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Our user survey is now done automatically from your profiles every month. On the 1st of December a fresh lot was generated.

Reminder: Update your profile.

Our newest question about your primary gamepads/controllers has grown quite a bit over last month, with 231 more people answering the question compared to last month. With 502 total people answering that question now, the Steam Controller has the top share at 36% which is quite impressive.

Ubuntu and its spin-offs still remain king over all other distributions too, with them together taking a sweet 50.29%.

This is the most fun to see:
image
Out of 1263 people, only 2 are on 32bit.

Note: I noticed the graph numbers are getting cramped at higher levels of people, so I will be adjusting that to shorten it to "1k, 1.2K" or something like that.

It's also nice to see a healthy 68.24% of people do not dual-boot, which surprised me, but that's a damn healthy number to see.

You can view the full Linux gamer statistics at any time here.

If you have any feature suggestions, do let me know and I can add them to the list. I am focusing on a few other things before I get back to adjusting it some more.

I am still working out the best length of time to have data drop-off when it becomes stale. We do log the time and date people last updated their information, so it's easy to do when I think of a good time period for it.

I will also be working on an automatic reminder, that will appear on the site to ask you to update your details or to click if nothing has changed. That way, it will help with old data and keep it in your minds. Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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toor Dec 4, 2016
Great :)
redshift Dec 4, 2016
Will anonymous survey be making a comeback? I'm not even sure if it should since it might be manipulated easier.

Quoting: GuestI really think you should keep doing your normal surveys if you actually care about the results.
It's an interesting argument. I also think it would better if survey was manual like before, but with my previous answers already written-in for the new survey. Wasn't it the whole idea at the beginning?


Last edited by redshift on 4 December 2016 at 7:28 pm UTC
redshift Dec 4, 2016
Quoting: GuestEdit: I prefer the automatic survey as it is now. I was getting tired of the monthly manual surveys.
Then there needs to be some safeguards against "zombie" accounts. Or against people not updating their profiles. Like asking every 6 months to resubmit data for survey or it won't be counted. I'm not saying Liam should implement those measures right away, but I feel they would make survey more reliable.

Monthly surveys were tiring for me only because I needed to enter same answers. But having people actually taking time to answer was a good feature.
iskaputt Dec 4, 2016
I don't understand how there are still so many 32-bit only games coming out, when it's been years that the distribution looked like this. There were a *bunch* of (newish) games during the GOG fall sale I wanted to buy, but in the end didn't, due to being 32-bit only...

People have a fair point about stale profiles. But difficult to tell the actual impact.

PS: Please add Void Linux distribution :D
redshift Dec 4, 2016
Aside from not using the whole power of 64-bit system, what's the problem with 32-bit games?
Shmerl Dec 4, 2016
Unity and some other engine editors might still export 32-bit by default (which is dumb these days). And also, there can be some third party plugins which are poorly supported and come with 32-bit only. Something like that happened to Tyranny for example. The worst thing is, when that 32-bit release is bugged on big XFS partitions, or some other 32-bit related malady affects it.

Quoting: redshiftAside from not using the whole power of 64-bit system, what's the problem with 32-bit games?

Problem is, some developers don't know how to avoid problems with 32-bit releases on 64-bits. And besides, their target audience is not using 32-bit, so why do they insist on annoying their users with this?


Last edited by Shmerl on 4 December 2016 at 8:14 pm UTC
Shmerl Dec 4, 2016
By the way, amount of VRAM can added to the PC profile info. It's not a commonly surveyed parameter.


Last edited by Shmerl on 4 December 2016 at 8:16 pm UTC
JOndra91 Dec 4, 2016
QuoteIt's also nice to see a healthy 68.24% of people do not dual-boot, which surprised me, but that's a damn healthy number to see.

Well, the dual-boot statistic doesn't really give you much useful informations. The reason is that you know nothing about it's usage. Of course, high percentage is good but it doesn't necessarily mean that lower percentage is bad.

In my case, I do have Windows installed next to Linux but I haven't used it for a few months now. I had to pay for it when I bought my laptop anyway and it's good to have it just in case (and for Fallout). So I guess there might be others in similar situation.
MayeulC Dec 4, 2016
An interesting statistics:

QuoteNvidia: 943 (75.2%) Difference: (-0.81% overall, +56 people)
AMD: 237 (18.9%) Difference: (+0.65% overall, +24 people)
Intel: 74 (5.9%) Difference: (+0.16% overall, +7 people)
At this level, it could be some statistical error, but it's a good time to change GPUs (probably Q12017 too), so let's see how it pans out.

Quoting: redshiftAside from not using the whole power of 64-bit system, what's the problem with 32-bit games?

I am just dreaming of the day I can remove the multilib support from my system. I feel dirty just having it. Purity first! :D
The steam client is 32bits itself, though, so that's not of a great help. At least, 64bit games' dependencies are easier to track down.

There is nothing wrong with supplying both either, with a script to select the right one, like a lot of games do.


Last edited by MayeulC on 4 December 2016 at 8:32 pm UTC
iskaputt Dec 4, 2016
Quoting: redshiftAside from not using the whole power of 64-bit system, what's the problem with 32-bit games?

I don't see why I should support 32-bit releases. For at least ten years now, there is more or less not a single x86 CPU sold that doesn't support 64-bit. There is absolutely no reason to be running a 32-bit system, let alone 32-bit Linux.

The one big problem that @Shmerl mentioned is shitty middleware. But you know what? Don't use shitty middleware today. The Tyranny situation is a big fat joke.
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