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The Wine Development Release 1.9.7 Is Now Available

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The Wine team released today another development release of their software. Version 1.9.7 has many small changes including 42 bugfixes.

The few most interesting features introduced in this release:
  • More work towards the WineD3D command stream.
  • More support for Shader Model 5 shaders.
  • C++ exception handling on x86-64.
  • Support for Windows-style static import libraries.
  • Performance fixes in the XML writer.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.7.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.7.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
Article taken from GamingOnLinux.com.
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*Translation:
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1 comment

mrdeathjr Apr 2, 2016
In this wine version appears some changes related with double buffer, some example of this is one piece pirate warriors 3 begins work

View video on youtube.com

Maybe others like dynasty warriors 8 xtreme legends

View video on youtube.com

In other issues transformers devastation have minor flickering in menus compared with other wine versions, in game works without problems in test

View video on youtube.com

Respect CSMT in rise of the triad performance remains without changes however is needed test other titles like aliens colonial marines and maybe others

^_^


Last edited by mrdeathjr on 3 April 2016 at 12:02 am UTC
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