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The developers of Codex of Victory [Steam] emailed in to let me know that their turn-based strategy with real-time base building elements will release this month with day-1 Linux support.

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The scheduled full release is March 16th, with it already available in Early Access right now.

I was surprised, as I watched the trailer and thought it looked really good and I had never heard of it! We seem to have never covered it either, so it just slipped through at some point.

I have a request in for a review key, so we should be able to get some proper thoughts up on it sometime soon.

About the game
Codex of Victory features an extensive story-driven, single-player campaign that tasks you with building and commanding a hi-tech army of drone vehicles, tanks and robots. The campaign offers an exciting mix of real-time base building, global strategic planning and turn-based combat. Travelling between planets and territories, your sole task is to stop the Augments.

Inspired by classics of the strategy genre, the base building element involves expanding your underground HQ in real-time. Collect room blueprints, build factories, research centers, workshops, laboratories and other facilities, to prepare for battles ahead. Global tactical oversight comes from your Planetary map, on which you’ll instantly see where your armies need to be deployed. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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6 comments

Colombo Mar 3, 2017
what does it mean "turn based combat with real time base-building elements"? To me it sounds like one of those web games.
Liam Dawe Mar 3, 2017
Quoting: Colombowhat does it mean "turn based combat with real time base-building elements"? To me it sounds like one of those web games.
Battles will be turn-based, but you build your base in real time like and RTS. Exactly how it sounds, but I haven't played it yet to be 100% clear. Will wait for a key.


Last edited by Liam Dawe on 3 March 2017 at 10:05 am UTC
drvictor666 Mar 3, 2017
This looks nice, maybe I'll get it for my son!

Btw. the game's page on Steam currently reads "2 MB available space" under Linux requirements (as opposed to 2GB for Windows). I assume this is just a typo and not something to be worried about regarding the Linux version :D
Colombo Mar 3, 2017
Maybe it is more like UFO?
Quoting: liamdawe
Quoting: Colombowhat does it mean "turn based combat with real time base-building elements"? To me it sounds like one of those web games.
Battles will be turn-based, but you build your base in real time like and RTS. Exactly how it sounds, but I haven't played it yet to be 100% clear. Will wait for a key.

Well, thank you for repeating what you already wrote, and what I wrote, without bringing any new information.

Maybe it will be like UFO, there was base building technically "real time" with turn-based combat.


Last edited by Colombo on 3 March 2017 at 10:26 am UTC
Liam Dawe Mar 3, 2017
Quoting: Colombo
Quoting: liamdawe
Quoting: Colombowhat does it mean "turn based combat with real time base-building elements"? To me it sounds like one of those web games.
Battles will be turn-based, but you build your base in real time like and RTS. Exactly how it sounds, but I haven't played it yet to be 100% clear. Will wait for a key.

Well, thank you for repeating what you already wrote, and what I wrote, without bringing any new information.
Well, what did you expect exactly?

You asked an open question, I answered it ;)
Micromegas Mar 3, 2017
This looks really interesting. I prefer turn based combat over real time combat. Judging from the video there seems to be quite diverse units and tactics in unit placement and unit upgrading involved.

Would be nice if they will offer a Linux demo (they already have a "PC" demo - PC seems to be Russian or so for "Windows", I guess). But I worry that - as usual nowadays with smaller and not so well known titles - there won't be enough players for reliable multiplayer gameplay.


Last edited by Micromegas on 3 March 2017 at 4:11 pm UTC
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