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I love the mystery of the intro, as you hear you're going down, but instead of an intro video it's a voice-over as it shows you statistics like the temperature and wind chill. It was a very cool way to do it, to get you thinking right away.
It actually reminds me of The Long Dark quite a bit, similar sort of icy setting and the need to stay warm. This, however, is a finished game and not Early Access like TLD is.
The developers claim it doesn't fall into any definable genre, but I disagree. It firmly feels like a mix between an adventure game and a survival game. Survival due to battling the elements and adventure since it seems to have a story behind it and you have objectives.
I really like how the game is relying on audio cues to know when to warm up, instead of some UI thermostat for your character she starts making chilly noises. This is the type of game that actually makes me feel cold playing it, I actually had the shivers a few times when my character did as the atmosphere is very well crafted.
The ambient music is pretty incredible to listen to too, very impressed. Gives the game a fantastic immersive feel to it, without the audio getting in the way of the overall experience. Perfectly compliments the gameplay.
Performance wise, on my 980ti I haven't had a problem. Seems to be a mostly solid 60FPS with no option to turn VSYNC off, I say mostly as it has drops to 56FPS at times. That's one thing the game is lacking, it has no real graphical options.
It works fine with dual monitors too, starts on the correct monitor and doesn't give me some funky resolution. That's always fantastic to see working correctly.
Will give it some more detailed thoughts in future when I have been able to put more time into it. Liking it so far!
You can find Near Death on Steam.
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Quoting: BeamboomIf a game with vsync enabled delivers say 50 frames during a second (and it can), it is fifty frames during that second, ergo 50fps. You're just been given 50 full pictures and not partially written frames due to sync issues.Yes, that's what I meant, even if a smoothed average seems to be the preferred way in many circles now. The traditional "FPS" measure is however calculated from single frame times, which results in even 60 or 30 in a vsynced game, never 50.
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Quoting: tuubiThe traditional "FPS" measure is however calculated from single frame times, which results in even 60 or 30 in a vsynced game, never 50.
... Which is why I stated that you are all right.
But remember, this discussion started with a claim that it can't be vsync since the Steam counter didn't just switch from 30 to 60. But it can, and it is, because a fps counter counts how many Frames are delivered Per Second. And that can fluctuate for perfectly logical reasons.
Last edited by Beamboom on 3 August 2016 at 2:38 pm UTC
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