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Platformer On Rusty Trails now DRM free on GOG, it's really cool

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The colourful and colour changing platformer On Rusty Trails is now available DRM free on GOG. We already covered the Steam release with flesk, but here's a look at the GOG version.

Note: GOG provided this key to me.

The GOG version as usual doesn't come with the required libs, so you will need libsdl2-2.0-0 installed to be able to run it.

I've played it a bit and I have to echo what flesk said in his earlier thoughts on it. It's a very cool platformer. I am very surprised by what I found with it!

It's reasonably fast paced, but it throws in some great ideas that have made me really enjoy it. Your essentially a walking magnet, so you totally stick to the platforms since they're made of metal. It's actually really weird, but in a fantastically fun way. It makes getting your jumps right all that more satisfying. Especially when you're running from a rain cloud and don't really think about your jumps. Yes, rain kills you, go find an umbrella.

Graphically, it is simple, but it's done in a really awesome way. The lighting especially is fantastic. You get visual cues from your little man on how you're doing, like a box popping up giving you the thumbs up which gave me a chuckle. Hearing his little scream when you see the massive rain cloud again on level five made me laugh a bit too, I think it's a scream as it happens when a little umbrella cue comes up.

Once you to get to level seven, it starts getting much more interesting too. This is where you gain a special suit which changes how the environment reacts to you. Very cool and works great.

Easily one of the most enjoyable platformers I've played for quite a long time.

No issues with stability, no bugs encountered and it worked properly with my dual monitor setup. One happy gamer here.

Find On Rusty Trails on GOG now. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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5 comments

JudasIscariot Jun 22, 2016
Quoting: GuestNot providing SDL with the game is a terrible idea, as SDL’s behaviour can change from version to version.

If the game had a standalone version of SDL2, we would've included it but since it doesn't we have what we have on the game card. Sorry but it's miles better than us having something mucking around on your system, no? :)
JudasIscariot Jun 22, 2016
Quoting: Guest
Quoting: JudasIscariotIf the game had a standalone version of SDL2, we would've included it but since it doesn't we have what we have on the game card. Sorry but it's miles better than us having something mucking around on your system, no? :)
I don’t understand what you mean.

Apologies if my statement was confusing in some way, it comes from reading quite a few posts with "GOG should have something like a Steam runtime where it just installs things for you!".

But basically, I was referring to the Steam runtime: would you want us to have something like this or would prefer to know ahead of time what exact dependencies you need to install before playing a game?
flesk Jun 23, 2016
View PC info
  • Contributing Editor
Ethan Lee posted a guide on packaging games for Linux recently where he recommended to ship SDL2 with games:

https://gist.github.com/flibitijibibo/b67910842ab95bb3decdf89d1502de88

Glad to hear you liked the game too, Liam. :)
Pit Jun 24, 2016
Quoting: GuestNot providing SDL with the game is a terrible idea, as SDL’s behaviour can change from version to version.

Well, in the case of Victor Vran that (shipping with SDL) was a bad idea, on my system (openSUSE) I got a segfault due to this supplied lib. Removing it from the game directory started the game, but still left me without sound....

It does run perfectly when using (all) my original system libs.....
Pit Jun 25, 2016
Quoting: Guest
Quoting: PitWell, in the case of Victor Vran that (shipping with SDL) was a bad idea, on my system (openSUSE) I got a segfault due to this supplied lib.
Annoying. It would be interesting to know why it crashed.

I assume it was some library SDL was liked against on the compile system, that has a different version (or compile parameters?) on my system, but I did not investigate further.

It though is a problem I have faced more than once already, which is why I just go ahead and try my own libs without trying to spot the core of the issue :|
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