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I simply can't get enough of building games, so when I found Voxel Tycoon [Official Site] I was a little bit in love. Turns out it is coming to Linux!

You will be sorting out transport, building factories and mining in an infinite world, so you never run out of space. It also has terraforming, so you can dig down and deep or raise a mountain—your choice. It sounds like it will be quite exciting if you like OpenTTD, Factorio and the likes.

Check out the trailer:

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The initial release will only be for Windows, but I spoke to the developer on Twitter about Linux support and they said this:

Sometime after the first alpha release, we will properly test and rollout Mac OS and Linux versions if there will no blocking issues.

Keep a close eye on this one, looks so fun! 

Article taken from GamingOnLinux.com.
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16 comments
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tofuhead 31 Jan, 2018
nice! my son will appreciate this I think.. I introduced him with openTTD while back, and he quite fast started killing everyone in that .. so maybe this could offer some more of a challenge.

.b
razing32 1 Feb, 2018
Quoting: stretch611One of the first things that I noticed in the video is that they created a closed loop and added a train... But, the distance between signals on the curves was significantly smaller than the train they added.

While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.

I hope that they surprise me, but I doubt it will happen.

EDIT: grammar

Stickler for details are we ? :P
stretch611 2 Feb, 2018
Quoting: razing32
Quoting: stretch611One of the first things that I noticed in the video is that they created a closed loop and added a train... But, the distance between signals on the curves was significantly smaller than the train they added.

While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.

I hope that they surprise me, but I doubt it will happen.

EDIT: grammar

Stickler for details are we ? :P

I'm old... now get off my lawn... :P
player_two 4 Feb, 2018
Quoting: bekoI'd love to see this gameplay:

combined with the train and rails system of this:

And the gfx and building (props!) possibilities of this:

I'd throw money at my screen...

hi all,

how about cities in motion 1/2 in that order? i think it works like OTTD but only for public transport - but includes underground, tramway and round corner railways and a polished grafic (as prequel of cities skyline).

i also think it would be somehow possible to make more modern skins/buildings/vehicles/industires for OTTD or maybe they allready exist.

greets, tom
stretch611 5 Feb, 2018
Quoting: major_tomhi all,

how about cities in motion 1/2 in that order? i think it works like OTTD but only for public transport - but includes underground, tramway and round corner railways and a polished grafic (as prequel of cities skyline).

i also think it would be somehow possible to make more modern skins/buildings/vehicles/industires for OTTD or maybe they allready exist.

greets, tom
The first one is a decent builder, I've had quite a few hours enjoying it (not as many as OTTD, but enough.)

I bought both 1 & 2 at the same time with many DLCs on sale as part of a huge bundle... However, the 2nd is not as good as the first. While they tried to fix some of the problems of the first, they really added a bunch of tedium. Pick up the first one if you can, I would pass on the 2nd though.
beko 5 Feb, 2018
I got cities in motion 1 a long time ago due to very positive feedback everywhere but somehow never got really into it. Dunno what puts me off :-/
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