
After almost six months of hard work, we are proudly presenting you the marvelous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.
This release marks the conclusion of a series focusing on usability improvements. We have listened to and worked with our awesome community to make Godot one of the easiest game development environments to use. Our goal is and will always be to aim for the top in the ease of use vs power ratio.
You can find the highlights of this new release here.
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[Link](https://godotengine.org/article/godot-reaches-2-1-stable) to highlights in 2.1 release.
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Have anyone had experience with this? This has always been in my peripheral vision but I never tried it out.
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Link to highlights in 2.1 release.Thanks added it in.
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Have anyone had experience with this? This has always been in my peripheral vision but I never tried it out.
I have used it a lot in earlier days, back when I had more free time. I made a couple small games with it ([Santa Sniper](https://shineuponthee.itch.io/santa-sniper) and [Hiddan Ojbexx Retchro](https://shineuponthee.itch.io/hiddan-ojbexx-retchro), both are on itch.io), and many more unfinished projects. I LOVE the engine, especially since it's open-source under the MIT license, and it's up on Github. I even contributed some code to it (again, in the earlier days), including the original fullscreen implementation for Linux. It's made leaps and bounds of progress, especially on the usability front, since it first went free. I'm so happy this exists and the community seems to be strengthening and contributors growing.
Last edited by adolson on 10 Aug 2016 at 5:35 pm UTC
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In my opinion this is the best open source cross platform engine out there. Juan said this on their latest Facebook post, "Version 2.2 should come out shortly with visual scrpting, c# support, new audio engine and multiplayer networking!"
I'm really looking forward to the C# support!!!
I'm really looking forward to the C# support!!!
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This is the engine we used when we developping "Reticle" for the Gaming on linux game jam.
This engine is very good, core concepts are simple and the scripting language okay. The only lacking point is the documentation: you must download other projects to find out how to make some things.
Try it out, I definitely recommend it for 2D games.
This engine is very good, core concepts are simple and the scripting language okay. The only lacking point is the documentation: you must download other projects to find out how to make some things.
Try it out, I definitely recommend it for 2D games.
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It is fantastic for 2d and acceptable for 3d games. We use it for 3d educational simulations at work. There's a smooth workflow from Blender which makes life easy. The developers are helpful. 2 thumbs up from me.
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Does anyone know any games made with this engine? Are they any good?
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Does anyone know any games made with this engine? Are they any good?
The only one I know of is [The Interactive Adventures of Dog Mendonça and Pizza Boy](https://www.gog.com/game/the_interactive_adventures_of_dog_mendonca_and_pizzaboy), but I've never played it though. I'm fairly certain that a few mobile games were made as well.
Last edited by coryrj19951 on 11 Aug 2016 at 12:25 pm UTC
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Does anyone know any games made with this engine? Are they any good?
One of the Deponia games was ported to mobile using it too.
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What's the game in the screenshot that the 'guest' has been making? :D
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