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Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11

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Wine-Staging has a big new update which brings in their CSMT (Command Stream Multithreading) support for DirectX 10 & 11. See their news here for the full details.

CSMT should enable games run in Wine to run better and closer to the level found in Windows directly. They do note, that right now their focus was on getting it working and it doesn't have some of the performance changes from the earlier version of CSMT.

They note that they know of a few more ways to increase performance, which will be worked on for future versions.

On top of this, here's some more changes:
- Support for some processor group functions.
- Various smaller bug fixes and improvements.
- More Shader Model 5 instructions.
- A number of improvements to MIME message handling.
- Line breaking improvements in DirectWrite.
- HID bus service now running by default.
- Direct2D rendering improvements. Article taken from GamingOnLinux.com.
Tags: Wine
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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ziabice Feb 9, 2017
I just discovered that Arch Linux has Wine, Wine-staging and Wine-staging-nine in his official repository, not AUR, this is awesome! Can't wait to try this new release!
Corben Feb 9, 2017
Oh hell yeah. As soon as Elite: Dangerous runs on Linux with wine, I'll never have to boot into Windows again \o/
Would prefer a native Linux version of ED of course, but that's probably not gonna happen anytime soon, if at all.


Last edited by Corben on 9 February 2017 at 11:57 am UTC
Cmdr_Iras Feb 9, 2017
Quoting: CorbenOh hell yeah. As soon as Elite: Dangerous runs on Linux with wine, I'll never have to boot into Windows again \o/
Would prefer a native Linux version of ED of course, but that's probably not gonna happen anytime soon, if at all.

I have ED havent played in an age as it doesnt run in wine, if it ever happens I will be booting it up in a shot to fly my trusty viper again
Pecisk Feb 9, 2017
Quoting: ajgp
Quoting: CorbenOh hell yeah. As soon as Elite: Dangerous runs on Linux with wine, I'll never have to boot into Windows again \o/
Would prefer a native Linux version of ED of course, but that's probably not gonna happen anytime soon, if at all.

I have ED havent played in an age as it doesnt run in wine, if it ever happens I will be booting it up in a shot to fly my trusty viper again

Information for anyone interested - I have tried to run ED 32-bit version on Wine 2.0. My efforts are documented in this bug report https://bugs.winehq.org/show_bug.cgi?id=41972

Short recap:
* First I got crash caused by intro video played - patch attached to this bug report, it works;
* Second I get 'launch game from launcher' error, and it is something where I have stuck - this is tricky. ED as we know uses clever auth to pass information for server to bind it with player who logged in using launcher. These auth codes are passed to WatchDog.exe which then passes some of them to EliteDangerous32.exe. According to FD dev, ED32.exe then will lookup some of those numbers towards some entries in registry, and of course will try to match them with server. If some part of it fails, you get 'launch game from launcher' error.

What should be done:
* If someone has time, might try to lookup registry activity during running a launcher, logging in and then launching game and see maybe something goes wrong. If anything, we could document fully how game is launched - as it is something FD can't really expose by themselves;
* See what kind of fixme errors first time shader compiling ED triggers in wine and report those bugs;

For launcher you need winetricks dotnet40. Also for long term any effort to run dotnet40 64-bit is worth doing considering FD might drop 32-bit support for Season 3.
Tetractys Feb 9, 2017
EvE Online finally works with dx11!! (Shader Quality at Medium)
Tested working 10 min ago. ^_^

Pretty framerates, faster transitions Station<->Space. Not yet tested in combat.


Last edited by Tetractys on 9 February 2017 at 3:16 pm UTC
Maokei Feb 9, 2017
I hope this release makes warframe work better!
PlutonMaster Feb 9, 2017
I tested today with wine-gaming-nine and CSMT enbled with these games:
Hitman: Absolution: Game FPS is a little bit improved and I still get black scenes with Tesselation / Ultra settings enabled, FPS is now over 15 in the benchmarks.

Crysis 2(DX11): Menu is no more messed up with CSMT enabled, still getting black scenes and FPS is a little bit improved.

Stranded Deep(DX11 mode): Game starts with DX11 mode, FPS is low as Wine 2.0 release.

Max Payne 3(DX11, Tesselation off): Game works, low FPS and the sound is totally terrible.

I can't launch next games:
Skyrim Special Edition
Grand Theft Auto V(Stuck in the launcher, gives me error, cannot use safe mode)
Carmageddon: Max Damage (Splash screen, nothing else)

I have problems with Unity3d games, like My Summer Car and Mr.President!:
Both these starts and launches but I cant move with the keyboard.
Arehandoro Feb 9, 2017
I wish I could use my x360 controller* with this or any other version of wine.

* I know some people have achieved this but can't make it work.
Cybolic Feb 9, 2017
Quoting: ArehandoroI wish I could use my x360 controller* with this or any other version of wine.

* I know some people have achieved this but can't make it work.

I got it working using X360CE. If I remember correctly, you create a mapping (.ini file) with the x360ce.exe tool and copy all the included files into the same directory as the game launches from (meaning, not just the install directory but the actual subdir where the engine executable is).
It's been a while since I used it, but it worked great with the Batman games.
Arehandoro Feb 9, 2017
Quoting: Cybolic
Quoting: ArehandoroI wish I could use my x360 controller* with this or any other version of wine.

* I know some people have achieved this but can't make it work.

I got it working using X360CE. If I remember correctly, you create a mapping (.ini file) with the x360ce.exe tool and copy all the included files into the same directory as the game launches from (meaning, not just the install directory but the actual subdir where the engine executable is).
It's been a while since I used it, but it worked great with the Batman games.

Have tried to do so many times to not avail :/

Thanks though :)
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