brain as I thought it would be, but it is a shock to my thumb. Getting precision aiming down with it is going to take a fair bit of time, which could easily put people off who aren’t too invested in what’s possible with the device. It’s pretty much a wet dream for people who like to tinker.

This is something some people are simply passing over, you can adjust things to suit your liking, and you should. Don’t just depend on official configs, or community configs. Take a leaf out of the Linux book and just tinker away!

The controller build quality is surprising, as I was expecting it to feel cheap and nasty from what I read from other sites (like IGN & PC Gamer), but I’m very happy with it. It feels similar in build quality to a Logitech F310, but it’s actually a lot nicer to hold in my hands. That’s the major bonus for me here, it’s comfy to hold and to use, even if I do have to adjust my brain to how far over the X button is. I actually like plastic designs like this, they are very light which is rather important for long gaming sessions and don’t cost the world to make or buy.

A little known fact I don’t really talk about is that I actually have a broken bone in my right hand (long story, it will never heal). It gets madly painful after typing a lot, using a mouse a lot, and especially using my F310 controller (so everything I do with this website is quite literally a pain). The pain is amplified by how damn stiff the F310 triggers still are after months of use, and something that so far after hours of use hasn’t appeared at all with the Steam Controller. Now that’s good design for you! I think the pads are actually in the perfect place, as that’s where your thumbs naturally rest, so there’s less strain to use it.

Originally, I thought it was crazy to release something like this that required normal batteries, but the more I think on it, the more it makes sense. Batteries die, batteries end up losing their charge quickly as they get older and so on. It’s actually cheaper for us to not have to replace an expensive controller just because of a crap battery. The battery location is actually fantastic, as the controller feels very balanced in your hands. As opposed to it being in the middle like the 360 controller which makes it feel heavy in the wrong place.

I haven't been able to tweak the gyro how I want just yet, so I'm not actually using it at all. Having it turned on all the time is nothing but a nuisance, but finding a button that I'm not already using in a game to enable it when held down is a problem for me personally. It doesn't help that certain config options help text is stuff like this:
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What’s it like in games?
I’ve tried it in various games, from games designed for gamepads right up to games that need real high precision mouse aiming like Counter Strike Global Offensive.

Borderlands 2 - I have to say that Borderlands 2 was incredibly fun with the Steam Controller, and didn’t take a lot of getting used to. I did need to tweak a few settings here and there, but it doesn’t take long to get comfortable with the aiming. One thing that the Steam Controller has done for me is allow me to appreciate my character more. The melee attack is a simple press on the right pad, so it’s really easy to do as I don’t need to move any fingers away from aiming or movement. It’s the same with reloading and picking up items, simply press a paddle on the back where your fingers wrap around. It’s details like that which make me love the controller, as it actually makes some things easier to do.

Borderlands 2 does have an annoying issue though, where it will randomly show you normal keyboard controls like E instead of X. It can get confusing, and it appears quite a lot. I hope Aspyr Media or Valve (whoever the fault is with) are able to pop a fix in for it. I’ve shot off a message to Aspyr Media, so maybe we will see an update in future.

Counter Strike: Global Offensive - I honestly think it’s no way near precise enough for something as fast as Counter Strike: Global Offensive. Due to how fast you need your reaction times to be, it just isn’t a great experience. It’s not a terrible experience though, it was still fun to play. After a bit of time and tweaking I might do better, but I didn’t do any worse than I do with my mouse.

Team Fortress 2 - On the bright side, I find it hilarious playing Team Fortress 2 since you don’t need such amazing aim. It’s somewhat rekindled a love I once had for the game (and many other games actually). Bouncing about all over the place mashing the fire button to launch rockets at people from my sofa, now that’s just pure fun right there. I think I will be doing this more often.

Broforce - Works exactly the same as any other gamepad, except the added bonus that it’s wireless (the Logitech F310 isn’t), it’s more comfy to hold and it makes the game just as damn good.

Galak-Z - Like Broforce above it works exactly the same as any other gamepad, pretty damn fun game too. No issues here!

DiRT Showdown - Another one that's absolutely fine. It has gamepad support built in, so there's not really an issue. It feels good with the stick for movement, and everything functions as expected. I did try the gryo on this one to act like a steering wheel, but I can never seem to get it sensitive enough to pick up slight turns.

