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Sword Coast Legends developer n-space has closed up shop

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Always a shame to hear this, it seems n-space the developers behind Sword Coast Legends have closed up.

Ben Leary who worked for n-space gave this statement on twitter:
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Shame, but games development like a lot of industries is a highly competitive environment, and pretty cut-throat when dealing with publishers. I imagine Sword Coast Legends didn't sell as well as they hoped, and it didn't get the best reviews.

Hopefully the publisher will still be able to bring out the Rage of Demons expansion and further patches. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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BillNyeTheBlackGuy Apr 4, 2016
Sucks to see them go because I really liked Geist when I played it on the Gamecube. However, SCL was a mediocre WRPG that was inferior to a game that came out a few months earlier (Pillars of Eternity).
omer666 Apr 4, 2016
It's always sad to have a developer, and moreover a Linux developer, closing their doors. It's a fact that people never really understood their games quite well, and the public mostly considered them a mixed bag.

In fact n-space already met difficulties during Geist's development, and as a result it's been delayed so much that some parts of the game look like UT2004, while some others look like GoldenEye. Also it didn't meet expectations. The gameplay is creative and original, but it never really gets to fulfill its original purpose.

Also many people were looking forward to playing their RPG Heroes of Ruin, but it was met with the very same reception.

It is not entirely LSC's fault, and the studio has been releasing poorly received games for almost 10 years. On another hand I tend to consider they always created way too much hype around their titles and more often than not, people's expectations would grow bigger than it should be.
STiAT Apr 4, 2016
Hmh, I bought the game, but didn't get around playing it too much. I liked what I saw so far. Ye, it could have been better - could have been a lot worse too. Though, never bringing it into connection with D&D it would probably have had a completely different reception.

It's sad seeing them closing the doors. I wish all of them good luck finding a new job.
Seegras Apr 4, 2016
Quoting: SuperTuxThis is it, they killed the game as it was advertised quite heavily that it was a streamlined action RPG (it was obvious to me this is what they were going to deliver). We're not likely to see another NWN style game with D&D rules for the foreseeable future, especially not on Linux.

I actually like it. And the reason may well be that it does NOT adhere strictly to D&D rules. Yes, they've patched them around the last few decades, but the core D&D is bad, incoherent, messy, ill-suited for _role_-playing games and ill-suited for computer games.

D&D is the Microsoft Windows of RPG rule-sets. (Before you think I don't know what I'm talking about: I know at least one set of RPG rules from 1978 which is everything that D&D is not. The Unix of RPG engines in other words ;)).
drmoth Apr 4, 2016
Quoting: SeegrasI actually like it. And the reason may well be that it does NOT adhere strictly to D&D rules. Yes, they've patched them around the last few decades, but the core D&D is bad, incoherent, messy, ill-suited for _role_-playing games and ill-suited for computer games.

D&D is the Microsoft Windows of RPG rule-sets. (Before you think I don't know what I'm talking about: I know at least one set of RPG rules from 1978 which is everything that D&D is not. The Unix of RPG engines in other words ;)).

As much as I love D&D, mostly from nostagia, I totally agree. Once you've experimented with different rule sets you realise how crap it is. I played Icewind Dale EE and it reminded me how unbalanced and clunky the D&D game mechanics are, particularly the spells...there are so many pointless spells that are unbalanced that you never use. I love them because they are familiar and nostalgic, but I couldn't say they are good. PoE got their mechanics done really well (after a few patches however).
14 Apr 5, 2016
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Quoting: KeyrockI'm one of the few people that liked Sword Coast Legends, so I'm quite sad to hear this. Sadly, studios closing is something that happens constantly in the video game industry (likely almost every industry).
I love the game! I'm probably not being as nit-picky as others, but it surely did remind me of co-op Neverwinter days of past.
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