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We now have an official Ballistic Overkill server

By - | Views: 26,180
Joining the ranks today is a new official GOL game server for Ballistic Overkill, my favourite indie FPS right now.

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No need for an IP, just look for GamingOnLinux in the server list!

I will probably hop on it tonight during the livestream to give it a proper whirl!

Enjoy! Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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23 comments
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OlliC Feb 23, 2017
Do you mind sharing your server config? I have problems getting my server listed in the server browser consistently. What did you put for the variable DedicatedBroadcast?
Liam Dawe Feb 23, 2017
Quoting: OlliCDo you mind sharing your server config? I have problems getting my server listed in the server browser consistently. What did you put for the variable DedicatedBroadcast?
I've hardly changed anything. I set it to dedicated, since it is.

Edit: Servers vanish from the list while changing maps, maybe that is what's confusing you?


Last edited by Liam Dawe on 23 February 2017 at 4:53 pm UTC
OlliC Feb 23, 2017
Quoting: liamdaweI've hardly changed anything. I set it to dedicated, since it is.

Edit: Servers vanish from the list while changing maps, maybe that is what's confusing you?

Maybe. I got it listed once in the server browser and played a few rounds. After that it vanished from the list and i have not seen it again since then. Pressed refresh for minutes.

The other thing that was confusing was the value for DedicatedBroadcast. In the tutorial on steam forums it says: set 1 to P2P Broadcast or 2 to Server Broadcast
and in the config file it says: 0: P2P Broadcast 1: Server Broadcast.
I have it on 2 at the moment.

I also had to change the default ports. Because i have a Insurgency server running that used these ports already. Maybe it has something to do with this.
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