Join us on the Linux Gaming community on Lemmy, the federated open source alternative to Reddit.

Valve have released the CAD geometry for the Steam Controller

By - | Views: 10,260
This is pretty fun, Valve have opened up the Steam Controller some more with the release of the CAD geometry for it. I wonder what wild versions of it we will see in future?

tagline-image

QuoteWe are releasing the mechanical CAD geometry for the Steam Controller and are eager to see the accessories and variations that come from your creativity. We are making available, under Creative Commons licensing, the geometry of all externally visible parts. This allows you to create and share to your heart’s content, but you’ll need to get in touch with Valve if you want to sell your creations.

The archive contains several eDrawings viewer files: from Creo Express and native Modeling, to neutral exchange and 3D print files – for compatibility with a wide variety of your design tools.

Download link

Check in with SteamHardwareFeedback@valvesoftware.com if you have model related issues we might be able to address.


I wonder how long it will be before someone creates a version with a right stick too...

Although, if someone could make a version where the shoulder button position is a bit easier to reach with small hands, that would be fantastic. Article taken from GamingOnLinux.com.
Tags: Hardware, Steam
0 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
13 comments
Page: «2/2
  Go to:

N30N 25 Mar, 2016
Quoting: TheBossif someone could make a version where the shoulder button position is a bit easier to reach
Are you using middle fingers for the triggers and index fingers for bumpers? No reaching required and is very comfortable.

When controllers first started having daul shoulder buttons I always hated that I was required to use index fingers for both buttons. Coming back from that was a little weird at first but so much better in the end. :D


Last edited by N30N on 25 March 2016 at 8:22 pm UTC
Mountain Man 25 Mar, 2016
Quoting: Linux LoverThis is cool. I would love for someone to make a 6-button layout on the front & perhaps a D-pad in the vein of the old Sega Saturn/Genesis pads if possible since I play a lot of street fighter. In any outcome, I think only good can come from this.
Unless they also release the software and drivers into the public domain, it's unlikely you're going to see any radical change to the current control layout.
Mountain Man 25 Mar, 2016
Quoting: ElectricPrismI wanna see two joysticks instead of pads if that's possible with the circuit board.
Also known as an Xbox 360 gamepad.

Me? I'd rather see Valve ditch the analog stick entirely and replace it with four additional buttons. The touch pads are awesome. I never want to use a dual analog stick controller again.
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Livestreams & Videos
Community Livestreams