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The SteamOS beta for Rocket League has been updated, and it seems it has fixed a bunch of obvious issues.

Fixes:
- AA now works
- FPS is no longer locked to 60
- Splash screen appears when you click play, overall loading to main menu is faster
- Users on Mesa are reporting less loading time at the start of games
- Users on Mesa are reporting better loading times for items

There may be others, but I couldn't find official patch notes for the Linux/SteamOS version anywhere.

I've already put 13 hours into the game, and I dread to think how high that will be at the end of the year. Utterly addicted to it.

It's really pleasing to see issues getting fixed as promptly as this, hopefully the issues with it crashing to the desktop will be fixed soon too (if it isn't already better in this release). Article taken from GamingOnLinux.com.
Tags: Action, Beta, Sports, Steam
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paasisti Sep 13, 2016
Unfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

EDIT: nope. Just as bad as before


Last edited by paasisti on 13 September 2016 at 5:28 pm UTC
m2mg2 Sep 13, 2016
Quoting: paasistiUnfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

What Distro are you using? Have you looked into the certificate symlink fix for online multiplayer?
sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

For the audio you might try killall pulseaudio before launching. I had audio issues before the patch where I had no audio and the game would freeze unless I did. Doesn't sound like the exact same but may be related.
niarbeht Sep 13, 2016
Yaaaaaaaaaaaaaaay!
paasisti Sep 13, 2016
Quoting: m2mg2
Quoting: paasistiUnfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

What Distro are you using? Have you looked into the certificate symlink fix for online multiplayer?
sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

For the audio you might try killall pulseaudio before launching. I had audio issues before the patch where I had no audio and the game would freeze unless I did. Doesn't sound like the exact same but may be related.

I'm running Mint 18 with the newest Mesa release.

Didn't think that the certificate issue could be related to this as well, seeing as the game runs totally fine when there's no loading happening. Will give it a shot, though.
m2mg2 Sep 13, 2016
Quoting: paasisti
Quoting: m2mg2
Quoting: paasistiUnfortunately this patch didn't seem to fix my loading issues in joining a game or opening menus. Let's see if a reinstall does the trick..

What Distro are you using? Have you looked into the certificate symlink fix for online multiplayer?
sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt

For the audio you might try killall pulseaudio before launching. I had audio issues before the patch where I had no audio and the game would freeze unless I did. Doesn't sound like the exact same but may be related.

I'm running Mint 18 with the newest Mesa release.

Didn't think that the certificate issue could be related to this as well, seeing as the game runs totally fine when there's no loading happening. Will give it a shot, though.

The ca-certificates.crt not being there makes it so that Rocket League cannot contact multiplayer servers, so multiplayer does not work. Some distro's use ca-bundle.crt, which is the same thing with a different name.

If you can see the servers, but just can't join a game you can see you have a different issue. I couldn't tell if you couldn't connect to the servers or if it was something else. A bug between pulseaudio and Rocket League was making my game freeze before the patch. It may be that they fixed my issue with pulseaudio but there are more. The game apparently completely locks up if it can't initialize your audio device (pulseaudio).
paasisti Sep 13, 2016
Quoting: m2mg2The ca-certificates.crt not being there makes it so that Rocket League cannot contact multiplayer servers, so multiplayer does not work. Some distro's use ca-bundle.crt, which is the same thing with a different name.

If you can see the servers, but just can't join a game you can see you have a different issue. I couldn't tell if you couldn't connect to the servers or if it was something else. A bug between pulseaudio and Rocket League was making my game freeze before the patch. It may be that they fixed my issue with pulseaudio but there are more. The game apparently completely locks up if it can't initialize your audio device (pulseaudio).


Oh yeah. I can join games okay, but for the first ~30s my game is freezing and stuttering, making it unplayable. It also happens when someone new joins a game I'm in, so it seems to be related to loading assets like shaders and such. All the reports I've seen about it have been with Radeon+Mesa, so it might even be a driver issue, rather than RL.
Mountain Man Sep 13, 2016
Quoting: ElectricPrismSo what's the general consensus?
It looks great and runs great in Linux, and it supports online and split-screen multiplayer with up to four players on the same system! That's probably my favorite feature since my boys love playing games together.
m2mg2 Sep 13, 2016
Quoting: paasisti
Quoting: m2mg2The ca-certificates.crt not being there makes it so that Rocket League cannot contact multiplayer servers, so multiplayer does not work. Some distro's use ca-bundle.crt, which is the same thing with a different name.

If you can see the servers, but just can't join a game you can see you have a different issue. I couldn't tell if you couldn't connect to the servers or if it was something else. A bug between pulseaudio and Rocket League was making my game freeze before the patch. It may be that they fixed my issue with pulseaudio but there are more. The game apparently completely locks up if it can't initialize your audio device (pulseaudio).


Oh yeah. I can join games okay, but for the first ~30s my game is freezing and stuttering, making it unplayable. It also happens when someone new joins a game I'm in, so it seems to be related to loading assets like shaders and such. All the reports I've seen about it have been with Radeon+Mesa, so it might even be a driver issue, rather than RL.

seems like a sound conclusion
Liam Dawe Sep 13, 2016
Quoting: Guest
Quoting: thebishopGenerally I think splash screens are a step in the wrong direction. How does this look for SteamOS users?
I'm still scratching my head over this. Why did they even bother? I was rather taken aback by it, honestly. It was fine before (nice cinematic fade-in to the Psyonix logo). Of course in SteamOS BPM it goes fullscreen, which I'm guessing is not the case on desktop. But again, if SteamOS is the declared target distro, why add a splash?
Part of the reason developers put in a Splash screen is to signal to you that, yes, the game is actually loading.

I can't count the amount of games that either give me a nothing until it's loaded, a black screen with nothing or things like that.

To me it's a step in the right direction for telling people "Yes, you clicked play, I'm loading".

Edit: Formatting.


Last edited by Liam Dawe on 13 September 2016 at 9:39 pm UTC
opera Sep 13, 2016
Quick side note. Recently before the Linux release some people mentioned in the comments that it is to late for a release and players already have moved on to other games.
When taking a look at http://steamcharts.com/app/252950 you can see that the number of average players with almost 30.000 has come to an all time high in the last 30 days. So this game is pretty much alive.
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