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Microsoft announces new DirectX Shader Compiler that's open source

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It must be a bit chilly in hell today, as Microsoft have announced a new DirectX Shader Compiler and it's open source.

While this isn't exactly gaming news, we do cover other interesting stuff like this from time.

I'm not entirely sure if it will be at all useful for Wine or any Linux-related projects, but it's still good to see another open source effort from Microsoft. Hopefully with more of DirectX being in the open, in future it may be even easier for ports to happen from DirectX to OpenGL/Vulkan.

The most likely reason for them doing this, is to make DirectX development more attractive against how open OpenGL/Vulkan are. I have doubts that this will actually help us at all, as that remains to be seen.

You can find it on github, under the MIT license.

Thanks for pointing it out on Twitter Padre! Article taken from GamingOnLinux.com.
Tags: Open Source
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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niarbeht Mar 1, 2017
Quoting: Mountain Man
Quoting: niarbehtHonestly, if Microsoft published their own runtime for Linux, giving effectively Wine-style functionality but more... work-y, I'd probably pay $30 or $40 for that.
No way. That could so easily end badly for Linux.

It could. Then again, it could also end really well. It could end in Microsoft just being a vendor of a particular set of proprietary window controls that a few big-name software vendors pay out money for, and everything else using standard Linux stuff (Qt, GTK, etc.). Get people on the platform, and suddenly Microsoft becomes just another vendor, instead of the platform controller.
Mountain Man Mar 1, 2017
Quoting: niarbeht
Quoting: Mountain Man
Quoting: niarbehtHonestly, if Microsoft published their own runtime for Linux, giving effectively Wine-style functionality but more... work-y, I'd probably pay $30 or $40 for that.
No way. That could so easily end badly for Linux.
It could. Then again, it could also end really well. It could end in Microsoft just being a vendor of a particular set of proprietary window controls that a few big-name software vendors pay out money for, and everything else using standard Linux stuff (Qt, GTK, etc.). Get people on the platform, and suddenly Microsoft becomes just another vendor, instead of the platform controller.
That is until Microsoft squeezes out non-proprietary APIs like Vulkan and then suddenly ends DirectX support for anything but Windows/Xbox. No thank you.


Last edited by Mountain Man on 1 March 2017 at 6:00 pm UTC
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