I will also be getting around to trying it in some strategy games, to see how good/bad it is. Once I have spent enough time testing them I may do a part 2 of this article.

Issues
It’s certainly not without flaws though, so let me get to them.

From time to time, the controller will suddenly lose the will to work properly. I always know exactly when too. Instead of the thumb-stick being precise in clicking through items in Steam Big Picture mode it will suddenly act like it’s slipping on ice and skip over items really quickly. It will start doing double button presses on a single press, and just generally act weirdly. It has never happened during actual gameplay, only when interacting with Steam Big Picture mode. Once it starts acting up though, it won’t use the configs set for games, and then it becomes a bigger issue. It’s not a signal issue either, as it happens when wired. It’s like it suddenly forgets all the configs set for it, or something like that.

The shoulder buttons feel very oddly placed, to the point that my fingers will only reach the very end of each of them, it’s a bit annoying but they are easy enough to click even at the odd angle they are positioned. I’m not sure if I’ve just been holding controllers wrong this whole time or what, but I just don’t like where the shoulder buttons are.

The ABXY buttons are a little on the small side, and the positioning will need you to adjust your brain to it. Mine still hasn’t, I keep pressing Y when I want to hit X. That will come with time though I’m sure. It’s not that I can’t reach them, just I keep pressing the wrong buttons and that’s my issue, not the Steam Controller itself.

Steam Big Picture mode is unstable, I’ve had repeated crashes when I’ve had to kill the Steam process, I’ve reported it to Valve so hopefully they will sort it out. That has soured the experience a little. I really wish it didn’t require it, as I would prefer to use the normal Steam on my desktop with it.

The right pad is too smooth for my liking, so I end up turning the haptic feedback to high on every game. My thumb just gets lost on it otherwise.

Then there's the typical "Valve Style" of leaving descriptions out for certain config options like shown in a shot above for the gyro.

As a final issue, sometimes configs you load up will be blank and look like they have nothing set for them. Some games will also claim to have zero community templates which is a lie, as I know people who did some.

Final thoughts
Will I be going back to my Logitech F310? Doubtful, once they sort the mentioned major input issue it will be nearly perfect for couch gaming.

Personally, I think Valve should have updated all of their games to have proper support for it. Especially games like TF2 where it’s quite funny to use.

It’s an excellent idea and a pretty decent gamepad. Being able to completely change the way it controls a game if I feel like it, that’s just amazing. Heck, even the little noise it makes when you turn it on sounds like something out of a retro Mario game when you collect coins, I love it.

The important thing for me is that it’s making me have more fun with my games, and making me appreciate them more.

Sadly though, the Steam Big Picture mode crashes and the gamepad suddenly forgetting how to work properly has soured the experience for me a little right now, but when it works it’s really quite fun. I'm not letting that get to me too much right now, since it’s all brand new. I just hope there's a few stability updates on their way.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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54 comments
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ImFromMoston Nov 11, 2015
A very informative and pleasant read. A lot of other websites don't seem to have given it a chance, with most not even realizing it has a motion control feature. I remember when the analogue stick first started to appear on controllers and coming from digital Amiga joysticks that was also a hell of a learning curve. After reading, I may consider purchasing a steam controller at some point.

