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GLFW, a platform-independent API for developers already supports Vulkan

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Good news developers, GLFW (an alternative to things like SDL) already supports Vulkan and it's available right now. They haven't officially released GLFW 3.2 yet which has Vulkan, but you can grab the source any time from github.

QuoteGLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.


It seems they actually worked with Nvidia to make it happen:

Many thanks to @Nvidia for providing early access to their #Vulkan driver so I could test GLFW on all relevant platforms.

— elmindreda (@elmindreda) February 16, 2016



You can find GLFW on github, and their official GLFW site here. You can also find their brand new Vulkan documentation here. Article taken from GamingOnLinux.com.
Tags: Toolkit, Vulkan
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Doc Angelo Feb 18, 2016
Quoting: drmothIt is equivalent to SDL2, and certainly not worse than it.

In the FAQ section of their website, they state that GLFW is not like SDL (or GLUT). This is not inherently a bad thing, though. :)

http://www.glfw.org/faq.html#what-is-glfw-not
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