Finally, developers of We Happy Few [Official Site, GOG, Steam, Humble] from Compulsion Games started working on the Linux version, and they plan to be ready on or shortly after the release of the game which is scheduled for April 13 next year.
They posted an update on their Kickstarer page:
Hey guys! I've been working in the shadows for a while now, but since this is my first weekly: Hi! I'm Maarten, working as a freelance programmer, mostly tasked with engine support. That means my stress levels are *slightly* lower than those of the other programmers, and I get to work on some fun stuff! :) You may know me from such features as Video Support or Community Localization, but this week I'm hacking away at the Linux build for We Happy Few. Good news for our Linux fans, we're making good progress there. We sorted out all compilation issues, and are now fixing third party lib per lib. It's a cumbersome process, between switching to/from Linux, toolchain mismatches, having to figure out each lib's build process, etc - but hey, the thrill of the challenge is what we're programmers for, right?
It will be interesting to see how it will progress. So far their communication has been superb, and hopefully they’ll continue that trend for their Linux work too.
From their press release:
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules.
Currently announced for Xbox One, Windows, Mac and Linux, We Happy Few is currently on Microsoft Game Preview / Steam Early Access. The Mac and Linux version will arrive shortly after the final release of the game.
Higher price is fine, but accompanying it with pre-orders, season pass (without even mentioning single DLC), (and in some cases, hopefully not this one, microtransactions) is what creates the stink. I am more than willing to pay full 50-60€ prices, I have no problem with that, money itself are no issue, but if it's the full price, sell me (mostly) everything, don't milk me like I am an idiot or something.Too bad this kickstarted indie title became another "AAA" game after deal with Gearbox, now with pre-order bonuses, season passes and hiked up price.
How is their price hiked exactly? Their previous price was in-development one, so naturally release price will be higher (since they released their last in development version before the final release if I understand correctly). If you didn't expect the higher price in the end, you just had incorrect expectations. If you just consider their final price to be unfairly high - that's a different matter, and more a matter of opinion already.
For the reference, you can have backed the game during crowdfunding to get the best price for it.
Just look what they did to Shadow of War (sequel to Shadow of Mordor). I don't even care if they port it or not, it's shameful. I just hope people here won't be blindly defending it, because we need big titles. That would be sad day.
Just look what they did to Shadow of War (sequel to Shadow of Mordor). I don't even care if they port it or not, it's shameful.
What happened exactly? I don't follow gaming news in general, i.e. Windows/consoles, only Linux related, so I wouldn't know.
I'm really interested in this one. I will assess the pros and cons of DLC etc only after the Linux release.
Just look what they did to Shadow of War (sequel to Shadow of Mordor). I don't even care if they port it or not, it's shameful.
What happened exactly? I don't follow gaming news in general, i.e. Windows/consoles, only Linux related, so I wouldn't know.
They filled Shadow of War with micro payments.
I'm really interested in this one. I will assess the pros and cons of DLC etc only after the Linux release.As Leopard already said, they added loot boxes and microtransactions... in a single player game. So you can basically pay them to not have to play (grind?) the game. That alone raises so many questions about the gameplay itself. Some people will of course defend it (as always) that you can unlock everything by playing (this is official excuse), which might be true for some period of time when most people will play the game, most of the reviews will be created and most money will come in. Who knows how will the balancing be by the time Linux gamers get their hands on this (if ever)... it might be grindfest to milk the few whales that keep playing and idiots like us. These shitty anti-consumer practices are staple of triple-A gaming industry and it's also why I am unhappy with the direction this game (We happy few) is taking.
Just look what they did to Shadow of War (sequel to Shadow of Mordor). I don't even care if they port it or not, it's shameful.
What happened exactly? I don't follow gaming news in general, i.e. Windows/consoles, only Linux related, so I wouldn't know.
As for the game itself, I personally think I'll skip this one unless it's on sale.
Maybe it will still be worth it but I doubt I'll be picking it up on launch
Even though this game might be good, I seriously doubt it will make any dent, it is yet another survival game. Yes, we need big popular titles, but I don't think this is the way to do it. I don't think bad triple-A practices is what will save us. Greed is what usually kills the game in the end, because in this type of business, it's always money first.Too bad this kickstarted indie title became another "AAA" game after deal with Gearbox, now with pre-order bonuses, season passes and hiked up price.It's not instantly a bad thing. For one, this could easily turn out to be one of the best new games released for Linux when it arrives, instead of being a smaller indie title. We do need bigger popular titles to help push us forward after all.
Rome, as they say, wasn't built in a day :-) There won't be a single killer game for linux that will overnight "win" the desktop. It will be a slow and seemingly desperate trudge towards that goal, with naysayers giddily proclaiming "See, I told ya, even game X wasn't sufficient to make linux popular enough for the masses." And then one day we'll realize that linux is popular enough and we have plenty of games to play.
Never give up hope.
Rome, as they say, wasn't built in a day :-) There won't be a single killer game for linux that will overnight "win" the desktop. It will be a slow and seemingly desperate trudge towards that goal, with naysayers giddily proclaiming "See, I told ya, even game X wasn't sufficient to make linux popular enough for the masses." And then one day we'll realize that linux is popular enough and we have plenty of games to play.You. I like you. That is all.
Never give up hope.
The setting is cool, sure, but compare it to SS2, and it really is just another shooter.
The game stands on it's own merits. The reviewers were unison with the gamers reception. It collected pretty much all there was of major GOTYS that year. As for me personally Bioshock was the game that reignited my enthusiasm for the entire genre, no less. It was a watershed moment.
But regardless: I think you get my point. Within all genres there's good and bad and (mostly) mediocre games. A good game is a good game. And with Gearbox behind this release, and more power behind the development this release can indeed elevate to that upper sector of games. At the very least a better chance to do so, than if it was still developed by someone on a very tight budget.
And then it can become be more than "just another survival game".