p.s
I've just joined gamingonlinux, this is my first post. having been browsing the site for some time. I've decided to finally join because of the pleasant atmosphere, intelligent voices and positive attitude of the site, staff, contributors and members.
Mountain Man Nov 11, 2015
QuoteFrom time to time, the controller will suddenly lose the will to work properly. I always know exactly when too. Instead of the thumb-stick being precise in clicking through items in Steam Big Picture mode it will suddenly act like it’s slipping on ice and skip over items really quickly. It will start doing double button presses on a single press, and just generally act weirdly. It has never happened during actual gameplay, only when interacting with Steam Big Picture mode. Once it starts acting up though, it won’t use the configs set for games, and then it becomes a bigger issue.
This seems to happen when you transition from desktop to Big Picture Mode using the Steam button on the controller. The work around is to click the Big Picture icon in the Steam interface instead.
Mountain Man Nov 11, 2015
Quoting: ricki42
QuoteInstead of the thumb-stick being precise in clicking through items in Steam Big Picture mode it will suddenly act like it’s slipping on ice and skip over items really quickly. It will start doing double button presses on a single press, and just generally act weirdly. It has never happened during actual gameplay, only when interacting with Steam Big Picture mode. Once it starts acting up though, it won’t use the configs set for games, and then it becomes a bigger issue. It’s not a signal issue either, as it happens when wired. It’s like it suddenly forgets all the configs set for it, or something like that.
I've had this happen, mostly starting a week ago or so (at least, I don't remember the double button presses prior to the latest firmware update). I thought I was just being incredibly clumsy with the stick and the button presses, so I'm kind of glad you have the issue too and it's a bug and not me. Have you found a reliable way to reset it to working condition?
When this happens, you need to exit Steam completely and then restart it. To avoid triggering the issue, see my previous post.
ricki42 Nov 12, 2015
Quoting: Mountain ManWhen this happens, you need to exit Steam completely and then restart it. To avoid triggering the issue, see my previous post.

Thanks, will try!
Keyrock Nov 12, 2015
I'm using mine currently to play Victor Vran. Now that's a game that's already designed for controller use, so my Xbox 360 Controller would work just fine, but I do appreciate the almost endless amount of customization I have over the Steam Controller. I can fine tune the sensitivity and deadzone of pretty much everything down to a really fine level, and while Victor Vran does have a camera turn sensitivity slider for controller in-game (something I very much appreciate), the Steam Controller config utility lets me fine tune it that much further.

At this point I can confidently say that I'll likely never use my Xbox 360 Controller again. It's essentially going to serve as an emergency backup in case the unthinkable happens (my Steam Controller breaks :'( )


Last edited by Keyrock on 12 November 2015 at 12:11 am UTC
slaapliedje Nov 12, 2015
I'm considering picking up a second one, so my brother doesn't have to use the xbox 360 controller, but then he's got really long fingers, so he says using the right touchpad is weird for him and that his finger kind of cramps up. Personally, I think he's not quite holding it right (which applies to a gamepad's ergonomics, not to a cell phone...)

Was playing a bit of the aforementioned Fallout 4 (yeah I know, I cheated) via Steam Link last night. Not sure if it's a case of having two switches on my network (one in my computer room, which my desktop system is connected too, and one in my living room, where the Link is connected to) but there was a bit of degrading in the graphics (similar to when you get bandwidth issues on a youtube video) but I have everything set to Ultra as well...

@liamdawe Odd that you've been having crashes in big picture mode, I haven't had it crash on me yet, but then I have had the Link corrupt the hell out of the video out put! I think that may have been fixed though, not sure. I wish they'd fix the issue of having three screens being mirrored to one screen in the living room....
Ilya Nov 12, 2015
(keywords in paragraphs are bolded so you can easily find things that may interest you)

I just got mine, and I have a second one arriving in early december (local co-op!)

I've also noticed a problem with Steam Big Picture mode acting strangely (multiple clicks at once), not had it crash on me except sometimes when I click "Return to Desktop Mode", but I've never had to kill it.

[SOLVED]-ish The biggest problem I have is that some games don't seem to realize I'm using a controller. Grow Home and Don't Be Patchman are the only two so far.
EDIT: I found the problem! I'm using a roccat tyon mouse and the game thinks that's the controller and doesn't recognize the "second" controller (the steam controller).
SOLUTION: unplug your mouse :-/

It's absolutely marvelous to be able to play Point and Click games from my couch, I've decided to start Anna's Quest with the steam controller and I'm really satisfied with the couch experience (or bed experience ^^)

The controller also works like a charm for Platformers like Axiom Verge or Outland, I'm very curious how the weapon selection will be once I get more weapons in Axiom Verge (it uses one of the trackpads for selection)

For FPS like Borderlands 2/TPS I've always hated traditional controllers because I can't aim with them properly: I always used to aim by using the camera joystick to get near focus near the target then use the move joystick for precision. But the steam controller allows for amazing precision. I am having some trouble getting used to the gyro for aiming, I think I'm going to have to increase the sensitivity a bit.

Magicka 2 is the only game I've tried to play that does work but that I don't like the controller with. I think that's a game I'll keep playing with M&K, except for local co-op, I don't really mind the handicap of a controller in local co-op because half of the fun is laughing with each others mistakes!

