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Rise of the Tomb Raider announced for Linux, port from Feral Interactive

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Many asked, now Feral Interactive have answered. Rise of the Tomb Raider [Steam] is officially on the way to Linux! What a fantastic way to start a Tuesday with news like this! It still amazes me to this day that Linux will have games like this, very happy with the news!

Feral aren't saying exactly when it will arrive, but they had a tweet out that said "This Winter" which has since been deleted (Edit: replaced with this one). You can see the official confirmation on their official site which now says "This spring", so it could be here sometime between March and late June.

The advantage of getting a game later than Windows, is we get the 20 Year Celebration edition which has all the DLC.

For those wondering, it will indeed use Vulkan on Linux! This is confirmed at the bottom of the Features page on the mini-site.

Here's the trailer Feral put up:

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The game has been loved by reviewers and users alike, so it looks like it will be a solid hit for Linux gamers after more Lara. It takes the first game and makes nearly all aspects of it bigger and better than before, including more actual Tombs.

It seems this is the game that has replaced the previous Linux port teaser of "O VAIN ILLUSION OF GLORY AND GRANDEUR" that was put up back in October of last year. We still have to discover the game behind the "It's just a shot away" teaser that was put up in January, so there's more on the way remember!

Are you hyped? Let us know in the comments.

Article taken from GamingOnLinux.com.
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143 comments
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Luke_Nukem 13 Feb, 2018
I wish using seasons to state dates wasn't a thing for international products. Winter here is the middle of the year.
jens 13 Feb, 2018
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Very cool, can't wait to press the purchase button!
Shadowsedge117 13 Feb, 2018
I have been waiting for this! So excited!
mirv 13 Feb, 2018
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Luke_NukemI wish using seasons to state dates wasn't a thing for international products. Winter here is the middle of the year.

I get very confused when that's done as well. Most annoying. I don't get what's wrong with using good old fashioned Q1, Q2, Q3, or Q4.
omer666 13 Feb, 2018
Wow, that's impressive.
Ray54 13 Feb, 2018
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Excellent news. However, am I the only person who does not understand how the clue "O VAIN ILLUSION OF GLORY AND GRANDEUR" refers to "Rise of the Tomb Raider"?

I can play all of the old tomb raider games on Linux using Wine, except I can't get GoG Tomb Raider III to start at all (tried several versions of Wine and all the WineHQ tips). Anybody have any work around for Ubuntu 16.04 (actually Mint 18.3 and NVidia)? Does it play well under VirtualBox or similar?
ElectricPrism 13 Feb, 2018
View video on youtube.com

Since the game has a VR version I wonder if the Linux Vulkan version is getting ship shape for VR.

Looking forward to some Twitch Streams of this and some play. Glad Feral is pumping things through the pipeline I want to buy.
finaldest 13 Feb, 2018
Hell yes, Been waiting forever to play this game. I will buy direct from feral store once released.

Thank you to Feral/Square Enix for bringing the next game in the franchise to us Linux folks. Cannot wait to see what other games you are working on.

The other yet to be announced Linux game on the feral radar, Call Of Duty perhaps?
mirv 13 Feb, 2018
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GuestVulkan should be very interesting on this one. I can't count how many times I've run the benchmark on Windows (8.1/DX11; i5/1070Ti). One thing that stands out is the low FPS speedbumps, almost regardless of settings. I don't know if this improves with DX12 but like challenging OpenGL port, there seems to be no brute force way to overcome the low-FPS hangups.

I'd also like to see how Vulkan handles that AA, AF, and AO, as it seems (even standing still at 100% settings) there is still a fair amount on stair-stepped edges in the game

PS - IIRC, the main advantage of DX12 was that it brought AMD FX CPUs from the "Meh!" range to the "Wow!" range, but had little, if any, effect on Intel.

Vulkan is a GPU control API, not magic pixie dust; the fundamentals of how anti-aliasing, ambient occlusion, and anisotropic filtering work isn't going to change just because Vulkan is telling the GPU what to do instead of DX12 or OpenGL. The developer might be able to more efficiently describe certain framebuffer transitions, which might be able to allow the GPU to more efficiently handle full-window buffer shader operations, but that's about all that will affect something like AO.

DX12 and Vulkan bring threaded support to the rendering API, and allow much, _much_, less error checking overhead in command construction. Generally translates to requiring less CPU power to feed the (GPU) beast.
Eike 13 Feb, 2018
mirvI get very confused when that's done as well. Most annoying. I don't get what's wrong with using good old fashioned Q1, Q2, Q3, or Q4.

... well, not as old fashioned as spring or fall by a margin of several thousand years, I figure.
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