Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
PC Perspective spoke to Dan Baker from Oxide Games about Ashes of the Singularity and the developer seemed pretty happy with Vulkan and what it could mean for Linux.

Skip to 21:40 for the Vulkan section, and Linux/SteamOS is mentioned during it
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

For the quick scoop:
The developer mentions how similar DirectX 12 and Vulkan are, and that they have already done some code. Dan says they are so similar he couldn't imagine someone not doing Vulkan if they are doing DirectX 12.

Dan also states how committed Valve are to Vulkan, he couldn't share too much as he has insider knowledge.

They will look to go back to Vulkan once Ashes is out the door which is soon. Article taken from GamingOnLinux.com.
Tags: Video, Vulkan
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
21 comments
Page: 1/3»
  Go to:

Foxv71 Mar 11, 2016
Good to hear Valve is committed
Mountain Man Mar 11, 2016
Ashes of Singularity looks absolutely stunning. I just hope it's actually a good game.
Kimyrielle Mar 11, 2016
Glad to hear that. Particularly the part when Vulkan and DX12 are similar enough to support both. Not sure why game devs would want to support two rendering paths when one of the already is supporting every single platform they could possibly want to support in the long run, but it means that existing DX skills are easily transferable to Vulkan, which from a business perspective is awesome to hear coming from a dev.
chimpy Mar 11, 2016
Has Valve made any statements about exclusively supporting Vulkan (and not DX12) on Source2?
ChloeWolfieGirl Mar 11, 2016
Quoting: KimyrielleGlad to hear that. Particularly the part when Vulkan and DX12 are similar enough to support both. Not sure why game devs would want to support two rendering paths when one of the already is supporting every single platform they could possibly want to support in the long run, but it means that existing DX skills are easily transferable to Vulkan, which from a business perspective is awesome to hear coming from a dev.

Thats something I thought, Vulkens gonna work on everything so why would you ever use DX12 over Vulken, especially in the long run, but something great about it is that if people do use dx12 it means if they ever choose to move to Vulken it wont as difficult as it used to be from dx11 to other alternatives.

I just dont see how/why dx12 would take off other then if it proves better fps right now, but that will be out done over time.
chris200x9 Mar 11, 2016
I never thought of that but it's a great point, since vulkan runs on windows 7 and DX12 only runs on windows 10 or above adopting vulkan alows devs to ditch DX11.
ChloeWolfieGirl Mar 11, 2016
If Vulkan is almost the same as Dx12 how close is vulkan to old versions of DX? dx11, 10 and 9? if they're all close it could mean that older popular games are much more likely to be made for linux.
Quoting: ChloeWolfieGirlIf Vulkan is almost the same as Dx12 how close is vulkan to old versions of DX? dx11, 10 and 9? if they're all close it could mean that older popular games are much more likely to be made for linux.

DX 12 is not like DX 11,DX 10, or DX 9 at all. It's a completely different world for a developer going from DX 11 to DX 12. But that hasn't stopped any developers from showing their enthusiasm for DX 12 coming out with all the benefits the huge departure in change it will bring.

At the very least Vulkan will definitely not become the failure that OpenGL was; there were too many blunders made over the years, too many opportunities missed, and not enough industry support. By the time OpenGL shaped up and really became something significant Direct3D had already become too ubiquitous for OpenGL to hope to fight back.

But now both Vulkan and Direct3D are starting from zero with these brand new API's. Although DirectX 12 got a bit of a head start, Vulkan has much more going for it than OpenGL ever did.


Last edited by Madeanaccounttocomment on 12 March 2016 at 1:04 am UTC
Mountain Man Mar 12, 2016
Quoting: ChloeWolfieGirlThats something I thought, Vulkens gonna work on everything so why would you ever use DX12 over Vulken, especially in the long run...
Because Microsoft has traditionally given developers "incentives" (in the form of support and/or threats) to use DirectX, and I can almost guarantee that a stipulation of the Windows store will be exclusive use of DirectX. I can dream that a lot of developers would tell Microsoft to take a hike and start encourging their fans to use Linux instead, but I think we all know that is unlikely to happen.
Mal Mar 12, 2016
  • Supporter
Quoting: KimyrielleNot sure why game devs would want to support two rendering paths when one of the already is supporting every single platform they could possibly want to support in the long run

Cough...

UWP...

cough cough...
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.