The grips still feel a bit weird, they're very useful though. I've heard some people say it's uncomfortable trying to not press the grips. I disagree, I'm having no problem not pressing them, it's more that I feel my hands aren't used to pressing them yet and get a bit tired (I blame the large amount of items to pick up in Borderlands! - picking up thing is done with right grip, or with the X button)

One last disappointment (that will hopefully be fixed) is with SOMA. Me and some friends are going to try out SOMA with the steam controller this weekend. So I went ahead to set everything up. Some of the configurations claim to allow use of the Gyro for leaning, unfortunately that does not seem to work. I can still use RB move for leaning, but the gyro would improve the experience, certainly for horror games, IMHO.

I can't wait for the Linux Kernel 4.3 to arrive for Ubuntu. I'd really like to be able to start up steam using the controller! (right now the controller only works while steam is running)

Some things I intend to try out: RTS like Wyrmsun and Valhalla Hills (I'm not optimistic), TD like Defense Grid (is optimized for controllers, so that should be fine), Anomaly Defenders and Dungeon Warfare, TBS like Chaos Reborn, Druid Duel and XCOM.

And at some point Guns of Icarus ^^


Last edited by Ilya on 12 November 2015 at 8:53 am UTC
Mblackwell Nov 12, 2015
I was able to get Fallout New Vegas set up as a non-steam application and play it with the Steam Controller. The downside here is that if you go to the overview at ALL it kills the mouse click inputs for some reason (even from my actual mouse). On the bright side I was able to get a pretty nice overall setup (that I'm still getting used to/tweaking). Too bad the in-game prompts are wrong but eh, nothing you can do there. One thing that was nice is that because of mode shifting/switching I can click down on the right pad and the left pad and stick act as number keys so I can still do quick weapon switches.

Not sure how much I'll actually play it but I was curious and it's nice to know it works!


Last edited by Mblackwell on 12 November 2015 at 6:33 am UTC
adolson Nov 12, 2015
Liam,

For the gyro, I think a lot of people turn the sensitivity way down, and use it for fine-aiming. As for the button to activate it, I would suggest trying to assign it to whatever you use for iron sights, as that's probably when you're going to want to be using the fine-tuning anyhow. And don't worry - it won't remove your actual iron sights binding.

Also, if you haven't already looked into the mode-shifting stuff, you might like to check it out. It can do really cool things, such as allowing you to use the right trackpad for camera control on touch, AND virtual ABXY buttons on click - so you don't even have to retrain your thumb to move down to hit a jump button or reload or whatever. Then you could actually reassign the real ABXY buttons to other functions, and so forth.

To do that trick, assign your camera, leave the Click action blank, then go to Mode-Shift. Set the Mode-Shift button to Right Pad Click, set the type to Button Pad, and assign your four actions. There ya go! Same goes for the left pad, btw. I love touch-to-move on the left pad, and usually just assign the Click action to jump or crouch, depending on the game and how I want to play. But in some cases, I could see the need for more buttons (and the Touch Menu option is great, as it gives you up to 16 on-screen virtual buttons, too...).

For me, at least, there is no reason to buy another controller, ever.

Edit: By the way, you should try out some games that had no controller support at all... CivV, AdVenture Capitalist, Pillars of Eternity, etc. And some people seem to OK in CS:GO with it. For example: https://www.youtube.com/watch?v=lSeRwYotCQ0 Just give it 6 months and we'll be seeing people who are REALLY good with this thing.


Last edited by adolson on 12 November 2015 at 6:48 am UTC
Ilya Nov 12, 2015
Quoting: adolsonAlso, if you haven't already looked into the mode-shifting stuff, you might like to check it out. It can do really cool things, such as allowing you to use the right trackpad for camera control on touch, AND virtual ABXY buttons on click - so you don't even have to retrain your thumb to move down to hit a jump button or reload or whatever. Then you could actually reassign the real ABXY buttons to other functions, and so forth.

Wow, that sounds amazing, I hadn't thought of doing that yet ^^

Quoting: adolsonFor me, at least, there is no reason to buy another controller, ever.

Wait until the Steam Controller 2.0 comes out, I think you might change your mind then ;-)
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