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GOL follower 'Beer' wrote in to let us know that 'The Wild Eight' [Steam], a game I was previously excited about has decided to delay the Linux version because doing builds for different systems is 'too hard'.

This is becoming a really annoying pattern with crowdfunded games, here's what the developer said exactly:

QuoteWe are going to add it with updates later. Our hands are tied now because having builds for different OS is too hard for us because we want to publish updates and fixes really fast.


The problem is, Linux was specifically mentioned as a platform for 'simultaneous release' on their Kickstarter, which no doubt got them a fair few Linux gamers to fund them.

A situation that has become all too common and annoys me constantly. Don't fund games on Kickstarter if you're not prepared for things like this to happen folks.

Hopefully, when their update schedule slows down a bit they will actually do Linux support as it was promised.

Article taken from GamingOnLinux.com.
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mirv 15 Feb, 2017
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I've honestly not done anything Windows in long enough that I have to ask: are there really going to be texture format issues between Windows and GNU/Linux? Android I can understand, if for no other reason than compression levels are likely to be higher (lossy, and less space required) on mobile.

(that said, I do recall some elements of Rage being put into a MS format, which then used CUDA to decompress on the GPU, but that leads me into....)
I'm not convinced in this case that what they are saying represents any thought or consideration into releasing a GNU/Linux port. I'd not be surprised to hear that later on, they're having trouble because of that mythical beast known as "middleware".

If it was an expense thing, they should be honest about it. Maybe it's a miscommunication, or poor wording (from my perspective). Any problem is going to happen on any platform. If you've got it building, being able to keep it updated isn't hard - more than a cost/benefit perhaps, for official releases, but being able to build certainly isn't tying their hands.

I'm possibly assuming that they could build it in the first place. Maybe that's not true, though it was never mentioned (and if it was, I'd be doubly nervous to be honest - shows that they likely really haven't put in any thought to GNU/Linux).
A lot of developers have a harder time with getting things running, from driver / library / permission / etc incompatibilities between distros (strangely, I've always had more trouble with that on Windows - and I'm sure I'm not in the majority there!). In which case, again, they should communicate that as the problem.
Right now, I'm not even convinced they've actually tried - again, willing to put that down to miscommunication, because it would be good if they really have and it's not just another case of "oh yeah, GNU/Linux...we were going to do that....oh well".

Good to know Albion Online supports GNU/Linux well. Once running, does it get easier to support, or is maintenance trouble, or...?
jasondaigo 16 Feb, 2017
this behaviour wouldnt be that bad if there would be a betting platform where you can place bets like: "2 DlC´s are out before linux port" or something else :-)
14 17 Feb, 2017
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Quoting: Mountain ManIt's about time for Linux gamers to boycott Kickstarter. With over 3000 Linux games currently on Steam, and more being released every day, we can afford to be choosy.
I think you're right.

Well, at least now I don't have to feel bad for removing them from my Steam Activity Feed. They were less spammy than others, but it was getting a little crowded. I like my feed to mostly have friend info with a scattering of updates from games I follow.
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